Build 53072 is a hotfix for an intel HD 2000/3000 Sandy Bridge driver bug. UberProbe Performance Analysis: Press Ctrl+F11 to do a 500ms capture of your client performance when you notice serious frame rate degradation: as in Ctrl+p shows "client" perf below acceptable levels - this is not useful for Server or Sim frame rate drops. It will create a file located wherever you're running the executable (If Uber Launcher, in the same directory as your PALauncher.exe ; File is a .upf extension, Steam will put it in your applications directory for PA) Please attach the information to this thread in the alpha forum. The sim is now ticking nav and physics only 10 times per second, rather than 40. This should result in significantly improved sim performance for games, large and small. There will still be performance problems. This is just one of many optimizations to come. There should be no noticable change in gameplay responsiveness from this change. AI is smarter, more evil, and expands much further than before. It also makes better use of CPU so it should have less performance impact Modders: Decoding boolean (false) should work now. Naval bases are much more functional now. This is not the final implementation, but near term, should allow for fully functional naval planets with shared JSON being used for: Anti-air, metal, energy, air factories, anti-nukes, and a few other structures. Lots of plumbing work throughout the engine to support new features. Planets now rotate on their axis. This may result in some near term "chunky" looking behvior, with shadows or with looking at the sun while on the planet. Significant iteration on the Sytem and Planet editor, in preparation for building full systems to play in Projectiles should be able to hit underwater commanders again New radar satellite art Radar blips are targetable again Advanced Laser Defense has increased pitch range - should be able to hit units close by a little easier now A number of fixes for nukes not hitting ; there are still a few known problems, especially in relation to water. Best recommendation - don't nuke naval for now. Quite a few server crash fixes, client side issues, and a host of random errata fixed. Fix to boats exiting shipyard sideways after build
Other Changes Additional detail about listed changes, or changes that are not listed in the patch notes. Tech 1 renamed to "Basic", Tech 2 to "Advanced" Sea Metal Extractor, Sea Adv. Metal Extractor, Sea Energy Plant and Sea Adv. Energy Plant blueprints now merged with the land variants - all stats between the sea & land versions are now the same. New System Editor UI: Settings screen now has 3 columns for key mappings UI Buttons have new visual look New Radar Satellite model: Unit Changes Anti-Air Vehicle Missile speed: 70 -> 155 Missile Turn speed: 150 -> 270 Air Defence Can now be built on water Missile speed: 70 -> 155 Missile Turn speed: 150 -> 270 Anti-Air Bot Missile speed: 70 -> 155 Missile Turn speed: 150 -> 270 Frigate Missile speed: 70 -> 155 Missile Turn speed: 150 -> 270 Bomber Can now target seafloor Orbital Launcher Can now be built on water Anti-nuke Launcher Can now be built on water Air Factory Can now be built on water Adv. Air Factory Can now be built on water Radar Satellite Acceleration: 1 -> 75 Brake Rate: 5 -> 100 Move Speed: 10 -> 150 Turn Speed: 90 -> 5 Adv. Laser Defense Turret Pitch Range: 40 -> 60 Adv. Artillery "Firing Standard Deviation": 2 Unit Cannon New Description: "Unit Cannon: Long range unit dispersal" (Still not playable)* Modders See PA Modding Changes for a list of changes that affect mods. * Not confirmed in-game (assumed or taken from data files)
sounds exciting! Any idea on the next live stream? Can't get enough of that cookie crisp Planetary Annihilation
Well, I was expecting to push the build live immediately.. Until I went to Steam Works and kept getting and error. >.<
Does this mean what I think it means and we now got accuracy (or rather, shot spread) for artillery? If so, yay! Any chance for telling us what formula you use for it and how much a standard deviation of 2 is?
Problem, lava, metal planets are set back to experimental, can't load custom ones. You can however still load random ones.
Possibly unintentional? PA\media\pa\terrain\metal\metal.json: Brushes section, several brushes have a layer values such as Code: "layer": "10 (was 3)", ... "layer": "10 (was 4)", Looks like it was meant to be a comment.