PAnet Migration and TITANS 1v1 Ranked Season 3

Discussion in 'PA: TITANS: General Discussion' started by panews, May 11, 2019.

  1. panews

    panews Planetary News Official PA

    Messages:
    75
    Likes Received:
    429
    Migration to PAnet was completed on 2019-05-20 with build 113298.

    Hello Commanders,

    We all know machines are superior to organics, yet they’re only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the game’s server infrastructure has been such an important goal for us. The road has been long, the struggle real, and we are finally migrated to (drum roll please)… PAnet. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine.

    PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers.

    TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times. But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader.

    With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think you’ll find these maps a big upgrade. Ranks were wiped clean and it’s anyone's game to win once more.

    AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes. We even did a thing with the updating of the toolchain so they have higher version numbers, and we all know higher version numbers are better, right?

    PAnet Features

    New features in PAnet:
    • modern servers with faster CPUs, more memory and increased bandwidth
    • new regions (see below)
    New Regions:
    • USWest (Oregon)
    • USCentral (Ohio) - this was USEast (Virginia) on UberNet since March 2018
    • USEast (Virginia)
    • APSouthEast (Singapore)
    • APNorthEast (Japan)
    The following regions have higher capacity servers for bigger games:
    • USWest (Oregon)
    • USCentral (Ohio)
    • USEast (Virginia)
    • EUWest (Ireland)
    TITANS 1v1 Ranked Season 2 Winners

    Uber #1 (US$1,000)
    : NikolaMX

    Most active players (US$100 each)

    Uber
    • NikolaMX
    • Diskraip
    • nimzo
    Platinum
    • Pa!nCorgi
    • Viroo
    • Sinoccence
    Gold
    • Qivy
    • Alive In
    • theiban
    Silver
    • muhr
    • G-Force
    • go
    Bronze
    • FrigoPorco
    • TotalAnnihilator
    • MrStorm
    If you have not received your prize contact support via https://support.planetaryannihilation.com/

    TITANS 1v1 Ranked Season 3 Prizes

    Mid-season at 2019-06-06:00:00 UTC
    • Uber #1 – US$500
    • Three most active Bronze players – US$100 each
    • Three most active Silver players – US$100 each
    • Three most active Gold players – US$100 each
    • Three most active Platinum players – US$100 each
    • Three most active Uber players – US$100 each
    End of season 3 at 2019-07-25:00:00 UTC
    • Uber #1 – US$1,000
    • Three most active Bronze players – US$100 each
    • Three most active Silver players – US$100 each
    • Three most active Gold players – US$100 each
    • Three most active Platinum players – US$100 each
    • Three most active Uber players – US$100 each

    TITANS 1v1 Ranked Season 3 Maps

    Four maps carried over from season 2:
    • Aquilaris
    • Disparity
    • Centax-3
    • The Ardennes
    Remaining season 2 maps have been added to the in-game map list.

    Twelve new maps:
    • Backbone
    • Exeunt
    • Basilica
    • Hopper
    • Rotunda
    • ASAT
    • Hyde
    • Kelvin
    • Echo
    • District
    • Maginot
    • Bailiff



    Technical Notes

    Legacy builds are no longer supported and will not be updated.

    Translations
    • Dutch updated as an official language
    TITANS 1v1 Ranked Improvements
    TITANS 1v1 Ranked Fixes
    • Fix for failed to join game (113329)
    AI Improvements
    • Improved performance of AI deployment data
    • AI will do better at protecting its commander against nuke snipes (113318)
    • Orbital lasers and the Orbital Titan will make attacking units that can attack orbital a priority (113318)
    AI Fixes
    • Fix for platoon disbanding weirdness
    • Fix for evaluateReconNeed AI crash
    • Removed a couple of duplicated build conditions (113318)
    • AI dps calculations will correctly take projectiles_per_fire into account (113318)
    • Units that can target Air will now correctly have AntiAir threat (113318)
    • Walls will now have Land threat (113318)
    • MetMinFabberCount now counts Naval fabbers (113318)
    Client Improvements
    • New 1v1 and shared army team vs team maps from TITANS 1v1 ranked season two
    • Updated Coherent UI with improved 4K+ support for Windows
    • Improved start menu videos feed (moved into base game from community mods patch)
    • Improved start menu streams feed (moved into base game from community mods patch)
    • Improved start menu news feed (moved into base game from community mods patch)
    Client Fixes
    • Fix for 4K+ crashes on Windows
    • Fix for Coherent UI crashes
    • Fix for material library crashes
    • Fix for social bar not shown after 1v1 ranked requeue
    Server Improvements
    • AI no longer directly influences sim and all commands are queued
    • AI now updates concurrently with history
    Server Fixes
    • Fixes for shutdown crashes
    113318 TITANS Balance Changes

