playerkick on commdeath and commcontrol by dedicated to comm player in teamarmygames

Discussion in 'Planetary Annihilation General Discussion' started by MrTBSC, January 15, 2014.

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shall playerkick on commdeath and commcontrol only by dedicated to comm player be a thing?

  1. yes playerkick and commcontrol shall be a thinng

    6 vote(s)
    17.6%
  2. playerkick shall be a thing but one player shall still be able to control the other comms too

    5 vote(s)
    14.7%
  3. no to both

    23 vote(s)
    67.6%
  1. MrTBSC

    MrTBSC Post Master General

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    The whole thread is about asking for weither or not when a players commander is destroyed in a teamarmy match That this player is not able to build stuff and control units anymore but only spectate what his team can see so he wont be able to directly influence the ongoing match anymore ... i thought that was clear ...

    I didnt speak about anything else the whole time
  2. tatsujb

    tatsujb Post Master General

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    okay, back to square one, I think he should always retain that control. that was the whole point of creating this whole game mode.
    this is novelty.
    The point I press is that he wouldn't keep control in team alliances he wouldn't even be able to control other's units to begin with, so what's the problem?

    can't you wait for team alliances to come out?
  3. MrTBSC

    MrTBSC Post Master General

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    I will wait for alliance to come out ...
    However alliance is not what i want for teamarmygames to be
    So asking me to wait for alliance doesnt solve the issue i see existing in teamarmygames ... its like saying "go play with your stuff and let us enjoy ours ... ... and dont come back"

    What the problem/issue is? As said many times before the player is represented on the battlefield by his commander representing his "death" when destroyed .... if the commander doesnt have that representation there is no reason for it to be in that gamemode ...
    In that case you could replace it with a resource generating mcv without having a deathnuke and a d-gun ...
  4. tatsujb

    tatsujb Post Master General

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    not really.... how is team alliances not what you want?
  5. MrTBSC

    MrTBSC Post Master General

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    Because in alliances since everyone has his own eco
    It allows you to do whatever you want .. you are not dependant on your
    Ally mates .... this is the very difference to teamarmy .. yes you work toghether torwards the same common goal but you can still do whatever you want .....

    In teamarmy where you all only have one eco and army together means you are dependant on each other you have to work together and (assuming the asked setting would be in effect) take care of each comm otherwise you would lose a member and lose a part of control of your army to the point where the remaining players would have to reorganise the overall control of their army
  6. tatsujb

    tatsujb Post Master General

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    not in FaF.

    so why not a simple tick box option called "fullshare" on the Team Alliances game mode (perhaps broken down into two) that makes all units of one player not die but be given to the best at the time in the team when his com dies (part 1)
    and the economy that one player produces that goes over the 100% mark be equally distributed to allies (part 2)

    once again FaF has the answer.

    No need to turn both game modes into the same thing (which they would be with fullshare and playerkick)
    better option is to leave team armies as is and provide team alliances with more options.
    I don't think there is any justification on every level, even the lore level, for receiving and consuming eco produced by another effective immediately but not have control of his units.

    how does that happen? restraining order after a divorce?
  7. MrTBSC

    MrTBSC Post Master General

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    No they wouldnt be the same and im honestly getting tired of explaining the same thing over and over to you ...

    the main justification i used over the whole thread is about to respect what the commander is meant to be to a single player which is violated in teamarmygames ... it just absolutely makes no sense for a player to being able to continue when he himself/his comm got killed ..
  8. tatsujb

    tatsujb Post Master General

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    no he's not, that's the purpose of creating a new game mode, shaking things up, spicing it all up a bit.
    Last edited: February 1, 2014
  9. MrTBSC

    MrTBSC Post Master General

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    Congrats on heavily missquoting me

    I said "the main justification i used over the whole thread is about
    What the commander is meant to be for the/a single/one player
    As in the player being repesented by his comm on the battlefield ... like i said countless times before already
  10. Arachnis

    Arachnis Well-Known Member

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    I think players should simply lose control if their commander dies. Each commander should only be controlable by the assigned player. Everything else is shared. This makes the gamemode still different from the alliances game mode, because in that game mode armies won't be shared.

    Players shouldn't be kicked, though. They should still be able to watch the game from the view of their teammates. Though they shouldn't be able to give their teammates recon information by seeing everything.
    MrTBSC likes this.
  11. tatsujb

    tatsujb Post Master General

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    it's a question of game mode.
  12. MrTBSC

    MrTBSC Post Master General

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    Thats the whole idea ... i admit kick may have been a bit drastic to say

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