More types of Tactical Missiles?

Discussion in 'Planetary Annihilation General Discussion' started by mrtheplatipus, October 12, 2012.

  1. BulletMagnet

    BulletMagnet Post Master General

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    What on Earth are you talking about?

    No auto-firing MML stored ammo.
  2. elexis

    elexis Member

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    I am naive, every post I see in this thread I think "The ideas can't possibly get any worse".

    Then I read auto-tac-homing-missiles and died.
  3. igncom1

    igncom1 Post Master General

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    As a point of comparison I stated how tac missiles work in SupCom 2.
  4. BulletMagnet

    BulletMagnet Post Master General

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    Ahh yes. I had misread your post.

    You are correct, carry on.
  5. Causeless

    Causeless Member

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    When Tactical Missiles are primarily balanced around a player's capability to micromanage, then I'm pretty sure it's time to rethink it.
  6. baryon

    baryon Active Member

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    The UEF commander launches a tactical missile, which means it can be intercepted by TMD. The subs instead launch strategic missiles, which need a SMD to intercept them and i don´t want to have TMs that need SMDs to be countered.
  7. igncom1

    igncom1 Post Master General

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    I mean the Subs, firing TacMissiles and StraMissiles (When built).
  8. eukanuba

    eukanuba Well-Known Member

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    Using TMLs in Forged Alliance works very well. Assume you've got a bank of six launchers for the purpose of trying to snipe the enemy commander: select one TML, press Ctrl-Z to select all TMLs, then press Ctrl-1 to assign them a group number.

    Carry on playing as normal, wait for the silos to build a few missiles, then if you spot a high-value target in range, press 1 to select all the silos, press L for launch and then click the target.

    Technically it is micro, but it's a special unit with unique properties and it's very quick and easy to perform the actions described. Factor in trying to lead units with it and you've got a very powerful weapon that requires skill and planning to use effectively. I see no reason to have any significant changes compared to Forged Alliance.
  9. igncom1

    igncom1 Post Master General

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    I would say that the micro is really unnecessary, even the need to built the rockets is a little silly when compared to the mobile version.

    Why should you have to build them yourself when other units build them for free?

    And why should they require manual aiming when again other versions don't?

    It seems really silly that they should require so much work when their the same rocket as the mobile versions.
    SO unless the static tactical missiles is better then the mobile version, then why should you have to do these things? It just seems silly to me.
  10. nightnord

    nightnord New Member

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    I don't like the tactical missile thing, because in SC it was requiring manual launch and was too much special. Artillery as high-damage all-rounder, while being less powerful, had greater (taking price and building time in account) defensive and offensive capabilities.

    Having more variety of this things will make things even worse. Making it auto-launched will ruin your economy or would be overpowered. Reducing it's cost and power will just make this rockets some kind of slow artillery and, therefore, useless.

    And I also don't like talks "Manual launch was balancing work". If it was - it was bad balancing work. IMO, it's better to have no TLM at all than have them manual-launched.

    Manual-launch of anything with that scale is just insane. It would be a prize for those micro-guys and hell for everyone else, as everyone else would be required to use them to be successful. In other words: I highly doubt TLM usefulness in PA.
  11. igncom1

    igncom1 Post Master General

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    I would disagree that making them less powerful would reduce their effectiveness, even the multi missile launchers of SupCom2 are useful, requiring numbers to back up their weaker attack, and without the need to pay for each missile it really is not to difficult to achieve.
  12. eukanuba

    eukanuba Well-Known Member

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    You've hit the nail on the head. TMLs in Forged Alliance are MUCH more powerful than mobile missile launchers. The fixed TMLs do 6000 damage per missile, compared to 200-600 for the mobile missile launcher (differing fire cycles mean that all factions do 60dps, so one TML missile does the same damage as a mobile missile launcher can do in 100 seconds). It also has a huge range, the only thing that outranges it is T3 or higher fixed artillery.

    It's a massively powerful weapon and it needs drawbacks to stop it being overpowered. Manual launch, no tracking and the TMD hard-counter makes it a perfectly fair unit that can be used to great effect for surgical strikes.
  13. zordon

    zordon Member

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    Lets make everything the same just because some people are too lazy to click a couple of buttons. :roll:
  14. igncom1

    igncom1 Post Master General

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    Why should button pressing be necessary over the building doing itself?

    Why add that in?
  15. zordon

    zordon Member

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    Why take that out?
  16. igncom1

    igncom1 Post Master General

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    You win this round sir.

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