[OBSOLETE] Key mappings

Discussion in 'Mod Discussions' started by oxide246, July 13, 2013.

  1. syox

    syox Member

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    Re: [REL] Key mappings

    There is an Error. When going to the settings page first time, the region option doesn't show up.
  2. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL] Key mappings

    updated my branch with a version for 5742
    @oxide: as far a quick test shows no changes need to be made for the hotkeys themself, just add the script imports into the new live_game.html.
    Dunno about your settings though, as I dont use them.
  3. oxide246

    oxide246 Active Member

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    Re: [REL] Key mappings

    Just updated my branch for version 5742 too. And I just noticed I didn't link my last update properly in the OP.. whoops.

    I think this is because you haven't logged in. That setting doesn't show unless you are logged in. However since you mentioned it, I think I've introduced a bug where my mod zapps this setting because the game keeps asking me to set my location.
  4. infuscoletum

    infuscoletum Active Member

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    Re: [REL] Key mappings

    I don't have this mod installed and it keeps asking me my location with quick match/uber games, so prolly just a game bug. I've even set it before choosing one of those and it still asks :lol:
  5. tatsujb

    tatsujb Post Master General

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    Re: [REL] Key mappings

    Parts of this particular mod stay in the game files after patch : PA/media/ui -> delete "keymapper"
  6. oxide246

    oxide246 Active Member

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    Re: [REL] Key mappings

    That's right, any new files created for the mod will not be deleted. Only the edited files will be reverted back. There will also be files at PA/media/ui/alpha/keymapper if you are using my version.
  7. tatsujb

    tatsujb Post Master General

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    Re: [REL] Key mappings

    woops, : P I wasn't that thourogh, thanks for pointing it out
  8. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL] Key mappings

    updated my branch for 51118
  9. Clopse

    Clopse Post Master General

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    Re: [REL] Key mappings

    so fast man. thanks
  10. oxide246

    oxide246 Active Member

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    Re: [REL] Key mappings

    Just updated my branch too.
  11. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL] Key mappings

    updated my branch for 54-I-forgot-what-number
    this changes the way it is installed, read the info.txt for quick instructions. You basically need to create the ui_mods_list.js, add the lines from the info.txt to live_game and copy the directory keymapper to your mods directory.

    I.e. my ui_mods_list.js looks now like this, you can copy it if you want:
    Code:
    /* start ui_mod_list */
    var global_mod_list = [
    
    ];
    
    var scene_mod_list = {
        'connect_to_game': [
    
        ],
        'game_over': [
    
        ],
        'icon_atlas': [
    
        ],
        'live_game': [
    		'../../mods/keymapper/live_game/map.js',
    		'../../mods/keymapper/live_game/keymapper.js'
        ],
        'load_planet': [
    
        ],
        'lobby': [
    
        ],
        'matchmaking': [
    
        ],
        'new_game': [
      
        ],
        'server_browser': [
    
        ],
        'settings': [
    
        ],
        'special_icon_atlas': [
    
        ],
        'start': [
    
        ],
        'system_editor': [
    
        ],
        'transit': [
      
        ]
    }
    /* end ui_mod_list */
    Also you might want to remove some of the default bindings, as they might be in the way or plain duplicates.
  12. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL] Key mappings

    I updated my keymapping since we can now remap keys in the options:

    q patroul
    a atack
    y stop

    buildings:
    w vehicle/bot
    e air/navy
    r radar
    s mex
    f pgen
    d storage-energy, storage-mass
    x turret aa-turret
    c wall
    v arty

    units:
    w to t just like displayed in the game's ui.


    ofc you need to removed most of the other keys in the options, I use these from the options:
    1 commander
    g idle engie
  13. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL] Key mappings

    trrrrriiipple post!

    My branch just keeps working after the patch thanks to the new mods-system.
    No new version needed, you don't even have to install it again. Just keep using it.
  14. Raevn

    Raevn Moderator Alumni

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    Re: [REL] Key mappings

    I've separated this mod in two on the mods list (oxide246's part and yours), and added an indicator for mods that use the new UI mod system.
  15. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL] Key mappings

    Might be a good idea to not spread the info about 2 mods in same thread anyway. Made my own thread for it and took the liberty to update the link in your mods list.
  16. oxide246

    oxide246 Active Member

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    Re: [REL] Key mappings

    Considering uber now have pretty good key mapping support now and Cola_Colin's hotbuild branch has the cycling stuff if you're into that. I'm considering dropping support for my branch now... that's of unless some people really really want it for some reason, then I could make one last version that *shouldn't* need any further updates.

    Let me know guys..
  17. tatsujb

    tatsujb Post Master General

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    Re: [REL] Key mappings

    use cola colin's thread, he posts more often, don't take it badly, if you're not as available that's more than normal, more normal than people who look like they have no lives.
  18. oxide246

    oxide246 Active Member

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    Since there hasn't been any interest in keeping this one going I'm throwing it on the pile. Raevn, please do with this mod as you will in your master list.

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