New Skybox Image Source

Discussion in 'Mod Discussions' started by lulamae, January 26, 2018.

  1. lulamae

    lulamae Planetary Moderator

    Messages:
    799
    Likes Received:
    307
    I have made a couple of skybox mods by way of extracting images from Space Engine

    http://spaceengine.org/

    Among other things, Space Engine allows you to travel through the universe as it is currently mapped and export skybox images based on your location.


    Today I came across Spacescape

    http://alexcpeterson.com/spacescape/

    Which allows you to create and export custom skybox cubemaps


    In addition to not being a programmer, my resume also includes not being a graphics artist :) but this looks to be something I could play with and generate some interesting results. From the sample skyboxes included, it looks like you can have at least 15 layers to help creating a nice 3D effect.


    Today I focused on developing a process for going from a Spacescape export to a functional mod in PA. (in 3 easy steps! :) ) The images need to be manipulated differently than the ones exported from Space Engine and, for my process, I needed to switch the names between the "Front" and "Back" images.

    In the next few days I'll publish the skybox mod I made from one of their sample cube maps. I'm calling it "Purple Haze"


    [​IMG]
    sardaukar666, Nicb1 and DeathByDenim like this.
  2. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,328
    Likes Received:
    2,125
    Nicb1 and lulamae like this.
  3. lulamae

    lulamae Planetary Moderator

    Messages:
    799
    Likes Received:
    307
    I have found that, at least on my setup, most of the skyboxes look better in game than viewing the source images. I think it's because you are zoomed into the images so they can wrap around you. If I double the size of the source image, it looks closer to what I see in game.

Share This Page