New Pro Classes Wishlist - Post Yer Ideas Here

Discussion in 'Monday Night Combat 360 Wishlist' started by marcotte, September 2, 2010.

  1. Beastleh

    Beastleh New Member

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    You have to include what Stereotype personality will be with the character you make. Like come on.. Blackest guy ever, Assault. Pitgirl is so southern it's annoying. Support is totally like.. A not so ******* annoying Borat.
  2. GhostRain

    GhostRain New Member

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    Yeah Im still thinking about how the Hitman acts and his personality. taunts and stuff like that.
  3. Show me the Bacon

    Show me the Bacon New Member

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    The Saboteur-All about getting in, doing damage, and getting out quick, in style...

    Main Weapon: Twin Pistols. Medium damage, med-high fire rate, quick reload. Character would show a belt full of clips. (I'm thinking a 20 round clip standard) Alt-fire is a more accurate 3-round burst.

    Secondary: Rocket Launcher. High damage, low fire rate and moderate reload. Rocket launcher loads from a large top-down magazine. Single shot before reloading(Gold Clipsize will bring to 3). Rockets tend to stray from course at long range, and have a relatively slow flight speed. Secondary is a scope, and firing while scoped allows you to manually guide the rocket with your crosshairs. Guided Rockets move slightly slower and have less blast radius.

    Skills

    X- Evade: Years of watching the Matrix movies has given the Saboteur almost inhuman agility!
    1- Speed and Jump hieght(and you do sweet flips in the air!) increase while active.
    2- RoF increase while active, duration increases, recharge rate somewhat increases
    3- Super Wall-Jump! Jump towards a wall while evade is active, and your pro will run
    along it for ~5 seconds or until you press A again, to leap off of the wall.

    Y- Decoy: Fool your enemy with this feat of holographic mimicry! Create the likeness of a random pro to confuse the opposition!
    1- Decoy lasts 5 seconds, runs in straight line.
    2- Lasts 8 seconds, improved visual quality(reduces a flicker effect present in lvl 1)
    3- Decoy seeks out nearest enemy pro, while "firing" their weapon. (firing is animation
    only, no damage)

    B- Grapple: The Saboteur has honed his martial arts skills to fearsome levels!
    1-Simple grapple, a multi-strike combo of karate strikes. Medium damage.
    2-Improves damage-Saboteur now uses his Rocket Launcher as a club against the
    enemy.
    3-Adds knockback-Saboteur now uses the Rocket Launcher like a baseball bat to
    knock victim out of the park! Home run!

    Passive-Improves the Saboteur's...Um...
    Last edited: September 9, 2010
  4. ChrisMikeRack

    ChrisMikeRack New Member

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    Step up to the plate, The Cyborg

    Primary weapon
    A slow firing, heavy damage LMG style weapon. The gun is his right arm itself, which when not firing has a hand at the end and when firing, has a slight delay before shooting starts whilst the hand/arm visably transforms into a gun/gun barrel.

    Secondary weapon
    A short range machine pistol. Due to the cheap and lightweight nature of this weapon it wasnt deemed nesesary to have it 'built in' to the Cyborg, instead its a standalone unit holstered on the side of his leg. Fast firing, low damage, medium range. Good as a 'go to' if your LMG is stuck in a reload and your in the middle of a fight.


    Passive
    Level 2: Increases the clip size of the machine pistol, and gives the gun a different physical look to show its increases capacity.
    Level 3: The Machine pistol transforms into a mini flying sentry that follows The Cyborg and auto shoots at anything within range. (about the same range as a lvl 1 support turret unhacked). Easily destroyed with gunfire, however has constant eratic movement so hard to target. (The Cyborg now no longer has a 2nd weapon, upon pressing the change weapon button could triger some kind of comment about 'Human memory being inferior' or something). Will respawn after being destroyed, however respawn will be delayed (hard to say how long by without playtesting :D ). This thing is more considered a anti-bot tool. It will damage bots as the cyborg runs around going about his business. It will attack pro's, however wont be a main source of damage. Might still however net you some kills of allready damaged pros or pros your in the process of shooting yourself!

