PA could have factions.

Discussion in 'Planetary Annihilation General Discussion' started by sokolek, September 16, 2012.

?

Do you like my idea of faction customization out of huge selection of units? EXPLAINED BELOW POLL

  1. Yes (developer defined size of a faction, player chooses units)

    3 vote(s)
    7.0%
  2. Yes (host defined faction size, each player selects units to it)

    0 vote(s)
    0.0%
  3. No (1 faction, all units available to anyone, like UEF only game)

    40 vote(s)
    93.0%
  1. giantsnark

    giantsnark Member

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    Let's stick to a concrete analogy. If you think a TvT game in Starcraft has "no strategy" you're fooling yourself, and that's with a micro-focused game with a much smaller list of units than PA will have.
  2. sokolek

    sokolek Member

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    I hate StarCrafts (SCs) because there is too much microstrategy, and not enough macro.
  3. TheLambaster

    TheLambaster Active Member

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    This it simply not true. Even if there was only one single unit type in the game, you would still need to play strategically. Eventually particularly then.
    Last edited: September 16, 2012
  4. KNight

    KNight Post Master General

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    Yeah, Frankly I'm not even sure he actually understood the point I was making.

    I'm not even sure what point the OP is making, the only time you'd both be building the same units is if you start out with the same strategy, but the beauty about always having all the units available is that you aren't hemmed in, you can always change to any strategy to take the advantage .

    I get this feeling the OP thinks there will be only 1 tank, 1 bot ect ect which isn't only false, it's also based on nothing, It doesn't matter if theres 3 Attack Tanks, so long as you design them that they carry out their Role Differently they'll all have uses, I mean, the Aeon Obsidian and Blaze are the perfect case studies, they're both attack tanks but how they go about BEING Attack tanks is different and thus they have different uses.

    Mike
  5. sokolek

    sokolek Member

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    Like in War Zone or SuperSwiv. It would be more like diablo hack'n slash. Diablo even had more strategy, but it was not an RTS.
  6. TheLambaster

    TheLambaster Active Member

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  7. sokolek

    sokolek Member

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    Yeah, Frankly I'm not even sure he actually understood the point I was making.

    I'm not even sure what point the OP is making, the only time you'd both be building the same units is if you start out with the same strategy, but the beauty about always having all the units available is that you aren't hemmed in, you can always change to any strategy to take the advantage .[/quote]
    OK lets see hot it works. Maybe you are right. Lets wait for demo.

    Exactly I don't think that. SupCom 2 was like that. There was only one kind of jet or bomber on UEF side. It pretty much had no units to choose. I don't think PA is going to have poor choice of units. If it had, it would be a disaster almost like SupCom 2. SupCom showed the way developers should go. SupCom 2 showed the way they shouldn't go.
  8. yinwaru

    yinwaru New Member

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    PA could have factions, but it won't, because it's not necessary.
  9. Spooky

    Spooky Member

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    The former is the case. Either you or me and/or everyone else misinterpreted your poll options ( viewtopic.php?p=554589#p554589 ).
  10. kryovow

    kryovow Well-Known Member

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    i think there will be enough modders that might start creating factions. But I would say, if so, they should just focus on "special units" like experimentals or something. The baseline units should be the same.

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