Jeez, if he has those issues then his PC is far below average. A ping of 150 is not going to have a noticeable impact on performance especially in an RTS game. Number of planets is not the only thing that affects server and client lag; there is also planet radius and number of CSGs. I've seen people stack units in the last clan wars and people were wondering why it was lagging so bad... lel. Maybe there should be a system with one or two planets. Btw, this tournament should be hosted on a custom server with a very strong CPU. There's no reason not to besides spending a few on rent costs. If every player starts bots or air on multi-planet systems then they're not high-level players. A lot of these planets are around 600 radius so tanks will be dominant.