Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

?

What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. Goose

    Goose Active Member

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    I lost you here.
  2. rhineville

    rhineville Member

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    Not really. I can tell a decent player from a bad one just from how they play a support, and their "skill" (or tactics or whatever you want to call it) comes into play more often than you seem to recognize. As a support I've taken out teams of 3 supports who were just plain retarded, tossing out their 1.1 firebases in easily bombed/sniped/shurikened areas, trying to take ME on with hurt heal guns while I blasted them away mid jump with my shotty.

    As a tank I more or less destroy every support/firebase I see, but I can still tell from their placement and role which ones know what they're doing (closing, flanking and trying to shotgun me) versus those who don't (running after me with the hurt beam while I railgun them to death)

    You're likely to win/get easy kills/assists regardless of what class you play.

    And if they do, there's no problem.

    And considering that teams in that position are more or less boned, that support can at least give them a bit of an edge is desperate circumstances. It's likely though that in the chaos he'll lose his live, preventing him from getting juice.

    I can't remember the last time that killed me when I WASN'T already at death's doorstep;

    Tank; railgun, or charge/jet gun, or charge to get out of there
    Gunner; time your slam instead of spamming it, miniguns should always overcome this problem or you're doing something wrong.
    Assassin; cloak and run.
    Sniper; if he got that close shame on you, otherwise toss a trap.
    Assault; charge into him or out of there, a grenade will toss him away.
    Support; as bunnyhopping is really REALLY predictable, giving them a buckshot facial should be pie.

    Is the Hurt-heal bunnyhop a nooby tactic? Yes. But it's also probably the easiest to get rid of.

    I play support and tank, and I often find it's a lot easier to do things in the game as a tank. I just started playing tank a little while ago and I found it pretty easy. The support has ZERO mid-long range weapons. None. Just his firebase which is retarded and keeps firing at a rockit turret while enemy pros are melting its hinges off. When faced with a mid or long range threat supports have to hide or die. It's a very tactical class since you always need to choose your battles, make people get in close for the shotty etc.
  3. Goose

    Goose Active Member

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    I agree with that guy.
  4. Hiero Glyph

    Hiero Glyph New Member

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    If you want to quote me using out of context snipets then I guess I have no rebuttal since most of what you are refuting is not the message I was conveying.

    The bottom line is that the Support is one of the most OP classes in the game. In high latency games they are more overpowered than any other class as turrets/firebases are not affected by lag. Yes, in a perfect world they are not that hard to defeat and player skill will make any class lethal, but given the hit detection in most games I'd say that they do need some tweaking.
  5. DDM

    DDM New Member

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    How is support considered the most OP class? What put that into a so many people's heads?
    There is really only one class that has serious trouble with the support and that would be the assassin. It's something to do with the shotgun that normally does not end well for the assassin :lol:.
    All the other classes don't have much difficulty with him or at the very least have some solid ways of dealing with the support.
    The assault's assault rifle will beat the support in strait up combat (atleast for me). his bomb and grenade launcher can make quick work of most fire bases.
    The tank can almost tank the firebase and the support at the same time.
    Sniper flak and/or sniping it will get the job done.
    Gunner can mortar fire bases and miniguns as we all know make quick work of any pro.
    Supports we all know the answer to this one AIR STRIKES!!!

    I will admit the shotgun is pretty good maybe too good but then again it's a shotgun and it can't shot past 10 feet. Which allows for some good counters.
    I'm kind of surprised the sniper has not gotten more crap. I would of thought the free headshot traps and insane juice would make him the most popular in the OP tread.
  6. Reltsirk

    Reltsirk New Member

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    Thats not scheduled until after the patch comes out.
  7. rhineville

    rhineville Member

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    I don't see how any of those are out of context;

    first quote was an opinion ,I countered with my own
    in the second you claimed that with a decent team supports only had to throw down firebases for easy kills, whereas if you had a decent team with the opposition on the run easy kills are easy no matter what class you play.
    in the third/fourth you claimed that supports had an easy time in base defense and could get juice easily, but would probably lose. I said that if they lost there's no problem, and a juiced support is rarely a problem; hacked turrets are easily hacked back if your team is aware.
    in the fifth you showed your contempt for the bunny-hopping tactic, and I showed that it's only ever a problem for the support doing it.
    in the last quote you claimed tank was a skill class where I claimed it took no more "skill" to run and gun as a tank than to constantly hide and pick your battles as a support. I play both often.

