Monday Night Combat Title Update, DLC, and PAX Discussion

Discussion in 'Monday Night Combat 360 General Discussion' started by Ekanaut, August 30, 2010.

  1. RACIN N420N

    RACIN N420N New Member

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    Sorry if this has been covered, but do you have any idea on what the paid dlc's are gonna cost?
  2. Ekanaut

    Ekanaut Uber Alumni

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    We don't have any idea actually because the content is still being developed but we'll find a good balance.
  3. bdcjacko

    bdcjacko New Member

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    Do you need beta testers?

    Sorry if this has already been asked.
  4. Bast

    Bast New Member

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    This
  5. Ekanaut

    Ekanaut Uber Alumni

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    Beta Testers can only work if you have a Xbox Devkit and access to dev tools.
  6. Kappy

    Kappy New Member

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    so is there any way to get those dev tools because i really wanna be a beta tester for you guys too.
  7. Ekanaut

    Ekanaut Uber Alumni

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    Nope, not unless you're a developer as far as I know.
  8. mute

    mute New Member

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    The concern about cloak being removed while grappling to me is funny.. there are back&forth comments about this all through this thread... I thought I'd point out the obvious:

    When you are grappling someone, wether a Pro or Jackbot or whatever... the animation is still obvious and you are still visible.. it doesnt matter if you're cloaked or not, the enemy team can still light you up in seconds. The only place this makes a difference is when you are around turrets.

    Even before this update takes place, if you are grappling someone around turrents that can reach you and you haven't taken care of them first.. then guess what, you're not playing smart and will most likely die. This is why Assassins get laughed at alot, because the majority of them are 1 kill 1 death for this very reason. All this does is make you play smarter.

    Assassin isn't my primary player (a close 2nd), but I see no problem with this or a change in strategy at all. It just means its not the easy-to-use-for-noob-kills-as-soon-as-you-first-play-the-game character that it started out to be. Now the learning curve for the character will be on par with the rest of the Classes.

    The *real* nerfing of the Assassin is going to come from the fix for the speed glitch, which everyone, their grandpa, and their dog are using now, wether they'll admit it or not. These two updates = guess what, you can't play and win a game by yourself... teamplay is important. Assassins with the speed glitch, the active cloaking during attacks, and the ability to take the shields down with a Pro = Zerg Rush in SC.
  9. DelVega

    DelVega New Member

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    I'm not a noob. I never glitch in this game. (unless accidental) And I absolutely love the fact the Uber is doing a great job removing the "glitches."

    I play an extremely smart and team oriented assassin.

    But This update prevents me from "assassinating" a support healing a gunner next to his firebase.

    Thats not a "noob" tactic. Its one that helps the entire team. (being that stealth made it possible)

    I am one of the vast majority that are unhappy with that being in the update. (Specifically not being able to cloak after grapple is initiated.)

    Please do not use "noobs" as the representative example for the majority.

    Thank You
  10. southsidesox24

    southsidesox24 New Member

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    It is like the argument that does not die.

    Lets approach it from a different angle.

    In the Assassination animation, you have a stab at the very end of it. What sense in the world does it make that only one type of stab would not keep you uncloaked.

    The entire argument against the assassination re-cloak fix has been:

    Assassins are underpowered (which is completely an opinion, and obviously one the devs do not share)
    I should be able to kill people next to turrets and bots without being shot because...well, just because
    I don't like the process by which the developers are changing the game

    These are not arguments (well, not very convincing ones). And this re-cloak fix will not affect getting killed by other pros at all. If they weren't turning around to shoot you while you were assassinating before, I guarantee the same people will continue not to do this. On the other hand, people who turned around and blasted you before will continue to do so.
  11. DR0KZ

    DR0KZ New Member

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    I absolutely love playing Assassin but purely because of lag, jump/jet spam and grapple randomness i avoid her.
    The grapple recloaking change is a without a doubt a massive nerf to the already struggeling assassin but on the other hand it makes sense because getting stabbed without the assassin exposing herself or even in your own base is ridiculous, as much as i love todo it it's lame and cheap and it needs to be fixed.

    But the problem is actually not with the assassin it's the support being so powerfull that only another support can counter a good one. It's actually really weird that it's like this, imagine saying "Hey there's a tank, quickly get one of our own to stop him blowing the crap out of our base"
    On every map there are one or two ledges or corners where you can sit next to their firebase and basically be untouchable unless the other team comes up with some elaborate tactic, wich in 99% of the random games, isn't very likely.

    I guess the decreased time after a grapplefail will somewhat cushion the changes abit but i'm not seeing myself getting that 5k Assassination's ProTag anytime soon at least.

    Sucks though because playing Assassin is my favourite thing in this game but 99% of the time im much better off on Support.


