Planetary Annihilation Lore

Discussion in 'PA: TITANS: General Discussion' started by ulbot21, November 2, 2015.

  1. gmase

    gmase Well-Known Member

    Messages:
    341
    Likes Received:
    255
    People can know about one thing only. Else it would be unfair to people who don't know about anything and the first law of physics said "the universe is fair"
    Yep, there are many good novels about robots. I've read a few written by a professor of biochemistry named asimov...wait biochemistry and writing?? It violates the first law!! What's next programmers playing music?!
    People please, could you just do one and only one thing in your whole life?
    ulbot21 and Gorbles like this.
  2. Gorbles

    Gorbles Post Master General

    Messages:
    1,831
    Likes Received:
    1,420
    I have granted @gmase the power of 1:1 posts to likes. LONG MAY THIS CONTINUE.

    EDIT: goddamnit someone gave him an extra like this is preposterous.
    Last edited: November 3, 2015
  3. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    The problem is you'd be trying to fit a story around a flat universe. So lets get this straight, there are these commanders right... and they are in space right... and they can build up an army right, and their armies fight it out until one becomes the winner, right?

    Okay. now what?

    The rest is entirely fantasy and bears no relationship to the actual game.

    Sure.. Put together an interesting campaign and then put some words aside it or whack a voice-over on some cut scenes and you're done. When you have that in place, then lets talk about a novel.

    Talking about Uber spending money to hire a novelist is complete and utter lunacy. Taking soemone of Dev or design duties.. you know, what they were hired for, and having them write a novel is even more ridiculous. Sure.. it could happen, but it won't. So.. go ahead and waste your time talking about it. Go on. Fill your boots. But you'd be better off asking for things to improve the gameplay as that's what people really want.
  4. Gorbles

    Gorbles Post Master General

    Messages:
    1,831
    Likes Received:
    1,420
    The relation of gameplay and lore varies in significance for different players. Just because you don't rate it, doesn't mean that others don't.
  5. ulbot21

    ulbot21 New Member

    Messages:
    24
    Likes Received:
    7
    ever herd Gameplay and Story Segregation ? the story doesn't have to closely resemblance the gameplay.

    lets take starcraft as example. In all the games, Carriers and Battlecruisers are huge capital ships in all cutscenes, story sequences and novels, but in gameplay they are the size of a truck and can be shot down by rifle-wielding Marines.
  6. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    That is a finer detail we don't really need to worry about however.
  7. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    Then why don't you go read one of the thousands of novels already in existence about machines fighting each other? If the machines don't even need to match what the game has then have at it.
  8. Gorbles

    Gorbles Post Master General

    Messages:
    1,831
    Likes Received:
    1,420
    "there are other stories about similar stuff" is rarely a reason to not write lore for a video game.
    Nicb1 likes this.
  9. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    No, but a cost/benefit analysis is.
  10. ulbot21

    ulbot21 New Member

    Messages:
    24
    Likes Received:
    7
    i don't need PA novelization, single player with story is enough.

    in Mortal Kombat, Vicious killing moves as the main attraction, yet nearly everyone shows up alive and well by the next game.

    in Halo lore, the Spartans in Mjolnir armor are capable of running upwards of 60 miles per hour, jumping 15 feet in the air, protection in both a vacuum and under water, survive atmospheric re-entry, and punch holes in vehicles. yet In-game your default speed is well under 30 MPH and you die instantly if you fall more than a few dozen meters or go into the deep part of a river.

    story still have resemblance to ist gameplay but not that close or you would get boring game about dots moving around on perfectly flat spheres in PA. just like what paleoludic had said that the gameplay are not representing its actual thing, because it crosses a lot of scales and it has to be readable at all of them
    Last edited: November 4, 2015
    easybox likes this.

Share This Page