Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

?

What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. zarakon

    zarakon Active Member

    Messages:
    1,581
    Likes Received:
    0
    Wins would be most important, IMO
  2. UberGunner

    UberGunner New Member

    Messages:
    556
    Likes Received:
    0
    Neither would actually tell you much. It might as well tell you 90% of game winners wore t-shirts and boxers. How do you tell a level 99 gunner's stats from a level 0 who has been playing for 5 minutes? Maybe most people try gunner for a while suck badly and go to a different class. There are a million little things that could skew such data unless you could separate each variable. There are at least 5 boosters on the leaderboards. If all this data were perfect those guys would render the data useless.
  3. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    Also, Gunners easily have the most kills. Not even a contest.
  4. UberGunner

    UberGunner New Member

    Messages:
    556
    Likes Received:
    0
    Sometimes you will see people charge time and time again at a firebase from the same angle. Supports can rack up a lot of kills when they setup in a good position.

    But I'd say that any class can do well; it depends on the player behind it (and everyone else in the game).
  5. Reltsirk

    Reltsirk New Member

    Messages:
    198
    Likes Received:
    0
    This why I lol at people posting their "best games" in their sig.
    Last edited: September 22, 2010
  6. TELOMOT0

    TELOMOT0 New Member

    Messages:
    68
    Likes Received:
    0
    It's obviously the support.

    IMO. . .

    He is incredibly unfair, which is why I LOVE playing support. Not because I'm some noob and I can't play any other classes, which may be true, but because I absolutely exploiting all my advantages to their maximum. I don't know how many times I've avoided death while I'm getting shot at while I'm running away because of the life drain feature of the heal/hurt gun. Then you've got triple air strikes, even with a support healing the turret more than likely you'll kill it. Then the fire base . . . the fact that you can even put that thing in the opponents spawn . . . come on . . . it's like mass murder. THEN, to throw juice on top of all of that. . . I've ended games my self running in there throwing my turret down, juicing, killing all the pros on the floor lvl, hacking their rocket turret and then just healing my fire base. . .
  7. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    I didn't say that ;)

    It has been fixed.
    Last edited: September 23, 2010
  8. faits

    faits New Member

    Messages:
    347
    Likes Received:
    0
    Man one time I played against myself (I was using both controllers) and I got SO MANY KILLS. And if I did that well against myself (I'm pretty good) I must be awesome at this game.
  9. Reltsirk

    Reltsirk New Member

    Messages:
    198
    Likes Received:
    0
    :0 fixed
  10. Reltsirk

    Reltsirk New Member

    Messages:
    198
    Likes Received:
    0
    Its not easy to play with yourself and get a high score, You should be proud. Some people just cant play against themselves and win. The mindgames get pretty hard.
  11. TELOMOT0

    TELOMOT0 New Member

    Messages:
    68
    Likes Received:
    0
    We should probably keep the topic on mnc...
  12. Greg7777777

    Greg7777777 New Member

    Messages:
    22
    Likes Received:
    0
    Oh man, a penis joke. Things are getting HEATED
  13. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    Now this is why i can't take you seriously in the other thread. Assuming it was you who edited the quote.
  14. TELOMOT0

    TELOMOT0 New Member

    Messages:
    68
    Likes Received:
    0
    I don't care what you take me as
  15. SaTaNiCxCaRnAgE

    SaTaNiCxCaRnAgE New Member

    Messages:
    32
    Likes Received:
    0
    I find it hilarious that support is considered an over powered class. It takes SKILL to play the support well which is why most ppl fail at support. Most of u crying about support prolly keep dying by fire base or air strikes.

    Fire base is easy enough. destroy it or avoid it.

    Air strikes are based on a cool down and take massive skill to put them where u want at all times. u have to lead targets or throw them side by side etc.

    so many ppl cry about the heal/hurt gun having auto aim. You have got to be kidding me. The hurt gun does so lil damage its not even funny. if u can die from a hurt gun from full health which takes forever.... then u deserve to be dead anyway.

    SNIPERS are by far over powered. They can one shot any class except tank which takes two. they have freeze which drains skill. They have the most powerful grapple in game. they have two grapples. they have aoe damage and flak. Now that to me is over powered

    and if not snipers then assault charge grapple ability that recharges in like 5 seconds. its almost an auto kill every time. only takes 5 seconds to recharge. who thought this would be a good idea ?
  16. Hiero Glyph

    Hiero Glyph New Member

    Messages:
    449
    Likes Received:
    0
    Are we talking about the same class? The Support is the most n00b friendly class in the game. With a decent team you don't even need to do much other than throw down a firebase amid the action to get some easy kills. If we are talking about skill then the Tank and Assassin are the hardest to master, certainly not the Support.

