[OBSOLETE] Stay Down 1.1.0 [62519]

Discussion in 'Mod Discussions' started by wondible, March 4, 2014.

  1. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    Allow the players and systems windows to be toggled instead of only appearing on hover.

    Screen Shot 2014-03-04 at 11.18.20 .png

    The features is currently in the code for the next release after 62519. Version 1.1 will self disable and post a message to remove it.

    - https://github.com/JustinLove/stay_down
    - http://wondible.com/pa/stay_down_v1.1.0.zip
    - Removed from PAMM

    There have been some reports of the windows turn off on their own. If you can reproduce this, please leave a comment.
    Last edited: March 19, 2014
  2. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
    HRRMM 'CMERE LEMME GIVE YOU THE BIGGEST HUG I CAN GIVE
    [​IMG]
  3. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
  4. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
    small gripe, though, clicking on either "sun" or "system" closes it.
  5. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    Thanks. That's the little things I was looking for.
  6. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
  7. Antiglow

    Antiglow Well-Known Member

    Messages:
    342
    Likes Received:
    319
    THNAK YOU!!!
  8. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    hey, no copying!
  9. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
    also some systems load showing only the main planet in the list, the only way I found around that bug was to go to the other planet manually, it then updated.
  10. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    Is it specific systems? One in system sharing would be especially helpful.
  11. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Does it still happen if you update to the newest version of auto factory?
  12. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
    I'll post here if it does.
  13. Quitch

    Quitch Post Master General

    Messages:
    5,222
    Likes Received:
    5,970
    I think the mod should move the version number if stay down is toggled. I believe it's important that the version is always kept visible in case someone is making a recording, etc.
    cwarner7264 likes this.
  14. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    So at least in 62318, the annihilate/move buttons are shown on startup, but not on refresh, which is going to make debugging slower.
  15. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    This is kind of weird - the list renders with thrust_control=true, but KO doesn't update it when additional updates with corrected data come in.
  16. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    Bug introduced in 62165, live game current line 223, invalid syntax.
  17. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    Updated on github. Not sure if I got the planet list issue, but I found one.

    Edit: I added a CSS file, so be sure to toggle the mod in PAMM.
    tatsujb likes this.
  18. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
    with this version no more planet list issue, however the list closing still happens alot.
    couldn't the dropdown be replaced entirely with a static bar?
  19. wondible

    wondible Post Master General

    Messages:
    3,279
    Likes Received:
    2,084
    I guess I need to some actual playing so I can try to figure out what's causing it to close.
  20. ViolentMind

    ViolentMind Active Member

    Messages:
    393
    Likes Received:
    186
    I don't see this mod in the PAMM list. Am I missing something? Would really love to use this one!

Share This Page