PA PTE 94638 is now available.

Discussion in 'Planetary Annihilation General Discussion' started by wyao, May 27, 2016.

  1. wyao

    wyao Uber Employee

    Messages:
    70
    Likes Received:
    410
    Apologies for the lack of notice, I only just realized I had been accidentally muted.

    The following contributions made by mikeyh:

    Reworked replay_loading to support server mods in replays and saved games (first pass):

    - added pageSubTitle for detailed status
    - added gameModIdentifiers for server mods used in replay
    - added mods_info handler hook for community mods to load companion mods
    - added downloading_mod_data handler to show downloading server mods status
    - removed unused request_config and mod_msg_sv_ccl_set_replay_config handlers
    - added busy animation in connect_to_game
    - reworked sequence of events to support server mods in replays and saved games:
    -- wait for replay to fully load with server mods info
    -- process replay config
    -- wait for client to connect and send first heartbeat from replay_loading
    -- send mods info to client
    -- wait for send_mods request from client (allows client to mount missing companion mods)
    -- send mods to client with downloadModsFromServer
    -- wait for mod_data received
    -- send any cooked files to memory mount
    -- wait for memory_files_received
    -- generate armies
    -- create sim from replay
    -- move to playing state
    - added mods_info client message sent when replay is fully loaded and client sends heartbeat from replay_loading
    - added send_mods handler when client is ready to download server mods and any cooked files
    - added mod_data_received handler when server mods have been download and mounted on client

    Added metal spots count to planets in live game

    - added display of metal spots count to tooltip in planets summary
    - reduced size of planets summary tooltip to minimise overlap with preview
    - added metal spots count to planet list with localised metal tooltip
    - reduced height of planets list for large systems with many planets
    - exposed PlanetModel for modding
    - exposed planetThrusterString for modding

    Fixed look at player for spectators, minor focus issues and added right click for PIP:

    - fixed missing look at player for spectators
    - added right click show in PIP using lookAtPlayerIfKnownInPIP
    - changed track commander to use new track_commander handler in live game
    - added right click to track commander in PIP
    - added track_commander handler and trackCommander with optional holodeck to live game
    - added primary holodeck focus when handling planet clicks in live game
    - added primary holodeck focus when selecting sun in live game
    - added primary holodeck focus on commander spawn in live game
    - added updating of existing game options so observables can be used by mods in live game
    - tweaked showAlertPreview to support multiple PIPs

    Added additional planet info to selected system in new game lobby:

    - fixed and deleted old lobbyId observable in new_game
    - added planet radius, metal / custom metal, custom landing and custom csg in a tooltip
    - added planetTooltip for modding
    - added halleys required icon
    - exposed process system for modding
    - exposed processSystemPlayersText for modding
    - exposed processSystemPlayersCSS for modding
    - fixed editable econ rate for players
    - added highlight to econ rate when not 1.0

    Fixed fix for can't join empty slot issue
    sycspysycspy and Qzipco like this.

Share This Page