[OBSOLETE] Autoselect Commander 3.1.0 [67523]

Discussion in 'Released Mods' started by wondible, March 6, 2014.

  1. wondible

    wondible Post Master General

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    OBSOLETE: This feature is built into the game after 67523

    Select your commander when starting the game. With inspiration and support from tatsujb, raevn, Cola_Colin, and the PA modders forum.

    - https://github.com/JustinLove/autoselect_commander
    - http://wondible.com/pa/autoselect_commander_v3.1.0.zip
    - PAMM

    See also: https://forums.uberent.com/threads/...-dont-have-to-click-on-it-at-the-start.57288/

    changelog

    ## 3.1.0

    - Update modinfo
    - Built into PTE after 67523, add depreciation message

    ## 3.0

    - PTE circa 67342 no longer sends initial empty selection, rewritten using army size.
    Last edited: July 8, 2014
  2. Clopse

    Clopse Post Master General

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    If that is your real name I am well jelous.
  3. brianpurkiss

    brianpurkiss Post Master General

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    Woohoo!!!

    Cannot wait until this is ready.
  4. FSN1977

    FSN1977 Active Member

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    yeah this will be a VERY usefull mod :)
  5. tatsujb

    tatsujb Post Master General

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    yay
    Last edited: March 7, 2014
  6. wondible

    wondible Post Master General

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    Wild. There were hardly any changes to live_game.
  7. tatsujb

    tatsujb Post Master General

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    no I was wrong.
  8. wondible

    wondible Post Master General

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    Released to PAMM
    brianpurkiss likes this.
  9. tatsujb

    tatsujb Post Master General

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    ok now it's broken.
  10. wondible

    wondible Post Master General

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    That's odd, I wonder what changed.
  11. wondible

    wondible Post Master General

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    I've gotten some reproductions on large systems; unfortunately it's large enough I sometimes get stuck in generating planets. In those games, it simply doesn't work from the mod. It seems to be related to DOM focus, because if I can set a long timeout and click before it fires, then it works.
  12. stawos

    stawos Member

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    Mod is broken in current build (62857) it somehow prevents the system from confirming landing position. so even after you select "Start Annihilation" you will not spawn until timer runs out. Mod has been disabled until fixed.
  13. wondible

    wondible Post Master General

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    Works for me. What other mods are you using at the same time? Might be conflict.
  14. zaphodx

    zaphodx Post Master General

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  15. kryovow

    kryovow Well-Known Member

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    it doesnt, it selects all commanders when shared army is on^^
  16. wondible

    wondible Post Master General

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    That's the main reason I put the checkbox in. Perhaps someday I'll figure out how to check the number of players in an army and turn it off automatically.
  17. wondible

    wondible Post Master General

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    Github has 2.0. I've rigged it with copy-pasted commanders in PTE, but it needs testing in real single and team environments. In theory it should be more reliable because I'm using a game event rather than a timeout to start things off.
    tatsujb likes this.
  18. tatsujb

    tatsujb Post Master General

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    and thanks, giving it a whirl
  19. wondible

    wondible Post Master General

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    Failed in a team game, found an issue with different commander types. Github updated.
  20. tatsujb

    tatsujb Post Master General

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    aaaaaaaaand giving it another whirl! :) (sorry I don't always find the time for team games)

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