Move Catapult to basic tier

Discussion in 'Planetary Annihilation General Discussion' started by duncane, January 26, 2014.

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Is it a good idea to move the catapult to T1?

  1. Yes

    7.7%
  2. No

    92.3%
  1. Regabond

    Regabond Member

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    I find the catapult to be a stealthy artillery piece. It can be thrown up relatively quickly and can be hard to catch visually. I've also found it to be the best counter to navy. There doesn't seem to be much wrong with it honestly. It could probably stand to lose some HP to make it a little more vulnerable to bombers.

    The holkins is super obvious when it gets scouted making it harder to sneak one up. I'm not sure how effective it is at anti-navy, but I do know it works well against a clustered army.

    Both are solid choices vs a base, the holkins is a tad better due to its range. Neither should be made basic tier though.
    carlorizzante likes this.
  2. Xagar

    Xagar Active Member

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    I'd love to see it or something like it get a rework into a TML a la FA, with the 'orders as first class entities' thing implemented (you could order all missile launchers as a network, essentially).
    igncom1 likes this.
  3. duncane

    duncane Active Member

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    To be clear I was thinking of the Tml style launcher. Basically a T1 nuke.

    92% against!!!!! I pretty sure that means its a certainty that Scathis does this in the next balance patch ;D

    (Just kidding ;)
  4. KNight

    KNight Post Master General

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    Ehhhhhhh, I've never liked the idea of the main factor for a unit's balance is the amount of player input required. I'd rather see it become some kind of Barrage missile launcher, like my Squall or Hailfire.

    Mike
  5. nofear1299

    nofear1299 Active Member

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    I like the idea of TML's. TML sniping mexes was always good fun:p Especially if they have no idea where they are coming from. I once managed to TML all of an opponents mexes in FA in a few seconds (bunch of hotkeys :D) It was glorious, he didn't even know it was coming :D
  6. thetrophysystem

    thetrophysystem Post Master General

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    I always liked a middle ground. Could be kept like catapult, missiles be produced like nuke, cost be balanced as it only hits 1 thing per shot nuke AOE, fabrication time balanced along with cost so fabber assisting doesn't spam too hard off 1, 5 missile storage or so, one could always turn power off and back on to control it's autofire, one could also queue attacks for it up and then release all the missiles so it snipes them simultaneously in a burst.

    So, a nuke, that can autofire like catapult still, doesn't have aoe, can store 5 missiles, and missles are produced sluggishly yet assistable. The assisting part means, assuming current balance where economy can struggle in beginning, as well as a future economy balance where one would never have too much economy, this would have to be a choice and one would have to either give up some production elsewhere or use it at standard slow fire rate in emergency use.
  7. tatsujb

    tatsujb Post Master General

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    same.
    brianpurkiss likes this.

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