    With a bad team a Support can hide in their base and get juice just from babysitting a turret. Sure they may lose but they do not have to put themself into any danger as they can spam Air Strikes from afar, lay down a firebase to cover an area and heal turrets for some easy juice all without ever having to leave their spawn.

    Don't get me started on the bunny-hopping Hurt Gun tactics. Yes I play as every class and the Support is certainly one of the easiest. If you want to bring skill into this topic then play as a Tank. I agree with this poll that the Support, Sniper and Gunner are the most overpowered classes in the game, although the Sniper in skilled hands is blatantly OP.
  17. SaTaNiCxCaRnAgE

    SaTaNiCxCaRnAgE New Member

    Messages:
    32
    Likes Received:
    0
    I stick with mainly two classes. assassin / support . And yeah anyone can baby sit a turret in base and get juice. But then there are assassins like me who love that support do that cause they are easy to kill. depending on how many turrets they have hacked i MAY die in process but not before killing them. And ill do it again and again and again even if i take a death every time. MOST of the time they get fed up with it and quit. most of the time if they are camping base its because they are UNSKILLED with support.

    If they are using the hurt gun bunny hop chances are they are not in base baby sitting turrets. which means they are confident enough in there SKILL to venture out and play offensively instead of defensively.

    I wouldnt agree they are the most noob friendly class. id have to give that award to the gunner.

    More about the bunny hop hurt gun. the only ppl this should TRULY work against are gunners. heres why.

    tanks and assault have charge which make it a breeze to get of range of hurt gun.
    assassins can cloak and become auto immune.
    snipers should never let a support get close enough to hurt gun them anyway.
    gunners are just screwed unless they can get a lucky timed slam off.

    I would agree that assassin / tank are one of the harder classes to master.
  18. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    As much as i want to agree with you about the support, I just can't. The hurt gun drains health very well and does quite a bit of damage, it is quite a good weapon for many classes. Air Strikes are a great tool and are avoidable but it does create quite a large wall and can kill every turret on the field. The cooldown is a bit quick so you can spam it which is where the problem lies. Though I also think that spamming airstrikes is much less effective than actually placing them strategically.

    The Firebase is the only thing about the Support that I would consider OP mainly because it really isn't very easy for most classes to take it out. Supports and Tanks take them out the best. The Support has his tools and many of them are powerful enough to shut down half the cast. Not saying he is overpowered, just better than most other classes.

    Also, the Sniper does not 1 shot every class unless it is a headshot which nobody can pull off consistently in this game. It's far from broken with anyone with half a brain. The Assault is easily the hardest class to play well and it is still overshadowed by gunners.
  19. iCatastrophe408

    iCatastrophe408 New Member

    Messages:
    173
    Likes Received:
    0
    Easily balanced, I dont know why supports are over powered? According to what people are saying. I mean ya airstrikes of course they gotta be good. Shotgun is only good up close & heal/hurt gun only goes so far. As for a random firebase which aint hard to take away. I believe people are just complaining due to them dying many many times to this class & they want it to suck more. Which I believe all classes has their Strengths & Faults.

    Assault: A normal well rounded class. No arguments at all.
    Assassin: It can change between the dagger/katana. But it also depends what kind of assassin you are. Bots/turrets/ or Pros. Either way I think the assassin is balanced quite well. Though I believe the cloak runs out very fast even when lvl 3.
    Support:(Up above)
    Tank: Main disadvantage is his speed but can be easy to take out so very well rounded.
    Gunner: Same as the tank but a bit faster with way less defense. So well rounded.
    Sniper: Very like the assassin with almost no armor etc so it makes him well rounded too.

    PS: IF ANYTHING IS OVER POWERED ITS THE GRAPPLES (Assault/Sniper) But then again its not so bad. Just dont get grappled which is very easy. If not change the power of those you can change the distance you fly away when hit.
  20. viruszero

    viruszero New Member

    Messages:
    6
    Likes Received:
    0
    While I generally play as a bot pushing tank I can't understand how people don't see at least a moderate issue with the support. The level 3 firebase alone is a horrid hammering against your armor, if its hacked all the worse, and the fact that they can be picked up and just redeployed whenever is irksome. The Heal/Hurt gun....oh how i hate you, You heal bots and turrets from impossible angles, around corners, from behind cover, through glass walls. You drain tanks assaults and snipers unless we charge like hell to get away, assuming you're not a support with any speed endorsement then you can follow the tank, you follow the assassin all the way through her smoke bomb jump and all the while negating any damage we may have done. Airstrike....airstrike....airstrike what a terrible bomb, you one shot tanks,gunners,assaults,and turrets without even batting an eye. Maybe alone a support is an annoyance but in this current regime where every team needs at least three to even stand a chance these abilities become crippling to anyone not playing support.

Share This Page