    Blue Skill
    Shell/Huddle: A defensive ability where The Cyborg Huddles into a ball negating any incoming damage. Initaly lasts for a short amount of time. Will even negate charges, grapples and importantly airstrikes, making it a good support counter class. As soon as you leave the huddle, the cooldown restarts from zero, even if you only use it for a split second.
    Level 1: Huddles down into a ball negating al damage.
    Level 2: Increases duration of huddle
    Level 3: Upon leaving the huddle, The Cyborg emits a small shockwave, nocking back any bots/pros maybe waiting for a cheap grapple, or who are just not paying attention!


    Red Skill
    Lazer eyes: When pressed the Cyborg shoots a lazer from its eyes (red or blue, accordingly!) that damage and burn enemies. The beam is a contant stream and has effectivly the same range as a sniper rifle, however cant 1 hit kill headshot and no zoom. Damage is staggered, so lower at first but quickly builds. A fairly powerfull attack, provided you can keep the lazer pinpointed on your target.
    Level 1: Lazer eyes damage enemies.
    Level 2: Increased duration of Lazer eyes.
    Level 3: Lazer eyes now add burn over time effect to targets. (it will have to damage the target for a few seconds before burn is applied, to stop someone just waveing the stick wildy and setting everything on fire!)

    Yellow skill
    Bot Empathy: Like the Supports Hack ability, however it can be used on enemies Bots. (apart from jackbot). As bots are often moving The Cyborg will have to pick his moment well and wait for one to get preoccupied before attempting the hack.
    Level 1: Hacks enemy Bot
    Level 2: Increases Hack speed
    Level 3: When hacked bot is destroyed, it causes an explosion damaging anything in the vicinty.


    As far as the way he looks, check out the guy from that new game (demo just out on marketplace) vanquish:

    [​IMG]

    He wasnt my insipration for this actualy, but when thinking of appearance it seemed appropriate!


    Likes: Oil, Cars, Hoovers ( ;) ) , 8 bit games, PC magazines and Cloudy Lemonade

    Dislikes: Trees, 'No Helmet' signs, Ginger beer, Analogue controll inputs.



    Taunting can involve various transformations, maybe some dance animations with a wink towards the orient and ther elove of this kind of mech-person-thing.



    I too surrender this idea to uber, in the hope of some kind of regonition :D
  5. HungryAntman

    HungryAntman New Member

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    Enter the Scientist

    Primary weapon
    Arc welder - Has no ammo, About the heal guns range. Sends lighting towards enemy bot or pro, Jumps to near by target (halving the range of each jump). Damages mechanical targets (bots, turrets) for about twice the damage of the hurt gun. If pros are hit, Slows them down for periodic amount of time. You need to be looking at targets to be firing it.
    Alt fire welds targets feet to the ground for 5 seconds. Must be close to target. Short grapple like animation. Target stuck in place and has a deployed gunner like view range for 5 seconds. (Makes bot hacking easy)

    Secondary weapon
    Proximity bomb launcher - 5 Rounds, long reload, Gunner motar fire rate. Launches bombs that stick places and blow up when enemy passes by them. Each has about the range of assaults rank 1 bomb, makes similar sound. Can be blow up by enemies when shot. Can only have 5 placed at a time. Alt fire fires all 5 shots at once. VERY inaccurate. Cool down is represented through grapple cool down circle. Twice the cool down of current grapples.



    Passive
    Level 2: Increases the jump range from 1/2 original distance to 2/3 original distance or arc welder. Bombs now take 5 times the damage from enemies to blow up. Still take very little damage but avoids them blowing up from random spraying.
    Level 3: You develop a new power source for your arc gun. It now causes twice the damage to mechanical targets and causes damage to players (a little bit more than hurt gun damage but not a lot). You have to reload weapon now. Medium reload (think sniper reload time) 5 seconds of channel time per charge, One charge deals overall damage to kill blackjacks.

    Blue Skill
    Short circuiter. Throws a mechanical device on target machine disabling it for set amount of time depending on rank. If attacked to player, Causes them to reverse controls for set amount of time. Healing the target can null out the effect. The device still stays on the target for alloted amount of time, so you have to keep heals on it till it runs out of battery if you want player/bot/turret to function as normal. Throw similarly as assault bomb.

