For me the game is unplayable right now. Out of the box it starts to a black screen with Code: libGL error: MESA-LOADER: could not create udev device for fd 10 14205 17:36:22.162925 W | PID: 14214 | 14214 17:36:22.159872 [14214:14214:ERROR:(0)] ContextGroup::Initialize failed because too few texture units. 14205 17:36:22.162941 W | PID: 14214 | 14214 17:36:22.159887 [14214:14214:ERROR:(0)] GpuScheduler::InitializeCommon failed because group failed to initialize. 14205 17:36:22.179528 W | PID: 14214 | 14231 17:36:22.168924 [14240:14255:ERROR:command_buffer_proxy_impl.cc(166)] Failed to initialize command buffer service. Symlinking /usr/lib/libudev.so.1 to a local libudev.so.0 get the game to start but breaks the cursor. My UI mod luckily fixes that at least. I then can join a game server, generate a system and work with the lobby. Actually starting the game results in a segmentation fault in my graphics drivers: Code: #0 in ?? () from /usr/lib/xorg/modules/dri/i965_dri.so #1 in crom::ras::GLRenderTarget::createBuffer #2 in crom::ras::GLRenderTarget::bindTarget #3 in crom::ras::GLRasterizer::setRenderTarget #4 in crom::RasRenLightingEngine::getDefaultShadowMap #5 in crom::RasRenShadowMap::resetShadowParams #6 in crom::RasRenLightingEnvironment::applyLight #7 in crom::RasRenLightingEnvironment::drawLight #8 in crom::RasRenLightingEnvironment::applyLighting #9 in crom::RasRenLightingEngine::endSolid #10 in crom::RasRenSceneViewport::renderLit #11 in crom::RasRen::renderLit #12 in client::ClientGame::updateAndPresent #13 in crom::SDLPlatform::runGame #14 in main I'll look into that some more when I find the time. At least it seems noone else is suffering from that, so the problem might be just on my end.