yes you heard me right. water. not naval. what's so cool about old water? it had 3D modelled shape-changing for waves versus the current flat immobile sphere that uses sliding textures to recreate waves we have now. shoreline with waves coming in and retreating back out you can almost hear it you're on the beach now are you in your zen zone yet? so anyone thinking about bringing up technical difficulties should talk it out first because you might be surprised to learn that these difficulties do not exist. And perhaps we should bring devs in here to talk about them @jables, @bgolus , @jorgenpt, @sorian, @UberGaf, @neutrino. the reason it was originally removed was because of our helpful little friend ......can you guess it? drumrooooooooooooll!! WYSIWYG! ahh! a round of applause for WYSIWYG! ok stop! I never agreed that that was enough of a reason to remove one of the most enticing elements of PA's look. (and if it had been used as a surface for the ships it could have been about PA's enticing game mechanics as well) So do we reiterate? bring this back? What suggestions to work around the unclear pathfinding issue? Was it ever an issue? did anybody loose a game because of this? *oh yeah one guy did.* . make sure to post plenty of pics from old water days!