And for everyone's information, performance increase, at this point, is a red herring. So okay, instead of lag kicking in at 5,000 units, it will kick in at 5,500. Whoop de doo. People will still be complaining. In a game with no unit caps, you don't eliminate lag by increasing performance. It will literally NEVER HAPPEN that way. You eliminate lag by INTELLIGENT SYSTEM DESIGN. End of story. And if you want to know how to design systems for 3-hour 20-player clan wars with ZERO LAG, talk to the expert: Of course we still want performance increase, for the simple reason that more is better, but there are far higher priorities than that, so let's make performance a lower-level background task, as it should be.