Most Underpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 25, 2010.

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Most Underpowered Class?

  1. Assassin

    87 vote(s)
    26.5%
  2. Assault

    19 vote(s)
    5.8%
  3. Gunner

    10 vote(s)
    3.0%
  4. Tank

    80 vote(s)
    24.4%
  5. Support

    18 vote(s)
    5.5%
  6. Sniper

    6 vote(s)
    1.8%
  7. None, they are fairly well balanced

    108 vote(s)
    32.9%
  1. UberGunner

    UberGunner New Member

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    I think a bunch of the people voted for assassin because they wanted their favorite class to be stronger.

    I also think a bunch of people voted for tank because they either don't like his play style or don't know how to play him properly.

    I'll consider any class being weak when you have utterly worthless upgrades for half of your level 3 skills.
  2. zarakon

    zarakon Active Member

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    Are you talking about the gunner, whose passive Lv3 upgrade is the best skill upgrade in the game by far? I think that more than makes up for it.
  3. Geminosity

    Geminosity New Member

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    Translation:


    "I hate assassins and think that they voted their favourite class as being weak because they want to be stronger.

    On a totally unrelated note my favourite class is weak and you should make them stronger. I see no irony in this post whatsoever."


    :3
  4. UberGunner

    UberGunner New Member

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    I don't hate assassins, I hate people who abuse all the current exploits and whine about supposed weaknesses of their class.

    There is really no reason to vote for assassins as weak. They have invisibility, a one hit kill button, and a run away button. What else do you really need? Oh that's right you have a lunge attack too (tell me again why it has no cooldown).

    I would honestly say the best two upgrades are those belonging to both the gunner and the assassin. The power of the sword is equal to that of the double minigun in the right hands.

    The gunner's deploy level 3 is poorly designed for two reasons. First you are paying to lower your damage; that's just not a good idea. Second a sniper can still kill you before you have a chance to undeploy and move away. What the hell is the helmet supposed to do again exactly? This is absolutely the worst skill in the game.

    The gunner's level 3 melee attack (red button) is also a waste of money. Its best use is for killing jack bots. Some people don't bother buying the assassin's red skill, but it is very powerful when used correctly. The gunner doesn't need a melee skill when he has the slam attack and powerful weapons. I would imagine this is the least upgraded skill in the game. In case you missed it I am saying the idea of this skill is poorly designed. Why does the gunner need two grapple skills? You can kill someone faster by pointing your guns at them... or you can sit there and hope no one kills you during the animation.
  5. Rawfulll

    Rawfulll New Member

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    I'd say the dual miniguns can kill a bit quicker than the sword... just a bit ;)
  6. Karishadz

    Karishadz New Member

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    I'd say, a well thrown air strike can kill alot quicker then both a sword and duel minigun
  7. Rawfulll

    Rawfulll New Member

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    I'd say a juiced sniper would kill quicker :p
  8. kamakun

    kamakun New Member

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    Supports, and Snipers also have a 1 hit-kill button. Technically, so does the Gunner, Assault, and Tank, and none of their 1HKOs require them to be in a specific position relative to the target.

    Personally I use her Smoke Bomb for mobility, not to gain any kind of advantage, especially since it's not a good CQC tool to begin with. It's not worth the extra $550.

    I'm curious. How do you use it that makes it do powerful?
  9. UberGunner

    UberGunner New Member

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    Ok let's kill any class (except for a tank with the sword).

    Cloak, rear grapple dead. Sword is faster, you lose.
  10. UberGunner

    UberGunner New Member

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    I'll grant you that supports and snipers have a one hit kill button. Gunners need to shell out $550 for a melee grapple skill. You would never buy this skill when you have the double guns. If it was a charge grapple then it would be worth buying, but it's not.

    About half the time the assault charge does not automatically knock you out of the ring. This of course assumes you have a jet pack, but I always do unless I am playing support. If it does not kill you, then you will almost always get away because the assault's gun does crap damage at that range. Without armor upgrades the tank's charge will only kill the assassin so it's not a one hit kill.

    *Edit* I don't use the smoke bomb but I know why it is worth the money for team play.
  11. Vike113

    Vike113 New Member

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    Wait, are you saying that at the same range, the sword grapple kills faster than dual miniguns? I haven't actually counted the seconds but I'm pretty sure that the dual miniguns kill people faster than a lunge + grapple.
  12. kamakun

    kamakun New Member

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    I was referring to the Gunner, Assault, and Tanks' ring out attacks, which are X, X/B, and B respectively. None of those need any investment to be able to ring out.

    Without the Assault's Jet Pack, you will always fall off because neither the Tank or the Gunner's Jet Packs stop your momentum. If it does not kill you, they can still shoot you because although he does not hurt much at range, you have very little health left, if any at all.

    I used to invest in the Smoke Bomb until I realized it functioned the same way without me spending the money. Why is it worth the money?
  13. Rawfulll

    Rawfulll New Member

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    nice exception ;)

    Actually it's more like, 5 second grapple animation, person takes damage, then kill is rewarded.

