PA Mod Creator [CLOSED ALPHA]

Discussion in 'Mod Discussions' started by somdudewillson, July 2, 2015.

  1. somdudewillson

    somdudewillson Member

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    Yes. The only major difference between a GW mod and a MP mod is whether the mod is designated client-side or server-side, as far as I know.
  2. Killerkiwijuice

    Killerkiwijuice Post Master General

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    No there are a lot of major differences, but it depends what you want to mod in GW anyway.
  3. somdudewillson

    somdudewillson Member

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    *shrugs* I don't do GW mods, so I don't really know. It should work regardless though.
  4. Nicb1

    Nicb1 Post Master General

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    If you do manage to somehow get easy modding of Galactic war going through your tool, you'll be a hero to the modding community :)

    I myself would love to see some mods working in GW, but at this point in time it is apparently too time consuming/annoying to port over.
    Ksgrip likes this.
  5. Ksgrip

    Ksgrip Active Member

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    Yep I desesperately tried to get complete unit rooster working for GW but my gpd that was a waste of time. I just spent lots pf time to get the actual units inside the game to make my game crash whenever they fired in GW. I really don't know what they did with the code but is a ******* mess.
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  6. somdudewillson

    somdudewillson Member

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    Okay, so that will be a definite feature.
  7. stuart98

    stuart98 Post Master General

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    The only way you have a chance of getting that to work is if an uberent helps us figure out WTF it's crashing.
  8. somdudewillson

    somdudewillson Member

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    Well...Probably not, but there's a good chance that those problems will be slightly resolved by the time it reaches a public release.
  9. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Is this thread actually just a magic show teasing magic products, figuratively literally?
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  10. somdudewillson

    somdudewillson Member

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    If you don't believe me, just become a tester!

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