One race = perfect balance!

Discussion in 'Planetary Annihilation General Discussion' started by yxalitis, November 1, 2012.

  1. igncom1

    igncom1 Post Master General

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    However the resources used then will most likely be different to the ones being used during the alpha/beta stage no?

    That kickstater money won't last forever.
  2. nightnord

    nightnord New Member

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    If you create one unit that looks differently for a "faction", you should make all units (including structures) look differently, otherwise it will be confusing.

    Each unit will surely have a few LODs (probably hand-made), collision meshes, hit location meshes, effects hardpoints (for placing fire on damage), maybe custom effects (like sparks or smoke) and even maybe custom logic (for placing this special effects).

    Now consider all this for ~100 units. Surely, it's peace of cake. And don't forget that you'll need to ship all this, so each commander (we already have four) will have a bunch of megabytes added to download size.

    Does it worth it, even if Uber can afford it? My answer is "no".

    P.S. BTW, you may try to donate $100000 to Uber and then they may just do a fully custom faction for you.
  3. pureriffs

    pureriffs Member

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    One race = a **** idea,
  4. igncom1

    igncom1 Post Master General

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    Watch out, we got a swearer over here!
  5. KNight

    KNight Post Master General

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    More like a bad childish Troll.....

    Mike
  6. pureriffs

    pureriffs Member

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    Well it is a **** idea,
    We have had core vs core games in the past, or uef vs uef.
    Its not as if everyone was like "wow this is the only way to play"

    Pathetic cost cutting idea.

    I guess ign and orange love this idea? wtf are you guys on?
  7. godde

    godde Well-Known Member

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    I don't agree with you. You can reread the thread if you want and base your arguments on that. Otherwise we are just restarting the same discussion.

    I say that it is easier to keep several viable strategies and different viable playstyles with 1 faction.
  8. elexis

    elexis Member

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    I'm sorry pureriffs, but you have been here for a while, are you seriously telling me that after 21 pages you are only now declaring this idea as sh*t?

    Should have spoken up sooner or came up with a meaningful argument.
  9. pureriffs

    pureriffs Member

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    I did speak up earlier, was **** then, you have all gone off topic and its **** now,
  10. bobucles

    bobucles Post Master General

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    Perhaps it is. But since your reasoning is on par with that of a dying duck, the rest of the world may never know why.
  11. Devak

    Devak Post Master General

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    Great argument.

    my thoughts:

    *** *** * **** *** ******** ***** ********* ******** ********* ** ****


    Other thoughts:

    I am not sure what still can be discussed about this. I think that people trying to get faction asymmetry in, either want to have cookie-cut (sort of) strategies (I am UEF: unit spam!), or want to have identity.

    I think that it's not bad to want identity. However, i believe cookie-cut tactics are also achievable by having a sensible, fairly obvious unit palette.

    I myself am a very average gamer, not a very tactical or strategic mastermind. One of the things i dislike in games is stuff being hidden from me. e.g. hidden modifiers. This is why i don't like the idea of slightly randomized stats to get differences.
    the other thing i dislike is strategy-book games (IE Starcraft). While play starcraft and find it a pretty fun game, online play is mostly a case of "he builds Marauders, so i build marines to counter!"

    I think that having one race with one set of units, allows for a greater creative freedom for both the makers and the players
  12. KNight

    KNight Post Master General

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    Pretty much, With a single faction there might not be identity via Faction, but if Uber really fills out the unit pool you'll have identity via Strategy, the ultimate goal being that 2 players doing 2 different strategies can each use completely different units.

    Mike
  13. Gruenerapfel

    Gruenerapfel Member

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    I agree with Knight
    However, having more than one Race is fun and brings more option, but its much harder to balance, and each race cant have much units. Having only one race is much better to balance and with more Units its also possible to pull of different strategies(theese should be viable tho, ervery unit should be useful the hole game long. having the option to switch commanders will be cool too). Using different Commanders will change the playstyle to.
    +Actually many games only have one race, there are just slightly diffrent faction wich gives some "perks"
  14. pureriffs

    pureriffs Member

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    Well it should be easy to balance the limited number of units. In their new video u can see the ~ 5 tanks 5 kbots 5 planes 5 ships.

    I admit they did say more units would be put in if required but thats gonna be the basics right there.

    Sounds quite limited to me. I just remember having to learn so many units for FA (which i enjoyed very much) not its all gonna be the same 20 units?
    I hope they incorporate many more units, i mean they said would you rather have less units over multiple factions or more units for one faction.
    The fanbase apparently decided the later was better so i would expect more than 20 total.

    And btw if I hear that argument about how these units are the best in the universe so why use anything else I will not be impressed.
  15. numptyscrub

    numptyscrub Member

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    That's the pre-alpha, basic engine work, unit palette. Those are not going to be the only units, and I think in the video they mention that everything there isn't even 70% of the ones they are current musing over, subject to change or inspiration.

    I would be extremely surprised if we had less than 10 of each type as it approaches release, with some units being pretty generic (e.g. big tank with guns) and some units being very specialist (e.g. anti-missile orbital satellite, or gas giant harvester airship).

    That palette looks like a good compromise in a work up to alpha; enough units to provide variety and enable tactical combat options, but few enough that it is less development resource intensive to get them in a usable state to actually test and push the engine. Most of the unit design, redesign and creation / elimination is going to be happening between alpha and beta, is my guess. It'll probably also expand the unit palette by 50% or more, as developers get comfortable that the engine is doing it's job right, and they can focus more on unit interaction and role types.

    I don't think you'll be disappointed as the game gets closer to completion ;)
  16. taihus

    taihus Member

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    Right now you're punching at shadows, really.

    If the game was currently in BETA and we had that many units, then I'd worry.
  17. Gruenerapfel

    Gruenerapfel Member

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    Does anyone know how many units TA had?
  18. tugimus

    tugimus Member

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    If they do just one race, but you choose your colour and it is factions of that race battling, that would be cool

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