    Holkins Long Range Artillery
    • Target priorities added:
      • Commander
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Ares Hover Titan
    • Target priorities added to main weapon:
      • Commander
        Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Bumblebee Bomber
    • Target priorities added:
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Kestrel Gunship
    • Can now target underwater layer (subs)
    • Target priorities added:
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Hornet Tactical Bomber
    • Target priorities added:
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Wyrm Heavy Bomber
    • Can now target underwater layer (subs)
    • Target priorities added:
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Zeus Air Titan
    • Target priorities added:
      • Commander
      • AirDefense | ( Air & Fighter)
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense
    Orca Destroyer
    • Torpedoes now have splash damage
    Typhoon Drone Carrier
    • Drones can now fire a single short range low damage torpedo
    Last edited: May 29, 2019
    Clopse, Quitch, theiban and 7 others like this.
  2. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,830
    Likes Received:
    1,815
    does this also impact commands like areapatrol or areaconstruction of f.e. mexxes and jigs?
  3. bthirteen

    bthirteen Member

    Messages:
    27
    Likes Received:
    36
    What is next on your priority list with the game?
    NikolaMX and Killerkiwijuice like this.
  4. felipec

    felipec Active Member

    Messages:
    465
    Likes Received:
    190
    That's awesome! Maybe,. just maybe, will we getting a new expansion????

    One can hope, right?
  5. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,830
    Likes Received:
    1,815
    with what available resources? how would that expansion look like?
    even for "just" a new faction it could take easily a year or more to get that out ..
  6. Frosty3k

    Frosty3k Member

    Messages:
    31
    Likes Received:
    4
    I'd prefer to see system editor improvements... it's fairly limited in scope right now (even with the current mods) and kind of buggy.
    w33dkingca likes this.
  7. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,830
    Likes Received:
    1,815
    what do you mean by limited in scope? as in what improvements are you speaking of?

    personaly i would like more symetryoptions at the least ..
    and some reclaimables that fit with the biomes as well as editable reclaim ..
  8. Frosty3k

    Frosty3k Member

    Messages:
    31
    Likes Received:
    4
    Well that's part of it... you can't add much detail to planets, and you're assets are locked to the planet type. I know you can copy/paste them to another world, but that's a little silly. I could go much more in detail if and when the dev team decides it's something they will work on. But I don't want to turn this thread into a wishlist. ;)
    nimzodragonlord likes this.
  9. theiban

    theiban Member

    Messages:
    84
    Likes Received:
    78
    Awesome! Very good news!
  10. nimzodragonlord

    nimzodragonlord Member

    Messages:
    68
    Likes Received:
    47
    Good to see some attempted shakeup in the naval game! I suspect more work will be needed to make it more polished and balanced, but that will just take some time.
    lulamae likes this.
  11. panews

    panews Planetary News Official PA

    Messages:
    75
    Likes Received:
    429
    Original post updated with 113318 TITANS Balance Changes and AI Improvements.
    Last edited: May 25, 2019
    Quitch likes this.
  12. hoomboom

    hoomboom New Member

    Messages:
    10
    Likes Received:
    6
    Didn't see in patchnotes (perhaps one of the recent patches? Or someone added it in a mod I've got installed?) but seems the Galactic War faction colours have been tweaked :)

    Now factions are Blue, Purple, Green & Red which is great, no more too-close Red/Orange :D
    Topping it off the sub-Commanders actually get differentiated shades.
  13. Quitch

    Quitch Post Master General

    Messages:
    5,238
    Likes Received:
    5,977
    You're using the Galactic War AI Overhaul mod.
    hoomboom and bthirteen like this.
  14. hoomboom

    hoomboom New Member

    Messages:
    10
    Likes Received:
    6
    Ah yes thats it, thanks :D
    It didn't have that last time I played.
  15. panews

    panews Planetary News Official PA

    Messages:
    75
    Likes Received:
    429
    Original post updated with 113329 TITANS 1v1 Ranked Improvements and Fixes.
    grandhomie likes this.
  16. theiban

    theiban Member

    Messages:
    84
    Likes Received:
    78
    I am trying to contact with the support to get my 100$ bounty, but I get no answer. Dont I have to open a ticket? or is there other contact?
  17. Quitch

    Quitch Post Master General

    Messages:
    5,238
    Likes Received:
    5,977
    Always subscribe to your mods' forum threads :)
    hoomboom likes this.
  18. lulamae

    lulamae Well-Known Member

    Messages:
    668
    Likes Received:
    302
    Yes, open a ticket - https://support.planetaryannihilation.com/
    theiban likes this.
  19. theiban

    theiban Member

    Messages:
    84
    Likes Received:
    78
    I did, but nobody answers. What option do I have to choose to send the ticket?
  20. theiban

    theiban Member

    Messages:
    84
    Likes Received:
    78
    Pize received, it has been really gratifying. I love being awarded for playing PA.
    Thankyou very much, team.

Share This Page