PA Alpha Build: 52973 / 53072

Discussion in 'Support!' started by garat, September 4, 2013.

  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Build 53072 is a hotfix for an intel HD 2000/3000 Sandy Bridge driver bug.
    • UberProbe Performance Analysis: Press Ctrl+F11 to do a 500ms capture of your client performance when you notice serious frame rate degradation: as in Ctrl+p shows "client" perf below acceptable levels - this is not useful for Server or Sim frame rate drops. It will create a file located wherever you're running the executable (If Uber Launcher, in the same directory as your PALauncher.exe ; File is a .upf extension, Steam will put it in your applications directory for PA) Please attach the information to this thread in the alpha forum.
    • The sim is now ticking nav and physics only 10 times per second, rather than 40. This should result in significantly improved sim performance for games, large and small. There will still be performance problems. This is just one of many optimizations to come. There should be no noticable change in gameplay responsiveness from this change.
    • AI is smarter, more evil, and expands much further than before. It also makes better use of CPU so it should have less performance impact
    • Modders: Decoding boolean (false) should work now.
    • Naval bases are much more functional now. This is not the final implementation, but near term, should allow for fully functional naval planets with shared JSON being used for: Anti-air, metal, energy, air factories, anti-nukes, and a few other structures.
    • Lots of plumbing work throughout the engine to support new features.
    • Planets now rotate on their axis. This may result in some near term "chunky" looking behvior, with shadows or with looking at the sun while on the planet.
    • Significant iteration on the Sytem and Planet editor, in preparation for building full systems to play in
    • Projectiles should be able to hit underwater commanders again
    • New radar satellite art
    • Radar blips are targetable again
    • Advanced Laser Defense has increased pitch range - should be able to hit units close by a little easier now
    • A number of fixes for nukes not hitting ; there are still a few known problems, especially in relation to water. Best recommendation - don't nuke naval for now.
    • Quite a few server crash fixes, client side issues, and a host of random errata fixed.
    • Fix to boats exiting shipyard sideways after build
    Last edited: September 4, 2013
    LavaSnake likes this.
  2. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Other Changes
    Additional detail about listed changes, or changes that are not listed in the patch notes.
    • Tech 1 renamed to "Basic", Tech 2 to "Advanced"
    • Sea Metal Extractor, Sea Adv. Metal Extractor, Sea Energy Plant and Sea Adv. Energy Plant blueprints now merged with the land variants - all stats between the sea & land versions are now the same.
    • New System Editor UI:
    • SystemEditor.png
    • Settings screen now has 3 columns for key mappings
    • UI Buttons have new visual look
    • New Radar Satellite model:
    • RadarSatellite.PNG
    Unit Changes
    Anti-Air Vehicle
    Missile speed: 70 -> 155
    Missile Turn speed: 150 -> 270

    Air Defence
    Can now be built on water
    Missile speed: 70 -> 155
    Missile Turn speed: 150 -> 270

    Anti-Air Bot
    Missile speed: 70 -> 155
    Missile Turn speed: 150 -> 270

    Frigate
    Missile speed: 70 -> 155
    Missile Turn speed: 150 -> 270

    Bomber
    Can now target seafloor

    Orbital Launcher
    Can now be built on water

    Anti-nuke Launcher
    Can now be built on water

    Air Factory
    Can now be built on water

    Adv. Air Factory
    Can now be built on water

    Radar Satellite
    Acceleration: 1 -> 75
    Brake Rate: 5 -> 100
    Move Speed: 10 -> 150
    Turn Speed: 90 -> 5

    Adv. Laser Defense
    Turret Pitch Range: 40 -> 60

    Adv. Artillery
    "Firing Standard Deviation": 2

    Unit Cannon
    New Description: "Unit Cannon: Long range unit dispersal"
    (Still not playable)*

    Modders
    See PA Modding Changes for a list of changes that affect mods.

    * Not confirmed in-game (assumed or taken from data files)
    Last edited: September 4, 2013
  3. ChillAAA

    ChillAAA Member

    Messages:
    57
    Likes Received:
    13
    I said it on Twitter and I'll say it here. You're such a tease Garat
  4. arbitraryranger

    arbitraryranger Member

    Messages:
    44
    Likes Received:
    37
    sounds exciting! Any idea on the next live stream? Can't get enough of that cookie crisp Planetary Annihilation
    LavaSnake likes this.
  5. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Well, I was expecting to push the build live immediately.. Until I went to Steam Works and kept getting and error. >.<
  6. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    The Steam Community was down for a little while too. It appears to be back now.
  7. ChillAAA

    ChillAAA Member

    Messages:
    57
    Likes Received:
    13
    Evil Valve is evil.
    Naval stuff is exciting. I always loved mass Naval battles in TA.
  8. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Looks like it's live now.
  9. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    New build is live now!
    mkrater likes this.
  10. ChillAAA

    ChillAAA Member

    Messages:
    57
    Likes Received:
    13
    18MB update, nice! definitely leaner than those AAA peeps "mini" patches
    LavaSnake likes this.
  11. smallcpu

    smallcpu Active Member

    Messages:
    744
    Likes Received:
    72
    Does this mean what I think it means and we now got accuracy (or rather, shot spread) for artillery? If so, yay!

    Any chance for telling us what formula you use for it and how much a standard deviation of 2 is? :)
    LavaSnake likes this.
  12. energydl

    energydl New Member

    Messages:
    3
    Likes Received:
    2
    Problem, lava, metal planets are set back to experimental, can't load custom ones.
    You can however still load random ones.
  13. vorell255

    vorell255 Active Member

    Messages:
    492
    Likes Received:
    190
    so where you suppose to be able to build nuke on water? you can def. do anti,.
  14. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Possibly unintentional?
    PA\media\pa\terrain\metal\metal.json:

    Brushes section, several brushes have a layer values such as

    Code:
    "layer": "10 (was 3)",
    ...
    "layer": "10 (was 4)",
    Looks like it was meant to be a comment.
  15. RainbowDashPwny

    RainbowDashPwny Active Member

    Messages:
    203
    Likes Received:
    32
    http://en.wikipedia.org/wiki/Standard_deviation

    Here are all the formulas. ;)
  16. doxbox

    doxbox Member

    Messages:
    44
    Likes Received:
    2
    Still can't update via Steam. :(
  17. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Restart your Steam client.
  18. doxbox

    doxbox Member

    Messages:
    44
    Likes Received:
    2
    No dice. Verified integrity before and after.
  19. mushroomars

    mushroomars Well-Known Member

    Messages:
    1,655
    Likes Received:
    319
    I love the naval air factories. I haven't even played it yet and I know I'll love them. Thank you.
    LavaSnake likes this.
  20. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    I love this feature so much, I can't wait when you implement eclipses!

Share This Page