Overhead view of all MNC maps

Discussion in 'Monday Night Combat 360 General Discussion' started by Ekanaut, October 30, 2010.

  1. mintycrys

    mintycrys New Member

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    The metal supports are a big tipoff, as well. Look at this: if we are getting an angled view, the overhang would stick up and obscure the grey border on the top level in the overhead shot, but you would also see the silver bars holding the overhang in place on the ledge. We don't see these AT ALL. For the record, however, the stripe on the ground IS orange, so it might be difficult to discern that there is a hole there because of the angle and color continuity, but the hanging piece looks like it's been removed, at the very least.
  2. scathis

    scathis Arbiter of Awesome Uber Alumni

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    That opening is not gone, what you are seeing is actually the removal of the little bumper on the top level that gave Gunners with Mortars issues trying to hit the turrets from up there.
  3. ObiFett

    ObiFett New Member

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    Dang it. Thanks alot Scathis. :x

    Also glad the opening isn't removed. :D
    Last edited: October 31, 2010
  4. DeadStretch

    DeadStretch Post Master General

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  5. scathis

    scathis Arbiter of Awesome Uber Alumni

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    What did i win? Didn't i see something about a bet?
  6. ObiFett

    ObiFett New Member

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    You won the joy of looking at my beautiful new signature for the next week. :D
  7. DeadStretch

    DeadStretch Post Master General

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    Doesn't something like that usually work when then person is there when the bet was made? Just asking...
  8. BroTranquilty

    BroTranquilty New Member

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    i see it. now i wish the assault had 2 bombs :cry:

    o well, ill adjust. probably with some good old fashon assault with a deadly weapon. mainly, an assault rifle. as you may have guessed, assault rifles seem to be good weapons to assault with...
  9. UberGunner

    UberGunner New Member

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    I always hated having to jump to shoot turrets from that ledge. Thank you for the change.

    It would have been nice if you had put up notes or pictures of the changes for the old levels. Most of the changes are impossible to notice from an overhead view. Then again IF we're getting the patch soon it's not a big deal.....
  10. Snappyguy

    Snappyguy New Member

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    Wow the blitz map looks Sweeeet! Ejectors on the 9 , 12, 3 O' Clock Bridges are going to be great for times I know I can't handle that many.

    I have some questions for the Dev's when you aren't talking about the sweet new LazeRaze.


    • *On Survivatol, there is a jump pad on one of the bot spawner bridges. Can you run me through what is on that bridge? I see a red line near it :|

      *Is the jump pad on a platform above that bridge?

      *Where's the Annihilator button? (Is that it sort of under the spawn but up a bit?)

      *Do you like Survivatol or Sprintz Arena better Dev's?

    :D
  11. DeadStretch

    DeadStretch Post Master General

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    They did. It was in Monday's Unmasking Announcement.
  12. UberGunner

    UberGunner New Member

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    That's what I meant to say. They did not put up notes with a relevant picture. But I suppose they don't want to be more specific until we actually see it.
  13. Ekanaut

    Ekanaut Uber Alumni

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    We'll show off specifics closer to launch with crazy video technology!
  14. Billy Rueben

    Billy Rueben New Member

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    Is the launch date set yet?
  15. StarPilot87

    StarPilot87 New Member

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  16. Snappyguy

    Snappyguy New Member

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    Is that answering most of this. Plus you guys have the best trailers I have seen in a long time.
    http://www.youtube.com/user/UberEntChannel
  17. hostileparadox

    hostileparadox Well-Known Member

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    Finally

    Now those dang turret nubs won't interfere with the bot spawning button in Steel Peel, and vice versa. :D I hated pulling up the upgrade menu on the turret, only to have the game close it on me.

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