Oculs Rift for PA?

Discussion in 'Planetary Annihilation General Discussion' started by syox, January 20, 2013.

  1. tatsujb

    tatsujb Post Master General

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  2. ohhhshiny

    ohhhshiny Active Member

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    This stuff really does look cool though' -

    but i think UBER will do the important stuff first before checking bonus things.
  3. tatsujb

    tatsujb Post Master General

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    I got my Leap Motion. it's got me all hyped up. I haven't gotten it interacting with my desktop yet but when I do I might post videos of me trying it out with PA.
  4. tatsujb

    tatsujb Post Master General

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    Last edited: July 23, 2013
  5. syox

    syox Member

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    keep it on! ;)
  6. tatsujb

    tatsujb Post Master General

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  7. mrkroket

    mrkroket Member

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    Pure motion sickness for me.
    I tried it many times, and always I get horrible sickness that lasted for hours. Tweaking interpupilary distances, avoiding fast movements, playing 1st person shooters,.... no way, totally dizzy for me.
    Unfortunately a new tech shouldn't need that long adapt. Nothing made me feel that bad, neither 3D movies, or even being on a boat on the sea with bad weather.

    Besides the developer unit has a terrible resolution, you barely can read any text on it. Think that is a mobile phone screen with magnifying glasses. This resolution is ok for a portable device at that distance, but for a VR headset where the screen takes your whole view you need at least 4K.
  8. plink

    plink Active Member

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    I have mine. It is definitely going to be the future of gaming. The issues with nausea are solvable problems with the dev kit. Higher resolution, faster more accurate headtracking, spatial headtracking, higher fov, and most important, better optics. This will completely remove all motion sickness.

    The down side is that you will need a very powerful computer capable of rendering 1600p+ resolutions at 120 fps. I would estimate in 3-5 years we will have these devices almost perfected.
  9. smallcpu

    smallcpu Active Member

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    Not true.

    Case in point, I get motion sickness from even basic shooters. How bad do you think my motion sickness would be if the visual immersion is even larger but all the other stimuli don't match up with it? :cry:
  10. tatsujb

    tatsujb Post Master General

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    syox could you change the title and OP so that this thread talk about the Leap Motion too?

    As I've emphasized this is tech more readily available to the general consumer and also has much more to bring to PA and also no dizzyness.
  11. plink

    plink Active Member

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    If you get motion sickness from a 2d basic shooter, then in general, gaming isn't for you. No fault of something being in VR.

    If the aforementioned corrections are made to the rift, it will be no different than walking around in the real world. If you don't get motion sickness doing that, you won't in the rift either. Now... if flying a jet upside down at mach 5 in real life gets you sick, you will most definitely get sick in the rift. It simply boils down to reality. (once everything is corrected)

    That being said, I have tried out some 3rd person games, and some RTS mods on the rift, and it really does work well with them. Looking down on the planets in PA in VR would be an unbelievable experience. There is a rift game that lets you fly above the earth/moon and look down on the surfaces, (Blue Marble) and it is awesome. It is also one of the few games that did not give me any nausea whatsoever, even with the current developer rift.
  12. smallcpu

    smallcpu Active Member

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    So I'm not allowed to play every other genre because I can't play shooters? That's kinda harsh. :cry:

    Nah, that's not how motion sickness in video game happens. Its a basic brain thingie. The brain expects corresponding input to the visual one (in this case movement on a screen) from the other senses. Mainly the info it gets from the inner ear about movement and balance.

    The discrepancies of those input (visual shows movement, vestibular doesn't) leads to motion sickness as the brain "cannot compute" basically. ;) The more life like and real the visual aspect is the higher the percentage of people who get motion sickness (and it depends on the fov and other tech characteristics ofc).
  13. comham

    comham Active Member

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    They aren't related though. It would be more appropriate to post about that in a separate thread.

    Some people really do get motion sick from 2D images on a screen, most of those people are non-gamers, but even hardened first-person gamers got a twinge of what those people feel when they went through a 90-degree Portal for the first time.

    Oculus Rift, being a VR display and hence more intense than a 2D image on a screen, has a greater ability to induce motion sickness (also referred to as VR sickness and the sea-analogue term "to get your VR legs"). Some people just have a low tolerance for this kind of mismatch. It's just something to bear in mind, it's not a critical problem with the technology any more than regular monitor motion sickness was. Sucks if you're vulnerable to VR sickness, but there we go.

    The main sources of VR sickness is input delay - as a result, the game and tracking hardware must run at 60fps to get below what appears to be a magic threshold of 16ms. This will be improved over time as technology advances. If the game takes camera control away from the player, this is also apparently uncomfortable, so no swooshy cutscenes (good, they're rubbish anyway)

    Read Michael Abrash's blog for more details, he's Valves Earl of VR
  14. plink

    plink Active Member

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    I have read/watched both Abrash's and Carmacks blogs/talks. Although I do agree that input delay is a huge factor, I personally think the horrible optics of the current rift dev kit are a bigger problem. (as far as nausea is concerned) Not having your real life FOV, and blurry edges (ie, you can only focus/clearly see in the center of the lens. You are not able to use your peripheral vision.) are bigger problems.

    The whole inner ear issue only comes in to play when you are doing 'super-natural' movement in a game. If you are 'upright' in a game walking around, and you are sitting or standing in reality, you will not have an 'inner ear' issue. The reason some people feel nauseous when they are only walking around in the rift is because of things like input delay, bad optics/low fov, low frame rate and incomplete head tracking.

    Once you introduce super-natural movement, (ie. falling, flying, speed) the inner ear will trigger sensory errors. Although there aren't currently any solutions for this, I'm not convinced it will be as big of a problem as some think.
  15. glinkot

    glinkot Active Member

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    I agree, there's no way those advancements will 'completely remove all motion sickness' though I wish it were true. The fact you're sitting in one spot and your view is telling you you're moving around will be enough to make many feel sick.

    I think most people will adapt to it if they stick with it and the rewards are compelling enough, but some people will probably never be able to use it for more than a brief period.
  16. tatsujb

    tatsujb Post Master General

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    so there, it's settled come talk about the Leap Motion instead. :lol:
  17. syox

    syox Member

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    Thinking about the new camera gave me an idea. To use the OR to spin the planets by moving your head. So like turn your head maybe 45° in one direction will spin the planet 180° in the same or opposite direction.

    With this there should also be no nausicae. Because the planet is always centered in the middle of your view and acts as a fix point.

    Also the OR would be a useful tool. It takes away input action from the mouse or keyboard and puts it on your neck wich is usually of not so much use for gaming.

    (Maybe include the possibility to add a webcam vidstream of my keyboard :) )
  18. BulletMagnet

    BulletMagnet Post Master General

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    You can do head movement with a regular webcam and some clever software. I've done it quite well with my Kinect before.
  19. syox

    syox Member

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    Eventually you will end up not looking at the screen anymore.

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