No counter to 5x SSX1304 lasers ?

Discussion in 'Planetary Annihilation General Discussion' started by Infrabasse, March 25, 2014.

  1. doctoraxel

    doctoraxel Active Member

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    Yup, it does. Actually you can just pick any drop location you want and the carried unit will instantly be on the ground at that location when the astraeus arrives in its target SOI. Double broken. =P I suspect they know about that one though.
    Quitch and igncom1 like this.
  2. stormingkiwi

    stormingkiwi Post Master General

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    Can we just acknowledge that the SXX lasers cost 125,000 metal, which is about the same as 3 Halleys?
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  3. igncom1

    igncom1 Post Master General

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    Yeah, I don't know how you guys manage to build them in a game......as I personally hate the management of space fabbers.

    Id prefer the use of a orbital factory for building stuff like the laser.
  4. doctoraxel

    doctoraxel Active Member

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    Yeahhhhhhh... that needs to be hecka cheaper immediately.

    Also less powerful/accurate, but definitely hecka cheaper.
  5. igncom1

    igncom1 Post Master General

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    Accuracy is kinda hard to have get worse in a laser weapon.

    You don't really miss unless on purpose.
  6. doctoraxel

    doctoraxel Active Member

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    While I agree in principle... =P

    I'm dissatisfied with the SXX because it's a sniper weapon and not a third kind of medium artillery weapon. I think that's what makes it feel like a 'cheap solution' to me. When it fires up there's no period of time where it just lets loose on a base - it just rushes straight for the commander and nails him.

    A charge-up time where it wasn't allowed to move would satisfy me as far as making it 'inaccurate' - that way it couldn't drop a laser on a dox's head unless it was standing veeeeeery still. But it would still wreck bases and groups of units.
  7. igncom1

    igncom1 Post Master General

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    Ehh a moving penalty would be kinda silly considering it can travel through the rest of space just fine.

    Im much more of a supporter of having to charge up to fire, revealing it position when doing so with a sound or targeting laser, and having to sit still to engage.
  8. stuart98

    stuart98 Post Master General

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    They can't hit a com in a pelican.
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  9. igncom1

    igncom1 Post Master General

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    Its below them, it's seems silly that their projectile if it crosses one shouldn't kill one.
  10. doctoraxel

    doctoraxel Active Member

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    That's more or less what I'm going for, yeah. ^^ And having to sit sill while charging up would make it difficult to hit moving targets.

    I agree though... I think they should be able to hit an air unit. Maybe it would be VERY difficult, especially if the target is in motion... but if the projectile hits the unit it should count as a hit.

    ...pelicans can carry Commanders? Dag. Didn't know that =P
    igncom1 likes this.
  11. Infrabasse

    Infrabasse Active Member

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    I'm at work and can't check for sure but pa-db states 25K in build .62165 vs 39K for a halley.
    They don't feel all that hard to build to me and in multiplanet spawns ffa you do have time to build them.
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  12. lapsedpacifist

    lapsedpacifist Post Master General

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    They are completely nuts at the moment, although the problem outlined in the OP is... a problem, at the moment SXXs are just too expensive to be useful.

    I only ever build them in the extreme late game when I've got so much eco I'm struggling to spend it. (and I don't think I've ever used them in this build)

    EDIT: wouldn't the easiest way to balance this to just have an forced delay between coming into orbit and being able to fire? It's not entirely unrealistic that some period of calibration would be required when entering orbit after an inter-planetary flight (the same could be true of other orbital units as well?)
  13. Infrabasse

    Infrabasse Active Member

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    Yeah I was suggesting this in the op
  14. aevs

    aevs Post Master General

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    You're off by 100 000 metal there according to pa-db, as infrabasse stated.
    They're about 2/3 the cost of a halley, or 2/3 the cost of a nuke launcher+nuke.

    They're still too pricey to use legitimately (without exploiting mechanics).
  15. brianpurkiss

    brianpurkiss Post Master General

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    There definitely needs to be some sort of... cooldown period when something enters a new layer.

    When an orbital unit enters the orbital layer there should be a second or two where it's vulnerable.
  16. igncom1

    igncom1 Post Master General

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    They could arrive at an angle, and then re-orient to the direction of gravity.
  17. mabdeno

    mabdeno Active Member

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    Another option would be to have orbital units actually orbiting so units can only fire when they above their target during the orbit. You wouldnt need move commands as such just a command to change their inclination.
  18. stuart98

    stuart98 Post Master General

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    He means that 5 of them are 125k.
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  19. nawrot

    nawrot Active Member

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    Maybe 100 will do it, but will Anchors made for same cost kill equivalent of lasers in time to save commander?
    That whole commander sudden death is kind of hard to balance.
  20. Slamz

    Slamz Well-Known Member

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    Commander cloak.
    Problem solved.
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