Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

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What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. mintycrys

    mintycrys New Member

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    So snipers who can only hit bodyshots changes the game? Naw. It just makes them out to be the class they were intended to be. There is a certain class of player who thinks that Snipers should only go for headshots (against targets that flail around outside of cover, this is generally a waste of time to even try). These people believe that unless headshots are possible, they are free to run around outside of cover as if snipers can't shoot you anywhere else. If you are being suppressed by a Sniper, don't think that you're safe because the chances of landing a headshot are slim. If you don't get back into cover, you are challenging a long-range fighter to a fight that not only can you not win, but that you'll be lucky if you escape from with your life. Some of us Snipers only miss <5% of all our body shots. Keep that in mind next time you think you can use a Sniper-protected lane as a playground.
  2. willofnadal3

    willofnadal3 New Member

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    Truly this is the list of things over powered

    Gunner especially has a very powerful gun with no damage drop off unlike most guns and ive seen him outrange snipers seriously. he also seems very uncreative as their is no role that isint filled by other classes and has a stereotypical hawaiin character which looks crappy compared to the unique characters of others. in short the fact that he is a master of all ranges and has second best health in the game makes on the surface seem really unbalanced not to mention i play the class when i dont want to really try and yet i make mvp

    Support really the only few things i find wrong with him is his firebase is way to strong and to ability to spam 3 sitcky automatic kill airstrikes and lob them really far so as not to disturb their firebase perch is really overpowered. i wouldint mind a stronger juiced support only if he didint get juice for over healing thats almost like getting juice for watching your allies charge into battle other than that he is very varied and fantastic at the role of support(if you play him right)


    Sniper has two things an overpowered frost trap which anybody without out a jetpack cant jumpover not to mention it freezes rather than slows at level 2. i also find the grapple rfeally powerful and its like having to dodge an uber sniper only to meet an uber cqc specialist.

    to end on a positive note for your first game this was better than any callofduty and medal of honor i have everplayed and other than these few things this is perfect and with growth could become the best game ever i only hope this will be read by serious people thank you uber mnc community for reading my personal notes of mnc hiyoo
  3. Cardboardwarior

    Cardboardwarior New Member

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    Lots of these things can be overcome as you become more experienced. To counter a Gunner, catch them when they aren't spinning their minigun so that the aren't as powerful. The Assault in particular is very good for this, because his rifle can outdamage the minigun when it isn't spun up.

    The airstrike requires you to pay more attention to your surroundings. It'll become less effective as you develop better situational awareness skills, trust me. Remember: if you can get underneath a balcony or something the airstrike will not hit you, even if you are stuck.
    As for the firebase, how you approach it depends on the class. As an Assault you can take it out with the rifle, you'll outdamage the healgun (try a fire rate endorsement to make this easier). The bomb may let you knock the Support out of cover so you can kill him.
    As a Support, use your airstrike to kill the firebase in one hit. If it is underneath something, use the splash of the airstrike to kill it. If it's still out of reach, ignore it. You'll need juice to kill it.
    As an Assassin, you can do more damage with the Shuriken launcher. It will damage it quickly enough to kill it faster than the Support can heal. If you get caught in close range with a firebase, smoke bomb and run. Do not use your knife, it isn't powerful enough unless juiced.
    As a Tank, you should product grenade the turret and tear it down with the jetgun in seconds. Use the charge to close the distance if you're too far away. Try to scare off the Support using the railgun or your product grenade. I really don't recommend you try to tear the turret down with the railgun, it only barely can damage it at a rate faster than the rate it's healed.
    As a Gunner, the minigun tears the firebase to shreds. Even if it's being overhealed, dual miniguns will kill the turret in mere seconds (even more so if you deploy, but it's risky to do so). If you can't get a clear shot, the mortar could be used).
    As a Sniper, explosive shots may be able to damage the Support and scare him off. If it doesn't, the rifle can kill the turret as it's being healed if you use fire rate endorsements. Flak will also do a lot of damage, but I don't think it is able to kill it if it is being healed. You may have to use juice to remove it, in which case use your SMG.
    You're absolutely right about the Support juice gain thing, though.
  4. Im Hudson

