Performance bottlenecks

Discussion in 'Planetary Annihilation General Discussion' started by andrehsu, February 8, 2015.

  1. cola_colin

    cola_colin Moderator Alumni

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    I don't think that kind of "ctrl-z" lags is a pure js speed issue. I suspect something on the native side of the code isn't react fast as well. Selecting units basically is a process that works like this:

    - JS code calls something "I want to select in that area"
    - native code responds asynchronously with the new selection

    So it may be possible that the 1st happens, but the 2nd is delayed.
  2. blightedmythos

    blightedmythos Active Member

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    Anyone else notice micro stuttering when zooming in and out? Basically when you transition from icons to units? I also notice fps drops when panning around which is odd.
  3. zihuatanejo

    zihuatanejo Well-Known Member

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    More detail please. What are your graphics settings? Are you playing right now and the framerate is poor?

    Start with all settings low/off except virtual texture.
    Use Ctrl + P in games to check your framerate.
    Use task manager, assuming u run Windows, to check CPU load (or RealTemp, check CPU temp too)
    You have plenty of RAM and a new GPU, so arguably your CPU is the bottleneck. Four cores is better than two cores with hyperthreading for games. You obviously have a laptop though, which means you can't easily upgrade/replace your CPU.
  4. andrehsu

    andrehsu Active Member

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    I know that my cpu is the bottleneck, from the resource monitoring and stuff. Now I am trying to figure out if it possible to speed up the ui
    zihuatanejo likes this.
  5. andrehsu

    andrehsu Active Member

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    Does supersampling in the settings use more of the gpu, or more or the cpu?

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