Overtime Degrades Game?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Polynomial, August 14, 2010.

  1. Polynomial

    Polynomial Moderator Alumni

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    I obviously do that L3G1T, but don't you think the game boiling down to who juice rushes faster wins is kind of silly? It eliminates the point of the past 15 minutes. Maybe make the round 20 minutes? 25 minutes?

    There is just no skill or strategy in the overtime juice rush. This is an issue I'd really like to see addressed. Overtime makes the past 15 minutes irrelevant.
  2. Warskull

    Warskull New Member

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    A decent solution to juice rushing could be to simply disable the purchasing of juice for overtime and reset all juice meters to 50% when overtime starts (so if you have juice before overtime you have to use it or lose it.)

    Overtime needs to exist, but at the same time you don't want to warp the game too much. If overtime is too influential what happens is that you encourage strategies that are designed to last until overtime and then exploit overtime. It can easily really wreck a game.
  3. Diablohead

    Diablohead New Member

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    Another thing juice ruins in overtime is the point of having all those turrets as protection, you can breeze past them without taking much damage even hacked level 3 rockets and deal too much damage to the moneyball, it's a shame to see that defence go to waste like that.
  4. ALIENwolve

    ALIENwolve New Member

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    The existence of overtime has resulted in teams going all defense until they can BS rush the other team once it hits.

    That really breaks game flow.
  5. Polynomial

    Polynomial Moderator Alumni

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    I'm glad I'm not the only one who thinks overtime needs some adjusting, whether its eliminating juice or making the regular round longer. I hope we can see some dev opinion on this.
  6. Snappyguy

    Snappyguy New Member

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    I'm a pretty confined player. I stick with whoever has a mic, aswell, and defend them with product bombs and turn and burn the assassins away. But once I see overtime and my juice is so close I find myself leading the attack :lol:

    In short, I think seeing you have juice just makes you go crazy.
  7. Hiero Glyph

    Hiero Glyph New Member

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    Here's a crazy idea but what if OT was only a tie-breaker, like in current sports. This means that if one team has had their moneyball damaged even a little they will lose the match if the other team had less total damage to their moneyball.

    Very often my team does incredibly well pushing into the enemy base and slowly taking down the moneyball but we can't always destroy it before regulation time expires. In the mean time the enemy team has 2 Assassins, if not more, and as soon as OT hits they all cloak up and run into our base. Sure we kill them but they spawn and immediately Dash back and repeat the process. Should the winning strategy be to simply rush Assassins in OT even though they technically lost in regulation time?

    Anyway, I think MNC can take a look at how current sports view OT and follow their lead. OT is not something that should happen very often and there should be a way to designate a winner without forcing most games into OT. If the majority of games are going into OT then that is a flaw in the regulation rules and nothing more.
  8. Polynomial

    Polynomial Moderator Alumni

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    You nailed what my frustration with OT is Hiero. Any dev input on this issue?
  9. GreyDead

    GreyDead New Member

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    Turrets during overtime need to be 3x stronger.
  10. DR0KZ

    DR0KZ New Member

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    When Overtime hits prices of juice should be either cranked up alot or simply unable to be bought. Right now it's abit annoying and makes that 15 minutes of hard fighting feel wasted.
  11. GreyDead

    GreyDead New Member

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    I feel you bro. Me and my friend were doing good, got their Moneyball down to half-health. Then overtime happens and got rushed with 3 assassins wacking our ball to death with their steel death sticks. It's sucks and it doesn't take strategy. Just rushing.
  12. Serevarno

    Serevarno New Member

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    That's the way it should be tbh. I can't stand taking out turrets, keeping bots alive to the enemy moneyball, getting the shields down, taking down 50% of the ball health, them reshielding, turtling the rest of the match, and going into OT only to lose as I'm respawning.

    >_<
  13. GreyDead

    GreyDead New Member

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    Agreed.
  14. Polynomial

    Polynomial Moderator Alumni

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    Agreed agreed.
  15. Kitsu-Kun

    Kitsu-Kun New Member

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    Again, in case you missed it, I suggest making death permanent during overtime. This way if you want to juice rush, and you die, you are sitting out the rest of the overtime period. Juiced players, while strong, can be slowed down with throws, or even sent out of the ring for a 1-hit-kill, so defensive strategies would become more realistic if you didnt come back from death in overtime, counterstrike style.
  16. Polynomial

    Polynomial Moderator Alumni

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    That might end in no winner though >.>
  17. Hiero Glyph

    Hiero Glyph New Member

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    Agreed. A progressive spawn increase may be a better option so that the first respawn is 15s, followed by 30s then 45s, etc. Still the idea is to prevent rushers who don't care if they die but the problem is still that OT should not be a common event. To me the regulation rules are the bigger problem but I do agree that OT needs to be tweaked as well.
  18. Fighter4Christ

    Fighter4Christ New Member

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    I must respectfully disagree with the vast majority of you. I am ranked in the top 150 and almost always play with others people who have Mics. We use strategy throughout the entire game, including creating chokepoints and running in 2's. We make sure we spend our money wisely, and make sure to control the center before overtime hits. This way, we stop OTHERS from buying juice, and if we have the extra cash, we can do it. All it takes is a well-coordinated team and a bit of strategy.

    People are always complaining in these forums because of this tactic or that tactic. We have yet to run into a tactic that we couldn't counter. Sure, sometimes some of us have to change classes and lose some cash, but if we are beaten, its because of good players, not some cheap tactic. EVERY class and vantage point in this game has a weakness, know them, use them, and try to counter-counter them.
  19. Polynomial

    Polynomial Moderator Alumni

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    Half the time you get juiced just by going into overtime.

    The end game juice rush makes the main 15 minutes pointless, that it what our argument is. It requires no skill, no strategy. If the only way to counter a strategy is to copy it, then the strategy needs tweaking. Overtime NEEDs tweaking.

    For example, what if you're the team that is losing on all lanes and you manage to get juice and rush the other side and win? That happens more often than you think. Overtime changes the rules of the game way too much.

    2 minutes is much longer than you'd think.
  20. DR0KZ

    DR0KZ New Member

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    While pubstomping is great and all most people still play alone and in these games it's happening more and more, mostly assassins.

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