    Miniguns kill in like 3 seconds.

    I was also talking swinging the sword, not a grapple. But whatever :)
  14. ChrisMikeRack

    ChrisMikeRack New Member

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    In my hands, the sniper, as theres nothing guiding the reticule to their head for me :D (im always horrific with a sniper rifle!)


    I clicked support, for the lols

    But on a serious note, id say the class I struggle with most, not including sniper as im just rubbish with it, is tank.
  15. UberGunner

    UberGunner New Member

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    The slam level one is very hard to use to knock people out. They have to be positioned near perfectly for that to work so that's out. As a matter of fact all three of these powers work this way at level one. The only guaranteed one hit kill of the lot is the assault's bomb but that takes quite a bit of skill so I doubt that's what we're talking about.

    That's just not true. I play gunner as you might have guessed and I survive about half of the attempts to uppercut me out of the ring. It does in fact matter where you face them to get a successful ring out. All I will say there is that proper use of the jump jets saves me quite often. About 90% of the time I land within an inch ( relative to the character's perspective) of ground. There most certainly is a trick to surviving this not so guaranteed ring out attack. Pushing me half way across the map makes whatever damage you can do trivial. I have a better chance of dying from a bot or from another pro.

    If you don't know I'm not going to tell you. I'm sure you'll figure it out sooner or later.
  16. Geminosity

    Geminosity New Member

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    So... when you're talking about grapples for the assassin it's a wonder-machine one-hit kill and yet when you're describing exactly the same skill for the Gunner it's got an animation that's too long and you can kill them faster with your ranged weapon (something the assassin definitely can't do). Double standard much? :p
    Most of the time, especially on maps like grenade, gunner slams are pretty much one-hit kos because they ring me out. Assassins fly for miles and don't have any fancy jets to help try and counter the fall, no matter how ineffectively :p

    I question your experience with the assassin class though considering your thoughts on upgrading smoke bomb. All the upgrades do is increase the blind duration, reduce the cooldown and increase the radius. The blind itself is fairly useless against actual players, while the level 1 blind/disable and radius on bots and turrets is more than adequete to help a teammate take down whatever you've just smoked. The smoke bomb is a great tool but it works well enough at 1 to make the option of upgrading it pretty much relegated to last place in your list of things to buy.

    I'll happily agree that the crit/helmet switch for gunners is quite odd. I don't think anyone here was really going to argue that it seems great though. But hey, it's what the designers INTENDED, so unless you're going to start rethinking your stance on the grapple fix (which is purely being made as a fix for an unintended feature rather than anything to do with balance) then you have as little window to complain about it as the people you keep telling to be quiet :p

    The invisibility combined with fast footspeed and one-hit KOs from behind is a useful tool, but the tricky part with any class like this is making it match up to it's peers in killing time. In the time it takes an assassin to do this manoeuvre you could've killed two with a gunner :3
    The reason this matters isn't because of K:D silliness though, it's because every second you waste dealing with a pro is time you're not pushing your lane. Assassins pretty much have to temporarily abandon their lane to take out opposing pushers while most other classes don't have to worry about that so much (the time spent manoeuvring into position is usually time the pro you're trying to stop is emptying his weapons into your bot line, while for other classes those shots would be wasted on trying to hit you instead)

    All said, though, I don't think the assassin is massively underpowered personally, though I think she needs one definite buff: better netcode on grapples in general and lunge attacks :p
    Those are hopefully coming, though, based off what's in the patch notes so hopefully she should fare well. Until then, though, I'm keeping my vote on assassin ;D
  17. Karkelo

    Karkelo New Member

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    I live in the USA, and there are times where I will grapple someone not even moving 3-4 times before actually grappling them. Sometimes it doesnt even connect and they turn around and one shot me.

    Only thing I don't get is when I see assassins one shot black jacks, 2 shot level 3 rockits, etc. with a maxed out sword, and I do the same and it takes 5 hits or (usually) I'm dead before it can even die (or around 3 hits for black jacks). I think that's someone screwing with the actual game on a modded console, but who knows, could just be lag of me not seeing them hit it a billion times. Netcode in this game seems to be horrible, lets hope and pray the next patch manages to actually fix most of this.

    Still having an absolute blast even through the games downfalls though.
  18. zarakon

    zarakon Active Member

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    dagger lunge from behind will 1-shot blackjacks

    with a sword it's a lunge and 1 swing, so it almost looks like 1-shotting them
  19. Karkelo

    Karkelo New Member

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    No, I've seen them sit there and mow through an entire wave of them just swinging a sword, and they aren't even juiced. Same for the turrets.
  20. zarakon

    zarakon Active Member

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    Yeah, an assassin with a sword behind a large group of jackbots will mow them down with incredible speed. Mostly because the sword will hit most of them at the same time, on each swing

    Lv1 and Lv2 longshots and lazer turrets will get wrecked in just a few swings. Rockits and Lv3 Lazers won't go so easily, though.

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