Optimum builts

Discussion in 'Support!' started by GreenBag, June 14, 2013.

  1. darkalbino

    darkalbino New Member

    Messages:
    18
    Likes Received:
    4
    Standard build is:

    PP
    Mex
    Mex
    Mex
    Air Fac (100 Air Fabs)
    Mex
    Comm > Spam PP
    Air Fabs spam Mex's defences, radar and AAF's

    Here is a list I compiled of all build rates, pretty useful for build order speculation.

    Energy Propagation Metal Propagation Energy Build Rate Metal Build Rate Metal Cost
    Commander 1000 10 1500 30 N/A
    Metal Extractor 0 7 N/A N/A 300
    Energy Plant 700 0 N/A N/A 450
    Advanced Metal Extractor 0 24 N/A N/A 4500
    Advanced Energy Plant 5000 0 N/A N/A 2700
    Sea Metal Extractor 0 7 N/A N/A 300
    Sea Energy Plant 500 0 N/A N/A 450
    Advanced Sea Metal Extractor 0 24 N/A N/A 4500
    Advanced Sea Energy Plant 5000 0 N/A N/A 1800
    Vehicle Factory 0 0 675 15 600
    Bot Factory 0 0 675 12 600
    Air Factory 0 0 825 9 720
    Naval Factory 0 0 925 18 840
    Fabrication Vehicle 0 0 1000 10 225
    Fabrication Bot 0 0 1000 10 180
    Fabrication Aircraft 0 0 1200 6 270
    Fabrication Ship 0 0 1900 12 450
    Advanced Vehicle Factory 0 0 2025 45 2750
    Advanced Bot Factory 0 0 2250 36 2200
    Advanced Air Factory 0 0 2425 27 1650
    Advanced Naval Factory 0 0 2850 54 3300
    Advanced Fabrication Vehicle 0 0 3000 30 1000
    Advanced Fabrication Bot 0 0 3000 30 1350
    Advanced Fabrication Aircraft 0 0 3600 18 1350
    Advanced Fabrication Ship 0 0 4200 36 1900
    Fabrication Sub 0 0 1425 12 450
  2. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    I just tried it out and he's right you do get 200 power well to the factory point then I varied my build
  3. JamaicanPotato

    JamaicanPotato Member

    Messages:
    76
    Likes Received:
    1
    Was that the pgen - 4 mex - factory?
    OR
    Was that the pgen - 3 mex - factory?

    Cause if the 3 mex one gives 200 surplus power than surely the 4 mex one would put you down to 0.
  4. GreenBag

    GreenBag Active Member

    Messages:
    433
    Likes Received:
    49
    pgen 3 mex then factory
  5. smallcpu

    smallcpu Active Member

    Messages:
    744
    Likes Received:
    72
    Nope, currently mexes don't consume power.
  6. infuscoletum

    infuscoletum Active Member

    Messages:
    606
    Likes Received:
    37
    I've seen so many gen 1st builds, and it makes sense. 12000 storage / net 500 energy drain = 24 seconds of optimal build time. You get 40 with the 800 metal storage, and only the commander using it. 3mex+gen = +1 metal +200 energy, one more gen makes that +900, and the air factory only uses 825. Building 2 gens after give enough for a fabber to construct mex galore. The one thing I find is that metal econ manageable with less of them in the early game if playing by gentleman rules, since it forces more travel time, and your econ can replenish, and does so quickly.

    I usually go gen>3mex>gen>fact>2gen>defences! with my commander, then use a fabber from the factory to make another 2-3 more mexes and 3 gens for an advance factory, which I then assist build when the commander is finished

    One thing I really wanna work on is having each advance factory as it's own base. Spread out a little, but not have attacks on my power really affect anything but that factory.

Share This Page