Petition to bring the water back!

Discussion in 'Planetary Annihilation General Discussion' started by tatsujb, November 20, 2014.

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  1. YES! UBER DEAR GOD PUUULEHEHEEEEEEEZ

    84.8%
  2. would lag my pc or I didn't like how it looked or it made pathfinding unclear or "too much graphics"

    15.2%
  1. tatsujb

    tatsujb Post Master General

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    yes you heard me right. water. not naval.

    what's so cool about old water?

    it had 3D modelled shape-changing for waves versus the current flat immobile sphere that uses sliding textures to recreate waves we have now.

    shoreline with waves coming in and retreating back out

    you can almost hear it

    you're on the beach now

    are you in your zen zone yet?

    so anyone thinking about bringing up technical difficulties should talk it out first because you might be surprised to learn that these difficulties do not exist. And perhaps we should bring devs in here to talk about them @jables, @bgolus , @jorgenpt, @sorian, @UberGaf, @neutrino.

    the reason it was originally removed was because of our helpful little friend ......can you guess it? drumrooooooooooooll!!

    WYSIWYG! ahh! a round of applause for WYSIWYG!

    ok stop!

    I never agreed that that was enough of a reason to remove one of the most enticing elements of PA's look. (and if it had been used as a surface for the ships it could have been about PA's enticing game mechanics as well)

    So do we reiterate? bring this back? What suggestions to work around the unclear pathfinding issue? Was it ever an issue? did anybody loose a game because of this? *oh yeah one guy did.* .


    make sure to post plenty of pics from old water days!
    Last edited: November 20, 2014
  2. liltbrockie

    liltbrockie Active Member

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    Not really bothered to be honest
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  3. tatsujb

    tatsujb Post Master General

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    ok. :|

    were you playing PA back then?
    squishypon3 likes this.
  4. killerkiwijuice

    killerkiwijuice Post Master General

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    Pics or fake
    xankar and mjshorty like this.
  5. squishypon3

    squishypon3 Post Master General

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    They weren't waves, it was the tide actually. :p

    But plz Uber, the old water was beautiful, not even the tides, but the texture was just soooo much better. Now it's just one solid blue colour.
    xankar, corteks and ace63 like this.
  6. tatsujb

    tatsujb Post Master General

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    how the hell is a tide not a rise in water level? which can also be called a wave?

    also English dictionaries specifically stipulate that the tide is relational to the moon and hence mooncycle periodic.

    whereas these happened every second.
  7. tatsujb

    tatsujb Post Master General

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    video would have been more use. but here:
    dfs (2).jpg
    ee.jpg
    d.jpg
    de.jpg
    dfsdfs.jpg
    dfsds.jpg
    dfsf.jpg
    at one point they added white marks on top of waves with extra white marks on shorelines too, but I don't have any pics of these :S
    killerkiwijuice likes this.
  8. squishypon3

    squishypon3 Post Master General

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    If those were supposed to be waves then those were some really bad waves. Note: there weren't actually waves, it just rose and fell.
  9. websterx01

    websterx01 Post Master General

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    2013-11-14_00001.jpg

    Note the texture of the water, it at least looks like it's moving; the current water is bland.

    @tatsujb Stahp changing your profile picture! :mad:
  10. thetrophysystem

    thetrophysystem Post Master General

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    I can dig the cosmetic perky up of water. I can't dig water moving over parts of land irratically, it messes with what you expect.

    Bring back the ripple white-bubbly sea foam look of water, but don't make the water swish at the edges.
  11. emraldis

    emraldis Post Master General

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    Gotta admit though, that besides the water, everything else looks pretty damn awesome!
  12. tatsujb

    tatsujb Post Master General

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    there are limits, the planets are too small, any bigger and you're as big as a PA plateau or a PA mountain.

    it was better then nothing.

    no other RTS had this.
  13. tatsujb

    tatsujb Post Master General

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    looooooool :oops: sorry!
  14. squishypon3

    squishypon3 Post Master General

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    Tatsuplz
    xankar and tatsujb like this.
  15. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Only thing I want is a water-ey nuke animation and proper erasure of water when you annihilate an earth-like planet.
  16. tatsujb

    tatsujb Post Master General

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    what's "swish"?
  17. superouman

    superouman Post Master General

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    I prefer the current water. And the waves were very annoying
  18. cmdrflop

    cmdrflop Active Member

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  19. thetrophysystem

    thetrophysystem Post Master General

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    I mean, ugh... Low tide and high tide. It shouldn't rise and fall. If it artificially does, it shouldn't at the edges so the "edge" isn't such a vague line.
  20. tatsujb

    tatsujb Post Master General

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    I'm not sure I get you, actual 3D change in the water model that results in high tide and low tide is what this thread is all about.

    and the line is never vague what’s the average of 8 and 4? well a visual average is even easier for our brain to figure out.


    but the basic rule is if the water depth is paper thin, it's definitely not navy-pathable. at least that's the way I envision it.

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