playerkick on commdeath and commcontrol by dedicated to comm player in teamarmygames

Discussion in 'Planetary Annihilation General Discussion' started by MrTBSC, January 15, 2014.

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shall playerkick on commdeath and commcontrol only by dedicated to comm player be a thing?

  1. yes playerkick and commcontrol shall be a thinng

    6 vote(s)
    17.6%
  2. playerkick shall be a thing but one player shall still be able to control the other comms too

    5 vote(s)
    14.7%
  3. no to both

    23 vote(s)
    67.6%
  1. MrTBSC

    MrTBSC Post Master General

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    Enjoyability i could see happen by a loss to cheese .. but playability? You are doing the same stuff you do in a 1v1 ffa or later alliance ... except that all your deeds matter to the teams eco and the army being kinda split ... aside from it becoming difficult for a comeback if you lose members of your team and their control over the army how exactly shall playability suffer from that setting?
    Last edited: January 30, 2014
  2. tatsujb

    tatsujb Post Master General

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    You still don't understand how you're being backwards by asking to change something that already exists rather than wait for your game mode to come out?
  3. MrTBSC

    MrTBSC Post Master General

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    You seem to still not get of what i consider to be the main difference between team and alliance and i have explained it so many times now in various threads
  4. tatsujb

    tatsujb Post Master General

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    well you should clarify that because I probably have a good answer to that that everyone will wanna hear.
  5. MrTBSC

    MrTBSC Post Master General

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    team no matter how many players you have you have all only ONE eco TOGHETHER
    Alliance each player his own eco ... 5 players 5 ecos ...
    It is as simple as that it doesn't .... ... at least shouldn't need any more clarification than that ... 2 answers i dont gonna accept ... you guys telling me to wait for alliance ... and ask to make shared eco and unicontrol in alliancematches ..
    You gonna have to do better than that ...
    As for the poll no matter its outcome i'm gonna deal with it ... i'm not the forum but just a mere tiny part of it ....
    But i'm not gonna accept lazy butt answers
    Last edited: January 30, 2014
  6. tatsujb

    tatsujb Post Master General

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    so : <Herm herm> the point is you get to have an option in team armies to share units upon com death and overflow or not.

    As a result. you can have exactly what you wish for with team armies. fair enough?
  7. MrTBSC

    MrTBSC Post Master General

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    It is totaly not the exact same thing ...
    Even if you gift every last unit or structure to another player in allied armies your commander still would be his own entity and eco no matter if destroyed or alive
    In a team you are part of the teams eco from the get go and whatever move you make production or armycommandwise affects the other teammates aswell ...
    In allied armys you building mexxes pgens or units affects always and only you in the first place and no one else ... except for when you decide to drop a nuke into your allies bases or do something in that direction .....
  8. tatsujb

    tatsujb Post Master General

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    again, not true, not with fullshare and shared economy.
  9. MrTBSC

    MrTBSC Post Master General

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    But you HAVE fullshare and unitcontrol in teamgames already ... What's the point?
    Why shall fullshare eco and unitcontrol be possible in allied armies but not
    Commdeath and control in team armies? That makes no sense ....
  10. tatsujb

    tatsujb Post Master General

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    the point as I stated is the simple difference between attention span as a resource or not, it's revolutionary in every way and this, unbeknownst to you is what you are attacking.
  11. brianpurkiss

    brianpurkiss Post Master General

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    I do like this idea. Would be a nice way to ensure that Commanders are liabilities, not throw away nukes with lots of destructive power. Especially with the Uber cannon buff we're about to get.

    Just some new special fabrication bot that is as efficient as a Commander, with more health than a regular fab bot and less than a Commander, same speed as a commander (heck, maybe even a little faster), and storage and whatnot.

    Maybe even a small gun that's about as strong as a Leveler or something.
    beer4blood likes this.
  12. MrTBSC

    MrTBSC Post Master General

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    @ tatsujb
    So what? You dont want to lose another players attentioncapabilities ???
    How bout keeping his or your comm unharmed then? Like its supposed to be? You dont want to look at your comm when it is attacked ? Serves you damn right if you get killed yourself then .... what happened to the comm being a liability thing?
  13. tatsujb

    tatsujb Post Master General

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    all of this doesn't matter.

    what you don't realize is if we leave it as is and add fullshare and overflow options to team alliances we both have what we want.

    If we modify team armies only you have what you want and a lesser version of what you want at that.
    is my point of view clear now?
  14. MrTBSC

    MrTBSC Post Master General

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    So i take it it is cool to violate the very coreaspect of the game
    It is also totaly cool to blur what gamemodes are exactly what?
    I'm sorry but seriously ... what the hell?
    I also NEVER stated that teamgames shouldnt or couldnt be played like they are now if you have fun with it , did i?
  15. tatsujb

    tatsujb Post Master General

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    I think you've managed to misuderstand my post above word by word.

    what core aspect am I against? I feel I am protecting the game in it's current state.
    Blur gamemodes? no. I'm defining them to you despite your efforts not to understand.
    And neither did I so I don't know where you got that from.
    the poll howerver clearly states a change to team armies.
    give me your understanding of my word "fullshare" (have you ever played FA with fullshare?)
  16. thetrophysystem

    thetrophysystem Post Master General

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    First off, how would vote 2 work, you could delete teammate's com and have him kicked?

    Second off, vote1 describes alliances. Pretty well. If it doesn't describe alliances, it also describes an abusable mechanic that allows a player(s) to join with a random martyr they picked up in some chat room pre-game and do the exact same thing as current, except the martyr joined knowing he would leave in a few minutes, and the other player(s) would continue on like they would in a current game.

    So, I voted 3 by default. No hard feelings. Just logic.
  17. MrTBSC

    MrTBSC Post Master General

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    When a player loses his commander he is out of the game ... unless gamerules are changed this is true for 1v1 or ffa and likely later alliance ... this is currently not true in teamgames ...

    And i realy have to question your definition of alliance when you suggest to bring in the imo very defining aspect of what teamarmy is ...

    To clarify for the millionst of times

    Team
    Shared vision, economy and unit control
    ( personal wish: except a players commander and the player being not able to influence the game when his comm is destroyed)


    Alliance
    Shared vision
    Seperated economy and unit control for each player and his commander
    Ability to give control of a unit or structure to another player except the commander
    Aswell as ability to give resources to another player
    Last edited: January 30, 2014
  18. tatsujb

    tatsujb Post Master General

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    If this is what you want what were you asking to change in the OP?
    Last edited: January 30, 2014
  19. MrTBSC

    MrTBSC Post Master General

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    I just descriped it above ...

    "vote1 describes alliances"
    It sooo doesn't ... it just describes the very mainaspect of the game
    And abuseable mechanics like rejoining midgame simply have to be fixed .... they have nothing to do with what a gamemode is supposed to be ...

    I realy like to ask the devs of what they consider teamarmies and alliancearmies to be
    And how they are supposed to be played ...

    As it stands for me i don't like how teamarmy games currently are with the commanders
    Last edited: January 30, 2014
  20. tatsujb

    tatsujb Post Master General

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    I don't understand.

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