PA Alpha Build: 50742

Discussion in 'Support!' started by garat, July 16, 2013.

  1. cola_colin

    cola_colin Moderator Alumni

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    First I thought only 600 energy income is weird. 700 was hard already. Then I saw the 100k storage from a single energy storage. That makes it sooo much easier to deal with energy o_O
  2. SXX

    SXX Post Master General

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    Awesome planet editor, love it.
    PS: FS#1747 fix need to be applied for linux users. ;)
  3. thetdawg3191

    thetdawg3191 Active Member

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    is it just me, or did AA towers get a very noticeable range boost?
  4. Clopse

    Clopse Post Master General

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    You need them against that ai.

    Great build guys .Nukes are crazy though.
  5. thetdawg3191

    thetdawg3191 Active Member

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    excellent. this means that AA now gets a "first strike" advantage, just as defenses should
  6. greendiamond

    greendiamond Active Member

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    i was able to build the largest possible planet on 4 gigs of ram on a seven year old computer ( which was mid-grade at best back then) it just took sometime. i noticed that the metal planet had more of a star craft map feel too it but that is probably because large inclined plains replaced water. i see how you where trying to make a world based on defending taking advantage of the various high points to create powerful defenses. although i was surprised to see that there still was mass points. i guessed what would be so special about the metal planets is that you could mine matter from anywhere. i guess if that wherre true it would require some more coding and that this might be a feature to be implemented later.
  7. stromgol23

    stromgol23 New Member

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    When a player is defeated they replaced the (D) with Annihilated

    :D
  8. greendiamond

    greendiamond Active Member

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    i am very much so in agreement with this
  9. Raevn

    Raevn Moderator Alumni

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    No, range is still 100. They do have a new "spread_fire": true flag though. Not yet sure what it does.
  10. garat

    garat Cat Herder Uber Alumni

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    Spread_fire tells units to more carefully look at incoming enemies, determine how much damage is overkill, and spread out their damage more carefully among those incoming targets to minimize overkill. In other words, that's the line in the notes about Catapults and Anti Air more carefully determining their targets. :)
  11. Raevn

    Raevn Moderator Alumni

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    That is awesome.
  12. Sherrif

    Sherrif Member

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    Where the hell has that been in EVERY rts I've ever played...

    Thought it is still fun when overkill is used on the one random scout.
  13. Raevn

    Raevn Moderator Alumni

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    As a guess I'd say if there's no other targets they'd still all fire on it anyway :lol:
  14. infuscoletum

    infuscoletum Active Member

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    Because "the image file you attached is invalid": Char :p :lol: :mrgreen:
  15. BulletMagnet

    BulletMagnet Post Master General

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    Code:
    spread_fire
    You would not believe how happy I am right now.
  16. commiecomrade187

    commiecomrade187 New Member

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  17. commiecomrade187

    commiecomrade187 New Member

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  18. thetdawg3191

    thetdawg3191 Active Member

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    sooo...this i some kind of thing that stops them all from shooting at the same guy? or is that wrong?
  19. mylon13

    mylon13 New Member

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    Exactly, more intelligent targeting.
  20. techvert

    techvert New Member

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    Nice update. Playing around with the planet editor, I finally have a use for the 32gb of ram I have installed. :D

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