Continuous build is a must. It's annoying shift+clicking a hundred times so I can get a factory to keep producing what I want...
I like having ',' cycle the the next planet in a system, what about having "Shift + ," to go to the previous planet in a system. edit: I found how to assign this in the shortcuts menu.
@snierke: that's a high priority for me, too. I'd love to know how close I need to place my artillery to engage a target.
I think you can see the range when you place an artillery non moving unit and turrets etc but I miss to see the attack range of moving units.
I hope its ok to ask in this thread. Show Focus What is this? Shoot/Holdfire? Focus Behavior What is this? Roam/Hold? What is modal? Show Build Previews What is this? What is modal here? Selection Squares What is that? Selection Icons What is that? Thanks
Ok maybe a really dumb question but I have been looking around and ending up with nothing so far, so here goes... Is there a way to speed-up and slow down the game clock (actual speed of the game). Thanks
Bastilean, thank you, that was my first reaction to the "of course there isn't" reply as well... why so definitive, because I think that option has had merit in the past games. I know that PA is not TA or SupCom, but has there been any specific notes about an option to speed-up or slow-down the game clock not planned for PA? While in most multiplier games in the past (TA and SupCom) we did not constantly change it, there are times that it was nice to speed up the game, especially for the long build items, and for single-player skirmishes it was very helpful.
There is a way to do this if you have control of the server. We use this feature for testing and it will be available for everyone before we release.
Hi, today I was focussing a bit on optimizing the keyboard shortcuts. Unfortunately the following thing occurs: By pressing "s" in any game level the camera focusses on the planet then mooving downwards and showing an energy storage to be build while hovering south.. then after 5 seconds the commander is destroyed saying that he was attacked... But that can´t be because I just started the match... As well there are always "unbinding confilcts" to be pressed even if there aren´t. Is there a way of solving this mesh up? I can´t even see that an s is attributed to anything. there is only "ctrl+s" or other things written inside the atribute-fields. I will post a list contaning my previous setup... I would be glad to receive some help in this case.. Oh, and second question: Is there a way to regain the circle field based build queue for building energy plants more effectively. Right now after the update it´ll only let it queue single lines of anything... (It would be great to be able to adapt this in the window on the right side..) Sincerely Daniel