Hi still new to this game and I like it a lot, if it wasn't for the constant crashes. Those occur both in Galactic War (no mods) or in AI (with Queller and Legion). Quite randomly, sometimes the game runs fine for an hour, sometimes within 10 minutes of a match. DxDiag and latest dmp file attached, please advise. Drivers are up to date, no known conflicting software running as well. Other games are working fine. Thanks SL
Can you please zip and upload the dmp files from: %LOCALAPPDATA%\Temp\ (C:\Users\Stephan\AppData\Local\Temp\)
Those are all in the Nvidia OpenGL driver. Recommend you try a DDU uninstall: https://wiki.palobby.com/wiki/Updating_NVIDIA_graphics_drivers Seeing lots of issues with people using older Nvidia cards. Code: Operating system: Windows NT 10.0.16299 CPU: amd64 family 6 model 58 stepping 9 8 CPUs GPU: UNKNOWN Crash reason: EXCEPTION_ACCESS_VIOLATION_EXEC Crash address: 0x12 Process uptime: 1802 seconds Thread 0 (crashed) 0 0x12 rax = 0x0000000118775370 rdx = 0x0000000000000024 rcx = 0x0000000000000024 rbx = 0x0000000000000000 rsi = 0x00000000e82b94f0 rdi = 0x0038000100001403 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e4b0 r8 = 0x0000000000000000 r9 = 0x0000000015f3e940 r10 = 0x000000000901d040 r11 = 0x0000000000000000 r12 = 0x0000000000000000 r13 = 0x0000000000000012 r14 = 0x0000000004000004 r15 = 0x0000000000000785 rip = 0x0000000000000012 Found by: given as instruction pointer in context 1 nvoglv64.dll + 0x957302 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e4f0 rip = 0x0000000061f37302 Found by: stack scanning 2 nvoglv64.dll + 0xd378bf rbp = 0x00000000e82b95b0 rsp = 0x000000000014e530 rip = 0x00000000623178bf Found by: stack scanning 3 nvoglv64.dll + 0xdb76aa rbp = 0x00000000e82b95b0 rsp = 0x000000000014e550 rip = 0x00000000623976aa Found by: stack scanning 4 nvoglv64.dll + 0xd3aab4 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e560 rip = 0x000000006231aab4 Found by: stack scanning 5 nvoglv64.dll + 0xd39b85 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e580 rip = 0x0000000062319b85 Found by: stack scanning 6 nvoglv64.dll + 0xda0ed5 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e5b0 rip = 0x0000000062380ed5 Found by: stack scanning 7 nvoglv64.dll + 0xd9ab1f rbp = 0x00000000e82b95b0 rsp = 0x000000000014e5f0 rip = 0x000000006237ab1f Found by: stack scanning 8 nvoglv64.dll + 0x9b6420 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e650 rip = 0x0000000061f96420 Found by: stack scanning 9 PA.exe!crom::RasRenBatchedMeshGroup::doBatchDraws(zu::RefNoCount<crom::RasRenEffect>,crom::ras::Rasterizer *,int,int) + 0x185 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e6a0 rip = 0x00000001404109a5 Found by: stack scanning 10 PA.exe!crom::RasRenBatchedMeshGroup::drawImpostors(crom::RasRenTechnique *,zu::Mat4x4<float> const &,std::function<void > const &) + 0x211 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e740 rip = 0x00000001404116c1 Found by: call frame info 11 PA.exe!crom::RasRenSceneViewport::renderBatches(crom::RasRenSceneViewport::SceneInfo const &,std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<zu::RefNoCount<crom::RasRenBatchedMeshGroup> > > >,std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<zu::RefNoCount<crom::RasRenBatchedMeshGroup> > > >,zu::StringRange,std::function<void > const &) + 0x2b3 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e850 rip = 0x00000001403e6803 Found by: call frame info 12 PA.exe!crom::RasRenSceneViewport::renderBucket(crom::RasRenSceneViewport::DrawBucket const &,zu::StringRange,std::function<void > const &) + 0xe6 rbp = 0x00000000e82b95b0 rsp = 0x000000000014e980 rip = 0x00000001403e6aa6 Found by: call frame info 13 PA.exe!crom::RasRenShadowMap::update() + 0xabd rbp = 0x00000000e82b95b0 rsp = 0x000000000014e9e0 rip = 0x000000014041de8d Found by: call frame info 14 PA.exe!crom::RasRenLightingEnvironment::applyLighting() + 0x449 rbp = 0x00000000e82b95b0 rsp = 0x000000000014ec60 rip = 0x0000000140404649 Found by: call frame info 15 PA.exe!crom::RasRenLightingEngine::endSolid() + 0x160 rbp = 0x00000000e82b95b0 rsp = 0x000000000014ef90 rip = 0x00000001403c8410 Found by: call frame info 16 PA.exe!crom::RasRenSceneViewport::render() + 0x6c3 rbp = 0x00000000e82b95b0 rsp = 0x000000000014efc0 rip = 0x00000001403e55d3 Found by: call frame info 17 PA.exe!crom::RasRen::present() + 0x133 rbp = 0x00000000e82b95b0 rsp = 0x000000000014f6d0 rip = 0x0000000140395ac3 Found by: call frame info 18 PA.exe!client::ClientGame::updateAndPresent(crom::Profiler &,float) + 0xdaa rbp = 0x00000000e82b95b0 rsp = 0x000000000014f760 rip = 0x000000014008ea7a Found by: call frame info 19 PA.exe!crom::SDLPlatform::runGame(crom::Game *) + 0x41b rbp = 0x00000000e82b95b0 rsp = 0x000000000014fa20 rip = 0x000000014030b06b Found by: call frame info 20 PA.exe!SDL_main + 0x384 rbp = 0x00000000e82b95b0 rsp = 0x000000000014fcd0 rip = 0x0000000140306a44 Found by: call frame info 21 PA.exe!WinMain + 0x166 rbp = 0x00000000e82b95b0 rsp = 0x000000000014fef0 rip = 0x0000000140499b76 Found by: call frame info 22 PA.exe!WinMainCRTStartup + 0x158 rbp = 0x00000000e82b95b0 rsp = 0x000000000014ff20 rip = 0x0000000140498bac Found by: call frame info 23 kernel32.dll + 0x11fe4 rbp = 0x00000000e82b95b0 rsp = 0x000000000014ff60 rip = 0x00007ffccc4a1fe4 Found by: call frame info 24 ntdll.dll + 0x6efc1 rbp = 0x00000000e82b95b0 rsp = 0x000000000014ff90 rip = 0x00007ffcced3efc1 Found by: stack scanning 25 KERNELBASE.dll + 0xe9410 rbp = 0x00000000e82b95b0 rsp = 0x000000000014ffc0 rip = 0x00007ffccb579410 Found by: stack scanning
"Seeing lots of issues with people using older Nvidia cards." Funny, I'm on a GTX970 which wasn't around when this game was made. However, DDU seems to have fixed it, just did a game and had no crashes. Thank you. SL
It's not a game issue from what I've seen. Seems to be related to your driver upgrade history, GPU swaps, OS upgrades and any failed installs / uninstalls. That crash started with 390/391 drivers typically on Windows 10 with previous generation (older) cards. ie not latest 10 series. Possibly a setting or profile is not migrated or set incorrectly during upgrades. Hopefully that specific crash is fixed now.