MODS ! the general howto and who's who thread about mods (69564 update)

Discussion in 'Mod Discussions' started by tatsujb, February 28, 2014.

  1. stormingkiwi

    stormingkiwi Post Master General

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    I don't know...

    See, I'm one of those people who immediately googles the hotkeys for whatever game I'm playing. I actually tried to map hotbuild bindings to the uber keybindings immediately, but it just doesn't work.


    Plus we do get a lot of new players asking about keybinding stuff, and then they get referred to hotbuild2 immediately.

    So...?
  2. Taxman66

    Taxman66 Well-Known Member

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    I don't find the hotbuilds useful at all. The whole point of shortening the time it takes to build is really a non-issue with me.
  3. tatsujb

    tatsujb Post Master General

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    Last edited: February 28, 2014
  4. Hamstie

    Hamstie New Member

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    I have to agree with tatsubj on this one. The current icons of PA feel very clutterd and its hard to find specific units. With the PA icons i feel its quite hard to find my engineers, or a specific factory or unit. Compare that to FAF where one can find his/her units at the blink of an eye. IMO the supcom icons are objectively better.

    Any news on when the mod is coming to PAMM? ^^
    tatsujb likes this.
  5. tatsujb

    tatsujb Post Master General

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    uhm, it is on PAMM and if the version that's up there is not functional for you try the one on this page
    Last edited: February 28, 2014
  6. trialq

    trialq Post Master General

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    Infinite build is fine but I have issue with an immediate build item getting added to the infinite queue. So 95% of the time I use batchsize. Also saves having to move the mouse all the way to the right just to hit the infinite button, painful stuff ;)
  7. Quitch

    Quitch Post Master General

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    I find Transparent Strategic Icons a big improvement in allowing you to pick out the important stuff

    https://forums.uberent.com/threads/rel-transparent-strategic-icons-v3-1.55376/
  8. stormingkiwi

    stormingkiwi Post Master General

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    Wow. Really?

    Go into settings.

    Bind the toggle build mode command to a key you are comfortable with.

    I've bound it to the tilde key. Never click on it ever.


    If you wait for the unit to build,

    Go to the factory, ctrl click to add it to front of queue, turn infinite build off until it has started building, and turn it on afterwards.

    Either I use crazy ratios, or that works perfectly.
  9. tatsujb

    tatsujb Post Master General

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  10. tatsujb

    tatsujb Post Master General

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    updated for 62110
  11. tatsujb

    tatsujb Post Master General

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    Updated for Ver.62165 of PA !
  12. tatsujb

    tatsujb Post Master General

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    Updated for Ver.62168. For the good of all I decided Hotbuild should finally be part of this ModPack.
  13. vackillers

    vackillers Well-Known Member

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    nice work man.... is the sandbox you just added just the sandbox? or is the whole econ multiplier added back?
  14. tatsujb

    tatsujb Post Master General

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    no it' something else. it does give the AI a multiplier but here's mainly what it does :
    r5.jpg
    mostly useful to us modders who need to test a change in files quickly and especially so when "f5" doesn't cut it.

    but if you want an AI that doesn't bother you this is the mod.

    If you want to change the system's settings go to C:\Users\***you***\AppData\Local\Uber Entertainment\Planetary Annihilation\mods\instant_sandbox\ui\mods\instant_sandbox and open default.js

    you can change things (including the multiplier) for example I have :
    Code:
        system: {
          "name": "PLAYTEST",
          "planets": [
            {
              "name": "PLAYTEST",
              "mass": 10000,
              "position_x": 53567.4,
              "position_y": 8786.55,
              "velocity_x": -15.5348,
              "velocity_y": 94.7081,
              "planet": {
                 "seed": 78462,
                 "radius": 400,
                 "heightRange": 50,
                 "waterHeight": 50,
                 "temperature": 50,
                 "metalDensity": 50,
                 "metalClusters": 50,
                 "biomeScale": 50,
                 "biome": "earth"
    a bit less rookie-friendly but really accessible if you shed yourself a bit from the fear of mods. really worth it.
    Last edited: March 3, 2014
  15. wondible

    wondible Post Master General

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  16. vackillers

    vackillers Well-Known Member

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    I think for now, yeah it should... but taken off of course soon as the Econ returns. Absolutely superb job on this, seriously...
  17. tatsujb

    tatsujb Post Master General

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    Updated for 62225 !
  18. tatsujb

    tatsujb Post Master General

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    Last edited: March 4, 2014
  19. cptconundrum

    cptconundrum Post Master General

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    Please link to the forum threads instead of the zip files. People might want to read more about them before downloading.
    Quitch and tatsujb like this.
  20. tatsujb

    tatsujb Post Master General

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