    I'm just happy Uber is behind the wheel on this game, they seem to honestly care about their game. Wich just makes bearing with the imperfections and glitches much easier to stomach.
  12. kingdom

    kingdom New Member

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    Uber never intended the assassain to be able to cloak while grappling meaning the play style was never intended for the assassain. Also to avoid jump/jet spam u simply need to be sneaky and not allow the enemy to know you are there. This can be done by staying away, lining up the target, using rb lunge to them then grapple. If the lunge hits then you also can kill peolple with a face grapple.

    Supports that heal other stationary targets (deployed gunners) are easy for snipers, assaults, or supports to get, simply head shot stick a bomb to them, or airstrike them. The assassain was not meant to be able to kill a camping support by directly grappling them in sight of the turret.
    Get creative and if an assassain is not what you need to counter a strong player on the other team then don't use the assassain.
  13. zarakon

    zarakon Active Member

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    Works great if you're host.

    Otherwise, lunge loses its goddamn mind, and there's no telling what it will actually do. You're just as likely to end up going straight through the guy, so now you've got a shotgun in your back while you're grappling at the air looking the wrong way.
  14. SpcTorres

    SpcTorres New Member

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    I think that the assault is under-powered. That's why nobody hardly plays him online.
  15. DR0KZ

    DR0KZ New Member

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    Lunging usually ends up in me being grappled mid-lunge, or lunging towards someone's back then ending up in a front grapple.
    I'm not even sure if the lunge+grapple is intended in the first place, i find it hard to believe it is.

    Assault is played a whole lot, not sure where you are coming from with this but there is usually at least 2-3 assaults in my games.
  16. DelVega

    DelVega New Member

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    I'm truly amazed by the supporting argument for the cloak removal update.

    "cheap tactic? "prevents spawn camping?

    That's rediculous. What stops an assault from flying in and placing a mine at your spawn exit and waiting for you? Or a sniper putting freeze traps in front of all three exits?

    This update doesn't prevent spawn camping, it encourages it.

    The only people benefiting from the recloak update are spawn and firebase campers. For example, snipers on steel peel standind next to a turret "spawn killing" your team. Oh and that support with the firebase and the hacked turret he stole from your team. They love this update.

    Because now assassins are weak to these "cheap tactics."

    Every single class already had a very viable counter to assassins. All it took was a little skill and assassins were dead.

    I guess people rather not rely on skill and just camp turrets.

    Way to go!
  17. DR0KZ

    DR0KZ New Member

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    If you just upgraded a Rocket to lvl 3 for 1200 and some guy comes in stabs you in the neck and runs off unharmed something is not right. If you are in your base with towers next to you then that should give a defense, else what is the point of towers other then killing bots?

    I do think that blind could last abit longer(at least against a firebase) to help counter support dominance.

    And that's the problem with SteelPeel itself, the map is simply ridiculous like that.
  18. DeadStretch

    DeadStretch Post Master General

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    I came across something last night that made me realize two things. One that everyone is blowing the Assassin "fixes" out of proportion and two the Devs. were right They both tie into each other. Fyi the Devs said something of "Everyone hating on the patch and it's not out yet."

    Well last night I was a Tank escorting a Jackbot when I then noticed an Assassin. I went to chase her but she cloaked so I went back to the escort. Suddenly my Jackbot dropped. I will admit at first I was like "wtf?" it took a second for me to realize an Assassin grappled it. This Assassin happen to be cloaked while doing so. I aimed my Jetgun for the Jackbot's head area and there she appeared. I keep "burning" her but no damage was being taken. She finished the grapple and took off, alive.

    Same match I encountered a Gunner grappling a teammate Support so I layed into the Gunner with my Jetgun, again took no damage while grappling. My base by now was getting overran so I tried it from my end. I waited until my health was somewhat low and grappled. I came out of the grapple with the same health I went in with. Three times in one match.

    So why don't we take that into account and just wait for the patch to pass judgment.
  19. DelVega

    DelVega New Member

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    yea something is wrong with that.

    You either have traps, shotgun, ground slam, charge, or death blossom and you still allowed yourself to be killed by an assassin.

    "You" are the reason you died. Not the turret or the assassin. No need to update for this scenario.

    You ignored the humming sound and the outlne of the cloak and never defended yourself and yet your upset that you didn't get the kill?

    If a sniper headshot you from outside the turrets range woulld you suggest the sniper be nerfed? That's what a sniper does. And assassinations behind enemy lines is what assassns do. Snipers headshots from long distance don't endanger the sniper so why should the assassination get the assassin killed?

    Snipers and assassins have little health so snipers can safely kill you because range protects them and assassins are protected by their cloak/stealth up close. Why degrade the ability for the cloak to protect assassins? That's a double standard.

    The assassin has a cloak to bypass turrets. Just like "every class" has a counter for assassins. Why should assassns be penalized for utilizing their specialty?
  20. TouchFuzzy

    TouchFuzzy New Member

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    *yawn*

    This really is the pointless debate that never ends. Not sure what everyone hopes to achieve here, you're not likely to convince Uber to change it before the patch releases, much less each other. Just play it post-patch and see if it's as bad as you think, THEN talk about it.

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