Orbital now has a 3 second cool down when entering orbit

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, September 27, 2014.

  1. vrishnak92

    vrishnak92 Active Member

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    There is one thing I want to say which concerns the 3 second cooldown... F*** YOU ASTRAUES HOPPING D-BAGS!!!
    thetrophysystem likes this.
  2. Geers

    Geers Post Master General

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    ikr

    [​IMG]

    HOP THAT.
    stuart98 likes this.
  3. igncom1

    igncom1 Post Master General

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    I can still see the planet, my 50 orbital fabbers can still build a gate in time, and probably insta build a couple of anchors to 'adsorb' your fighters too. :p
  4. Geers

    Geers Post Master General

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    Not with a three second cooldown :p.
  5. igncom1

    igncom1 Post Master General

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    I will send as many men as it takes, if it inconveniences you for but a second!
    schuesseled192 likes this.
  6. Ragmash

    Ragmash New Member

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    Does this impact interstellar nuke deployment at all?
  7. igncom1

    igncom1 Post Master General

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    Nukes explode if they intersect with something during their travel, so it's possible that one could clip on of the fighters on the way down.

    Not that I have ever likes planet-to-planet nukes.
  8. vrishnak92

    vrishnak92 Active Member

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    I want more videos of 100+ nikes, they looked epic <^o^/

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