Planetary Annihilation Inc - The Future of PA and Titans

Discussion in 'PA: TITANS: General Discussion' started by panews, August 17, 2018.

  1. icycalm

    icycalm Post Master General

    Messages:
    1,147
    Likes Received:
    949
    And for everyone's information, performance increase, at this point, is a red herring. So okay, instead of lag kicking in at 5,000 units, it will kick in at 5,500. Whoop de doo. People will still be complaining.

    In a game with no unit caps, you don't eliminate lag by increasing performance. It will literally NEVER HAPPEN that way. You eliminate lag by INTELLIGENT SYSTEM DESIGN. End of story. And if you want to know how to design systems for 3-hour 20-player clan wars with ZERO LAG, talk to the expert:



    Of course we still want performance increase, for the simple reason that more is better, but there are far higher priorities than that, so let's make performance a lower-level background task, as it should be.
  2. tatsujb

    tatsujb Post Master General

    Messages:
    12,974
    Likes Received:
    5,421
    yeah but PA could do with further optimizations. more than 4 mid+ sized-planets or a single very big planet is still something that will take decades to generate and might crash or be unplayable from lag on load when in all reasonableness they're not that imposing by comparison to maps other games load nowadays.
    Last edited: August 20, 2018
    tunsel11 likes this.
  3. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,350
    Likes Received:
    2,140
    Well, yeah, there is always room for improvement of course. The post I replied to made it sound like there was currently no multithreading, at least that's how I interpreted it.

    Also, I'm sure PA has been around for less than a decade, so I question your claim that very big planets take decades to load. :p
    tatsujb likes this.
  4. nosebreaker

    nosebreaker Post Master General

    Messages:
    198
    Likes Received:
    1,054
    Tanks are op
    burntcustard and sardaukar666 like this.
  5. gmase

    gmase Well-Known Member

    Messages:
    352
    Likes Received:
    273
    Really good news! Can't wait to know what's next.

    By the way, I'm a software engineer and know a little about PA's code, so if you need any extra help I'll be more than willing to help :)
  6. cdrkf

    cdrkf Post Master General

    Messages:
    5,735
    Likes Received:
    4,818
    I think this is a very valid point. PA is better played in teams imo- what I would like to see over anything else is some form of team matchmaking (doesn't have to be a ladder). We already have player tracking / stats working in the background- use that information so that you can form balanced teams in team lobbies.

    At the moment when you play custom games, they are usually hosted by small groups of experienced friends who then proceed to play game after game crushing the random mix of opponents they get who usually don't know each other and are of wildly varying skill. A team balance feature works well in spring, despite having a very small player base- and whilst the balance is seldom perfect (new players on the system will always be an unknown for example) it really does give much closer games. I really think this would help PA because on the occasions where I have managed to get into a balanced team match the game really shines.

    @wpmarshall I get where you are coming from with respect to stand out features- I agree some headline development targets would be a good move to help promote the game, I think there's room for work on both though.

    @icycalm +1 for a public road map, ideally with updates as the project develops (changes to the road map can also help to generate buzz when new things get added).
    nateious, lulamae and stuart98 like this.
  7. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,790
    Likes Received:
    1,827
    also just linking my brainstorming thread

    https://forums.uberent.com/threads/some-brainstorming-ideas-for-possible-future-pa.72988/

    but MOST IMPORTANTLY!!!!! the bolo needs to come back !!!!
    felipec and tunsel11 like this.
  8. carn1x

    carn1x Active Member

    Messages:
    389
    Likes Received:
    156
    After playing a ton of Zero K lately, I'd have to say there's some UI/UX improvements that could really be nice to see in PA.

    But also, I wonder if Sorian can make use of his VR knowledge with PA finally. VR is crying out for a better RTS, and whilst Brass Tactics is very lovely and polished and has been designed for VR very nicely, it fails to really do things with the medium that only VR with touch controls can achieve. PA however I feel has always struggled to fully reach its potential with a mouse and keyboard, given the full planet / multi-planet nature of the game. I can't help feel this is a problem VR could solve, but on the other hand, post-release VR patches tend to be quite horrible and it's easy to get it wrong as well. Airmech Command is an example that tried to adapt to VR but really just made things worse.
  9. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,790
    Likes Received:
    1,827
    sorian is no longer with uber for years and i doubt he´ll come back

    as for VR ... considering the challenge of awarness of multiple planets already this sounds even more of a nightmare to handle imo ...
  10. proeleert

    proeleert Post Master General

    Messages:
    1,674
    Likes Received:
    1,641
    Look up :)
  11. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,790
    Likes Received:
    1,827

    HUUUUUUUUUUUUUUUHHHHHHHH ????!!!??!!?!

    [​IMG]
  12. flubbateios

    flubbateios Active Member

    Messages:
    108
    Likes Received:
    225
    My lord, is that legal?
    stuart98 likes this.
  13. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,790
    Likes Received:
    1,827
    IT IS BUT AN OBLIGATION TO THE OMNIVERSE!!!!!!





    sry for capslocking so much ...
  14. wpmarshall

    wpmarshall Planetary Moderator

    Messages:
    1,816
    Likes Received:
    2,897
    Wakey wakey ;)

    Also... I fought long and hard for the Ant... And it is here to stay on pain of death!
  15. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,790
    Likes Received:
    1,827

    if i were good enough i would challange you for it!!! also my game still tends to crash :/
  16. exterminans

    exterminans Post Master General

    Messages:
    1,889
    Likes Received:
    1,013
    Let's just assume your explosion happens, and it's even significant.

    What happens then? Are all these players actually committed enough to stick with the game after not few of them are going to stumble over the incompatible software list, or likely have one of their first largr scale games stopped early by a crash or slowdown?
    NikolaMX likes this.
  17. icycalm

    icycalm Post Master General

    Messages:
    1,147
    Likes Received:
    949
    In 2014-2015 PA had an order of magnitude more players than now -- even extremely active on a daily basis competitive players -- despite an order of magnitude more crashes and bugs ("lobby simulator"), and much inferior performance. I understand that programmers are obsessed with that stuff, but actual players are not, I am sorry. They want cool **** like big wars and official teams with logos to join and support, and the programmers' obsession with numbers and total lack of grasp of how to promote the game has been running the game into the ground for years now.

    It's time for a change, or no amount of improvements to the game will reverse the decline.

    cdrkf, I started writing a reply to you, but I ended up writing an essay and posting in on my site instead. Take a look if you are interested.

    Why Team Matchmaking is the Opposite of Team-making
    http://cosmicwar.net/pages/features/why-team-matchmaking-is-the-opposite-of-team-making
  18. cdrkf

    cdrkf Post Master General

    Messages:
    5,735
    Likes Received:
    4,818
    Interesting read- I see your point and for the record, I have no issue with promoting clan and practiced teams. It's just a lot of games are played with random groups so to my mind wouldn't be a bad option to have... call it a 'practice mode' if you will. It would have to be optional- and doesn't need to split clan players up (the system in spring in it's standard mode defaults to keeping players with matching clan tags together).

    I mean if your goal is to allow players to be inherently more organised in team games- maybe there is an argument for integrating a voice chat capability into the game?
  19. icycalm

    icycalm Post Master General

    Messages:
    1,147
    Likes Received:
    949
    Of course voice chat would be great. Surely there has to be some third-party solution the devs could buy and just plug in?
  20. RomeoRuiz15

    RomeoRuiz15 Member

    Messages:
    61
    Likes Received:
    37
    Thats great!!!!

Share This Page