Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

?

What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    Support would be balanced if it was limited to one per team.
  2. PhiyerBayse

    PhiyerBayse New Member

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    QFT!
  3. OcR SiAo

    OcR SiAo New Member

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    Sniper. By Far.

    Can kill turrets from cross map from the safety of their own base, Is still really fast, gets juiced WAY too easily. All perks SEVERELY improve performance, Has the best equiptment of anyone. Ice trap is WAY too powerful, Flare is way too powerful, and can still grapple while being that fast?! and the SMG is a closerange spray and pray, and when juiced from the easy kills sitting back it makes it far too deadly.
  4. UberGunner

    UberGunner New Member

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    Don't forget that the sniper has the thinnest model and also adds to his arsenal. Being able to shoot your jackbot to kill people grappling it is just lame.

    Support is not OP in any shape or form now. Two is great on a team but any more than that and you're doubling up too much.
  5. GLR b0x

    GLR b0x New Member

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    my thoughts:

    - supports firebase is too strong
    - Tank has no problems destroying turrents, specialy with juice (once I destroyed all
    5 turrents the other team had with one Tank-juice-run.)
    - Tank can survive Assasin grapple from behind

    Everything else is well balanced. Snipers can hit Gunner and Tank very easy but I don't have problems with them. Do not allow the sniper to see you, there are enough objects on the map. If you are behind him, u can kill him very very easy. Watch out they have those freeze thing everywhere, you can see it and hear it, just go around.
    Gunner has the beat weapon to shoot, but has little problems with turrents and if he does the throw (X button, that blue one) attack, just jump. He is very slow, go in a group or appear behind him to kill him.
  6. TOM12121112

    TOM12121112 New Member

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    what about the support firebase being less effective depending on its distance from your moneyball?
  7. BroTranquilty

    BroTranquilty New Member

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    and my thoughts:

    ~supports get juice too easily for overhealing useless stuff. they technically "buy" juice cheaper because they only need to pay for 4-5 lvl1 lazor turrets. thats 125 for juicing safely and barely takes time, compared to 500 for juice for other classes. FIX:eek:verhealing gives no juice or healing in general gets 1/2 juice he currently gets

    ~sniper has the same problem, plus takes advantage of explosive rounds too much. FIX: less juice for bot kills or no juice for explosive round kills on bots, and explosive rounds NOT working on ALLY bots would MAKE SENSE.
  8. southsidesox24

    southsidesox24 New Member

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    OK, I have seen this said many times, but how does the sniper rifle's explosive shells not procing on friendly bots make sense? I'm not saying it makes more sense or not either way, I just really have no clue where this viewpoint comes from. Additionally, logic does not have to dictate game choices, because it is a made up world.
  9. Hiero Glyph

    Hiero Glyph New Member

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    Every Pros' projectiles clip through friendly bots. The Sniper's explosive rounds should not proc when they are clipping through a target. There is a huge difference between clipping and penetrating however.

    Sadly, Uber says that this is intended so expect Snipers to continue pelting friendly bots, especially the Jackbot, whenever you get close to them.
  10. BroTranquilty

    BroTranquilty New Member

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    a-yuh, i knowz...

    at least some things should balance the sniper down. im still guna scream profanities at the top of my lungs when i escape behind a wall, just for the sniper to shoot his own blackjack and get a freebie, thanks to the Explosive Rounds.

    i understand explosive rounds would work on allys. im also saying that explosive rounds should either not work on allys or kill the allys they hit, so they dont fire 17 rounds at a ally blackjack and manage to kill 1 pro in a explosive hellstorm.

    but its balanced now, that gives the sniper a unique tool for crowd control when a support or assassin hides in a pack of bots. hes truely balanced now, so i feel this tool is earned now (and it was intended so ill curse to myself for now on)
  11. dredd

    dredd Member

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    All jokeing aside the Support and Assault Class are op the Assault class can mow down a gunner well my Op Assault class can....here's how Gold perk RoF Silver perk Armor Bronz Perk Crit or reload if you go with the crit it's like haveing two Gold Perks RoF and Crit because the Assault gets 2 levels of crit any way and with a larger clip you get more crits so unless some one gets the drop on you with this setup you will mow them down every time you run across them the supports shotgun is op because of the range and the lack of spread with the shots from the gun it self and the fact that the Air strike is a one hit kill on Bots yeah i could see that at level 2 and 3 yeah one hit pros but level one......really
  12. zarakon

    zarakon Active Member

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    [​IMG]
  13. dredd

    dredd Member

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    ooo lookie i can do that too

    [​IMG]
  14. TOM12121112

    TOM12121112 New Member

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    the thing is, your pic didnt make any sense, but your post is relatively hard to read without any punctuation.
  15. MojoTeq

    MojoTeq New Member

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    Yeah. Punctuation helps get your point across, budd. It isn't hard to add, and makes a world of difference.
  16. An Artic Fox

    An Artic Fox New Member

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    I'm going to say the Gunner. The gunner imo is OP purely because his mini gun does ridiculous damage from long range. I'm tires of being gunner sniped cross map by a deployed gunner.
  17. Xx Tikki xX

    Xx Tikki xX New Member

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    Gunner is being fixed in the DLC with his minimum damage being dropped which is understandable but the sniper needs some sort of nerf, if the other team has 2 snipers, they spawn camp their base just shooting bots, once they both get lvl 3 sniper you are screwed.

    A communicated team can push up and maybe kill 1 of them but i highly doubt you will kill both of them if they can scan the area for others coming towards them, traps just last way to long, how about making it that if we fire our jets the ice melts faster? sure a support would be stuck and the other classes without jets but the gunner and tank need this so they can attempt to escape, assault shouldn't really get caught anyway.
  18. dredd

    dredd Member

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    Sooo what youre saying is because the other team can use communication and you cant you want the sniper nerfed? Come on
  19. TOM12121112

    TOM12121112 New Member

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    No. he was actually saying that he can communicate, and the sniper is STILL too much of a problem, and needs to be nerfed.
    and quit trolling others just because they want your class nerfed. its getting old and everyone can see that you are doing it.
  20. BroTranquilty

    BroTranquilty New Member

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    sniper needs nerfed. sniper is getting nerfed. sniper wont be much of a problem anymore.

    game fixed, drop the sniper jazz until after the patch and there is a problem.

    cuz nobody is allowed to hate the sniper more than me. since the dlc has been announced, i have lost 7 games and counting to sniper-juice-moneyball-rushes in overtime, when we have a health advantage on our moneyball. everytime a update is announced, and everyone starts taking advantage of the crap because its about to go, it makes me wish id find something else to play until the update arrives. but microsoft isnt ruining my fun, they needa let go of my balls, which right now my balls are in the form of this update.

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