PA Alpha Build: 49789

Discussion in 'Support!' started by garat, June 20, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    Planetary Annihilation

    Current Build: 49789
    Date: June 19th, 2013
    Platforms: Windows 64-bit, and Early Stage Mac OS/X 10.7/10.8 and Linux testing. We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. XP is NOT supported, Mac OS/X 10.6 unfortunately cannot be supported due to middleware.

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.


    Build 49789:
    MOOONNNSSS.. You'll see what we mean
    Fixes for a couple different simulation terminated issues
    Fix hover details on radar blips (no more cheating!)
    Added new water decals for multiple biomes
    Nuke explosion now oriented properly
    Aircraft speed overall increase
    Artillery boosted a bit

    After note: Mac appears to be doing better, though still problematic. Continue to use with caution.
  2. Raevn

    Raevn Moderator Alumni

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    Specific balance changes:

    Air Scout:
    Acceleration: 350 => 1100
    Brake Rate: 35 => 1100
    Max Speed: 70 => 110

    Bomber:
    Acceleration: 6 => 8
    Brake Rate: 6 => 8
    Max Speed: 60 => 75

    Adv. Bomber:
    Acceleration: 6 => 8
    Brake Rate: 6 => 8
    Max Speed: 60 => 75
    Turn Speed: 45 => 30

    Fighter:
    Acceleration: 30 => 90
    Brake Rate: 30 => 90
    Max Speed: 60 => 90

    Adv. Fighter:
    Acceleration: 30 => 90
    Brake Rate: 30 => 90
    Max Speed: 60 => 90

    Artillery:
    Range: 150 => 250
    Damage: 120 => 175
    Splash Damage: 120 => 175

    Tank:
    Weapon Pitch range: 20 => 40

    Adv. Tank:
    Weapon Pitch range: 15 => 40
  3. felipec

    felipec Active Member

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    Awesome! having 20 fps when playing in the moon. Btw why the number of triangs is so much lower in the moon then it is in the earth type planet? I guess the cliffs and features doesn't justify this.
  4. garat

    garat Cat Herder Uber Alumni

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    The moon biome is much simpler. The trees and rocks make for a lot of tris. ;-)
  5. felipec

    felipec Active Member

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    I see. Well, we could have an option to turn off the rocks and trees from the planet! I dunno if this is planned or not =)
  6. RMJ

    RMJ Active Member

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    The game is just not optimized, there is nothing going on atm that even low end computers cant handle.

    It was the same with Kerbal Space Program, 20fps, then an update suddenly 60fps all the time!.
  7. infuscoletum

    infuscoletum Active Member

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    So, are the moon locations selectable? or just placeholders at this point?
  8. BulletMagnet

    BulletMagnet Post Master General

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    Uber will just have to put more rocks on moons to keep performance even across the board. :p
  9. theseeker2

    theseeker2 Well-Known Member

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    playing in the moon? I see nothing of the sort.
    edit: had to play a few times, good moon biome... now let's get my commander to the "real" moon.
    Last edited: June 20, 2013
  10. soghog

    soghog Member

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    This looks like a step toward orbital, even if it just means we can only go to and from the moon. Still, once the moon's working, and the basic orbital stuff is coded, we can try testing that stuff too then. I think neutrino mentioned getting the unit cannon working to accept units....
  11. ticklemeelmo

    ticklemeelmo Member

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    Moons look awesome, fantastic work!

    Attached Files:

  12. snownebula

    snownebula Member

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    How exactialy do you build on the moon?
  13. infuscoletum

    infuscoletum Active Member

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    Curious about this as well. I can't seem to start there.....
  14. ticklemeelmo

    ticklemeelmo Member

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    Keep making new games, eventually you will spawn on a moon.
  15. infuscoletum

    infuscoletum Active Member

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    Ah! So they've essentially put a planet that's just a moon biome into the rotation?!

    Does this moon/planet still have the smaller moon orbiting it? (EDIT: LOL, yes....)

    EDIT: got the moon!
    Last edited: June 20, 2013
  16. Raevn

    Raevn Moderator Alumni

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  17. cola_colin

    cola_colin Moderator Alumni

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    The reduced tris on the moons lead to up to 100fps at the start of the match at least xD
  18. infuscoletum

    infuscoletum Active Member

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    speaking of FPS, is there anyway to slow down the updating of all the info in the 'P' display?
  19. asgo

    asgo Member

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    I would like that too, it's a bit jittery and sometimes not really readable due to the frequent updates.

    While we are at it, an integrated way of logging these infos over time would be nice, to get an impression of the values over the span of a session.
  20. Raevn

    Raevn Moderator Alumni

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