    Im Hudson New Member

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  5. Rachpach2332

    Rachpach2332 New Member

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    Please please please please please freaking fix the snipers. I have been playing this game since it's release and this is honestly my favorite game with one exception. The snipers..... Each of the classes have been a joy to play with as well as against, but it's frustrating how overpowered the snipers are. A sniper in any one of the areas (especially Steel Peel and Ammo Mule) is pretty much a death warrant and a sure fire loss to the opposite team. A sniper can be out of range (and take no damage himself) of a turret and can destroy it with fire traps and sniper shots and it costs hundreds to create a stronger turret (which is sniped in a second or two)? How does that encourage any class to even build turrets? Why even bother????

    It has gotten so frustrating that my boyfriend and friends refuse to participate in this game anymore and I have been playing less and less these days. What is the point when one class lays waste to an entire team time and time again? I hope that you have an answer to this soon or you will be having yet another person drop this game.
  6. zippyhall

    zippyhall New Member

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    I agree with everything you have said.
  7. Bambam Bm

    Bambam Bm New Member

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    Sadly the only ones who will defend the Sniper are the ones who play them constantly and just don't want any nerf to their class.
  8. mintycrys

    mintycrys New Member

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    I'm pretty sure most Sniper players are fine with the Sniper nerfs. We don't care, we'll just start practicing headshots and we'll get really good at that.

    But I'm also pretty sure that the whining about the Sniper is not going to stop once the DLC and rebalance hits. Most of the crying seems to support the theory that people just don't like having their killstreaks interrupted from long-range, like it's somehow "cheap" that we didn't engage in close quarters.

    That's what this is about. People just don't like being sniped. And the last thing those people want is for Sniper players to start getting better at headshots, out of necessity. They could remove explosive shot, and the constant headshots would still make people cry "NERF!" with each subsequent snipe.
  9. Cardboardwarior

    Cardboardwarior New Member

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    Mintycrys makes a good point. Sniping is cheap by design, and that isn't going to change unless the Sniper is nerfed into uselessness.
  10. Bambam Bm

    Bambam Bm New Member

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    The problem i had back then was how good the Sniper was at close range, which is being nerfed so to complain about the close range now is pointless in my opinion, but those players were justified about complaining about how good Snipers were at close range. Sure some will say Sniper need something to protect them up close, true, but they had 2 great abilities to protect them, which is being nerfed anyway, so after the DLC i'll be curious what people's opinions are about whos the most OP.
  11. SpcTorres

    SpcTorres New Member

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    I totally agree with a lot of the stuff that you said. Not really sure about the assassin stuff, though. He is one of the persons that makes me sick in the game. His shotgun is powerful from crazy ranges. The distance in which he can hurt you and heal turrets is crazy. He gains juice all the time. His firebase can with stand a lot of bullets coming from certain classes and can deal a lot of damage to them as well. The supports always seem to use the same strategies when it comes to firebase placements, too. A lot of the times you have to try and shoot the fire base at just the right angle and from just the right distance so that the firebase doesn't shoot you back and kill you. The support is definitely Offensive when he should have been defensive.
  12. TOM12121112

    TOM12121112 New Member

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    the support has really low health...
  13. TEAM OXY TEAM

    TEAM OXY TEAM New Member

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    But has a very useful Shotgun, and is a punk with juice.
    Also has a hack that can be used to double, [maybe] triple the rate of fire on a turret.
  14. TOM12121112

    TOM12121112 New Member

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    i was responding to the gem in his post that says the support has at least as much health as a tank, if not more.
  15. Im Hudson

    Im Hudson New Member

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    1: LoL at midget logging in the wrong account.

    2: The Support actually has the third highest health of all pros provided he fully upgrades his passive.

    Tank Upgraded > Non upgraded Tank/Gunner > Upgraded Support > Assault > Nonupgraded support/Assassin/Sniper
  16. TOM12121112

    TOM12121112 New Member

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    well, he has a decent amount, but still nowhere near the same as a tank with full passive.
  17. meenpop

    meenpop New Member

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    Support is balls after this latest update. He was fine right before this one. Now he is useless on a couple of maps, but ok at best on others.

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