Orbital Idea

Discussion in 'PA: TITANS: General Discussion' started by w33dkingca, January 14, 2019 at 6:53 AM.

  1. w33dkingca

    w33dkingca Active Member

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    Someone in another thread mentioned the need to not be able to see enemy movements in orbit, so being me I made a quick mod to achieve his for them.
    I've been playing around and added the need for a deep space radar in to the game, Testing VS AI all worked fine, upon testing on the community server Celestial view bugged and we could not see anything. This lead to some interesting things happening system wide with Radars and orbital units being the only way to see units in the orbital Layer. having to scout gas and have radar with your forces to see the enemy units in the orbital layer was quite fun I found, same with not being able to see them on other planets without radar. Or obviously units in range.
    Im now going to suggest a remix for orbital, of the same type but without the bugs.
    I suggest we bring back Orbital deep space radar, I made mine tr2 to give players time to run and hide, which I found to be a nice implement, not being able to scout orbital trajectories so early was good. This opened up more need to scout with radar and changed the pacing up substantially.
    I also think we should Change the "Celestial" Layer to be that of only trajectories between planets, leaving the orbital layer of a planet without a deep space radar blind, I also suggest we make units in transfer a radar blip instead of the actual icon.
    Next I suggest we make an orbital radar structure to be built on gas or another planet to show things in its orbit, give it a high energy consumption so its a mid Orbital play go to when you have the resource, same with ground DSR.
    I think these changes could really change the way orbital progresses and is played, maybe take the "Im gon fight for this planet" mentality away and make players go orbital in orbital games, Too many players neglect it just to scrap planetside then die to the runaways. Their fault and not DSR's I know, but..
    If this isn't to be implemented or tested can we atleast allow Trajectory only for the celestial view and change units to blips so I can mod it, prettey prettey please.
    OR is this already a thing, can I add a special Sight parameter to define trajectory only already?
    Thanks.
    Last edited: January 14, 2019 at 8:24 AM
    lulamae likes this.
  2. w33dkingca

    w33dkingca Active Member

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    I also edited Jigs energy and metal, 22 mex 3000 energy, this worked quite well also, economy didn't explode straight away, but it did once we weren't contested on gas, which is enemies fault. Still, better pacing I found.

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