Version 2.0: Rewrite to work in shared-army games; remove checkbox. Technical note: the mod is using an initial empty selection event as "the commander have been created and can be selected". This event is often delayed until the first mouse or keyboard event, especially if you had another window selected. In shared army games, you will see commanders highlight briefly before the mod realizes there are multiple commanders and backs off.
Can it be disabled in GW ? (this additional check) Currently, it considers there are multiple commanders (because of sub-commanders) and doesn't allow automatic selection
Really? Can you control subcoms now? I don't have any games with subcoms right now... could probably hack the probabilities.
No, you can't, but you're not given the option to auto-select your comm, which is induced by the fix you did for V2.0 and shared games (it worked fine with 1.0)
Version 2.0.1 released; 2.0 broken; very important line disappeared before commiting. Towards the end I was always testing the negative case and some stray keystrokes went unnoticed. ;^)
Unfortunately, it still shows not available with 2.0.1 I tried even a second time and reinstall the mod from PAMM EDIT : Well, it doesn't even show on a standard multiplayer game with an AI, so either my setup is completely broken, or the mod has serious issue. EDIT 2 : Sticking with 1.0 for now
I've still got a fair bit of debug logging in. Do you know how to use the client debugger? I'll see about renaming mine and downloading from PAMM.
Well, I know how to launch it, select the live_game scene, and go to console tab, but that's about everything
Nevermind, if I had bother to click on start, I would have noticed it is selected automatically with 2.0.1 ... feeling dumb now It's just that since the option wasn't displayed anymore with the checkbox (since V2.0.0), I got confused, since I used this mod since it was created. Now it's done in the background, which is how it should have been implemented by Uber Thanks for the quick fix by the way, good work
Clearly a poorly written changelog message. What should I have said besides "remove checkbox" ? Perhaps "Checkbox no longer used, mod disables automatically if it sees multiple commanders" ?
Github has a rewrite based on armysize instead of select-zero. I've tested it on pte-single, stable-single, and stable-team (although I forgot I was testing by the time I found a game, but the expected army-size 2 was reported)
I use it every game, and the --nomods tests really throw me off. What other mods are you using. How are you playing? GW / multiplayer? 1v1 / team?
let me try again. multi ffa. maybe was another mod or maybe it was because the earth and jupiter alligned
I tried a team game in multplayer, but other than AI's I'm not sure I've tried FFA. Shouldn't affect it, but I've been programming too long to say it can't.
This mod has received the high honor of being indirectly incorporated into the game circa 67998. Now I just need to make time to add a version canery.
It seems you can't add a depreciation dialog to live_game anymore. It's like they stopped rendering it to discourage people from putting things there.