    Level 1: Basic device. Disables target it latches to for 5 seconds. 1 use fully depletes skill bar. 20 second recharge time.
    Level 2: You improve efficiency of the device. You now can carry 2 and they last 8 seconds.
    Level 3: Through further research and field tests, You discover that you can program device to latch on to something near where it lands. Latching on to something reduces the time that it disables the target by half. You further the efficiency of the device, You can now carry 3 and increases disable time to 12 seconds.

    Red Skill
    Makes near by empty turret nub a bot spawner. 2 minute initial cool down.
    Level 1: Makes a slim bot every 10 seconds and hacks one every 3 slim bots. (Yellow skill is bot hack, more on that in a bit). Turret has armor of rank 1 Lazerblazer.
    Level 2: Makes 2 slim bots every 10 seconds. Other players can now buy their class bots at the turret. 3 times the recharge rate of normal class bot spawners. Turret has armor of rank 3 Lazerblazer.
    Level 3: Makes 2 slim bots every 10 seconds and hacks all of them. When players spawn bots through your turret it hacks them. Decreases to recharge rate of class spawned bots to double the normal bot spawn. Has the armor of a rank 2 shave ice.

    Yellow skill
    Bot hacking. Hacks the bot, Increases it power. List on effects per bot at bottom of post. One hack per full skill recharge until upgraded to 3. 10 second empty to full recharge rate.
    Level 1: Basic hack. Need to be standing right next to bot. Lasts 15 seconds.
    Level 2: You have researched more into bot programming and now hacked bots move a bit faster and fire a bit quicker. Decreases hack time from 4 seconds to 2. Hack lasts 30 seconds.
    Level 3: After extensive research you have come up with a sticky ball that has a remote hacking device in it. After sticking bot with ball, You can choose when to hack bot and it has infinite range. Balls disperse after death. You can carry 3 balls at a time, you throw balls by tapping skill, Hack by holding it down. The balls also explode upon death of bot, damaging enemy pros / bots / turrets in near area. Note that the balls do not automatically go on bots spawned by your bot spawner. Allows hacking of enemy bots. Hacked enemy bots acts like non hacked bots of your own.

    Has no class bot, But for 10 bucks you can hack the bot spawn so the next player to buy bots from that node will get hacked bots. You can do this to enemy bot spawns as well and when they spawn one from the node it will spawn a hostile bot.

    Very nerdy looking. Messy hair, Thick glasses, skinny, Lab coat. Speed / armor / jump right on par with sniper.

    Likes: Technology, Universe of Warcraft, Chating with babes on the web, The Assassin, and console wars.

    Dislikes: Dirt, Sunlight, Unorganized people.

    Notable people in family tree: Newton, Einstein, Spock, World Champion Chess players.

    Taunting with primary - Evil laugh, Cut short by coughing then inhaler puff.
    with secondary - That was very ... Ill-logical.

    Tell me what you think.

    I surrender this idea to Uber in hopes that if they adobt the idea they give give tribute and have something to do with an ant on the character or maybe something the character says.


    Bot Hack list

    Slim bot - Increases the range dramatically of their lazer and makes them slower so they are not on the front line of combat very often. (Range similar to Rank 3 hacked turrets.) Still same damage.

    Black Jack - Increases their damage of both lazer and melee and walk speed.

    Gremlins - Gives them a short ranges assassin type lunge.

    Buzzers - Increases speed and decreases noice they make.

    Bouncers - Their grapple send people flying.

    Long Shots - Adds minor knock back and fire affect to pros hit by longshot.

    Scramblers - Increases speed and armor dramatically.

    Rocketeers flame tank - Increases health and makes a back wall like panel that increases your cover while hiding behind it.

    Jack bot - While attempting to hack the jack bot it thinks your hostile and attacks you. No further research was given into hacking these bots and it is not advisable.
  6. Red Rain

    Red Rain New Member

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    it would be cool to see a fast mid-close range shooting class. with support's health and double pistols as a weapon

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