    What was taken out of context?

    Lastly;
    In high latency games I can't hit a single thing with my shotgun. Not a single thing. Most classes however have rapid-fire weapons that will increase the chances of a hit and tear me up at medium range. Bottom line, as you like to say, is that as a support if I meet anyone in a high-latency game, chances are I'm dead. Support is the weakest in such games. The firebase might still be dead on, but guess what; it doesn't move. A gunner's miniguns/mortar, an assassins shurikens, a tanks jetgun or a snipers rifle will hit a stationary target (unless the lag is quite bad, then everyone should just be leaving instead)
  8. iammclovin117

    iammclovin117 Active Member

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    I voted for Support.
  9. Goose

    Goose Active Member

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    Well that post was productive wasn't it?
  10. iammclovin117

    iammclovin117 Active Member

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    It was! I think i got a sweat out of it! :lol:
  11. Im Hudson

    Im Hudson New Member

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    Late to the topic, but in order of OP:

    Sniper
    .
    .
    .
    .
    .
    Assault/Gunner/Tank/Assassin/Support (Tied)

    I think it would be interesting to re-post this poll. Supports and assassins made me rage when I first got this game, but now they mostly make me giggle even when they are well played.

    Sniper's OPness is directly related to map design on two of the 4 maps in the game though. Nerf the skill drain from ice traps and he would be close to balanced IMO. (Steel Peel and Ammo mule's sight lines)
  12. Reltsirk

    Reltsirk New Member

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    I know you can revote. I'm pretty sure thats what happened to the Underpowered thread.
    As I know the tank was dominating it, now the assassin players are voting for it due to the updates.
  13. Enigma5081

    Enigma5081 New Member

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    Honestly i can understand everybodys points because i have raged too (who doesn't get mad s'not dying?). But really there is one thing for me and that's the snipers grapple being insta kill (basically) i think it should knock you away because if you catch somebody in an ice trap head shot them or uzi them heck even flak. But over all the game is perfect just fix lag and everything and i'll be one happy assault :)
  14. Patch

    Patch New Member

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    The classes are very well balanced, which is a surprise considering MNC is Uber's first game.

    Likewise.

    Now that I'm familiar with all the classes, I know what to expect. It's much easier to counter the annoying tactics that frustrated me in the beginning.

    Well said.
  15. MootPinks

    MootPinks New Member

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    Voted Sniper

    A well played sniper is all but impossible to beat. Avoiding a headshot on the approach is tricky, avoiding his traps is tough, but manage to do both those things only to get ringed out by what seems to be the strongest grapple in the game is an imbalance imo.
  16. UberGunner

    UberGunner New Member

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    The problem with the sniper is that everything he has works so well together. No other class feels quite so complete or well defined. His only weakness is a weak bot (and that is shared by 4 other classes).

    Don't forget the sniper has the strongest grapple for only $150.
  17. Hiero Glyph

    Hiero Glyph New Member

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    Yeah, imagine the Tank getting knock down or the Assault getting grapple for $150. I see no reason why Uber simply cannot make improved damage level 2 and move throw to level 3 (like every other class). Then they need to address the juice gain rate with Passive 3. After that they can examine the Moneyball damage with Passive 3 and then determine if the Sniper really needs 3 Freeze Traps at once (or simply let players shoot them).
  18. Im Hudson

    Im Hudson New Member

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    :shock: *boing*
    :mrgreen:
  19. J Triple Dash

    J Triple Dash New Member

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    I 100% agree with these statements all the characters have a couple moves that can kill you instantly. none of the characters need rebalancing (I main support sassy tank and I must say firebase needs a slight slow down but not a nurf) just remove the glitches!!!! oh and I think its ridiculous that sassy is going to be unable to cloak in a grapple
  20. UberGunner

    UberGunner New Member

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    Traps are so annoying to shoot with the mortar; it would be nice if we could destroy bombs and traps by shooting them.

    It would also be nice if all classes got juice at the same rate.

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