No more craters on asteroid impact?

Discussion in 'PA: TITANS: General Discussion' started by Frosty3k, February 19, 2019.

  1. Frosty3k

    Frosty3k Member

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    I haven't played for many years, but decided to come back and actually got some friends interested as well. I remember that asteroid impacts used to leave craters if the planets were of different sizes. I did some googling and found that there was a patch to just blow up planets instead. I assume there's still no plans to revert that change in any way?

    Personally, I have no interest in playing competitively, and that feature just made the game more fun because it added an extra layer of options. I imagine that there was a good reason to remove it (in terms of competitive play)... but is there any chance of making it a settable option for game hosts (so it can stay out of competitive matches)? Or did it create complex issues for the game engine?
  2. stuart98

    stuart98 Post Master General

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    Mid-game impact craters caused buggy pathfinding; on their initial implementation they had no impact on the pathfinding, resulting in units and buildings just floating over them. Later it was made so that the crater itself was a permanent killfield for anything that walked over them, but that just meant you couldn't do a planet-wide command on worlds with craters; I believe they remained this way until their removal in July 2015. This means that for the whole of PA's primary development phase Uber was unable to work out a good way to recalculate the nav-mesh on the fly after a planetary impact; unless PA Inc. can do so now (which I doubt they're even going to invest the time into), then they won't be returning.
  3. Frosty3k

    Frosty3k Member

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    Oh ok, that's unfortunate (in my opinion). Well I'm hoping PA Inc. will do whatever they feel will make the game better, and I hope figuring out this issue is one of them. ;)

    Actually if they can get this working, I'd like to suggest another feature that could work depending on how (and again - if) they fix this: assuming that the nav-mesh can be dynamically rebuilt for the destroyed area, that would lead well into being able to create units/buildings that can create craters or just specialize in planet reformation. I think that could also lead into several uses for a planetary core (harvest it, stop it, dilute it, etc).
    Last edited: February 19, 2019
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  4. Remy561

    Remy561 Post Master General

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    The removal of craters was a sad day in PA history.
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  5. MrTBSC

    MrTBSC Post Master General

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    considering the issues they caused ... mmmmm ..
    Last edited: March 2, 2019
  6. MrTBSC

    MrTBSC Post Master General

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    flying, floating, doing an E.T. ... going to infinity and beyond .. ... uhhhghhh...
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