Modding documentation?

Discussion in 'Mod Support' started by Greendolph, August 19, 2015.

  1. brandonpotter

    brandonpotter Well-Known Member

    Messages:
    966
    Likes Received:
    389
    THIS!^

    Reference files would be awesome! A Modders kit!
    tristanlorius likes this.
  2. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    I know, just afraid we'd go over five quickly.
  3. dom314

    dom314 Post Master General

    Messages:
    896
    Likes Received:
    1,196
    5? Oh, five collaborators? Hmm I see.
  4. exterminans

    exterminans Post Master General

    Messages:
    1,881
    Likes Received:
    986
    Try https://about.gitlab.com/gitlab-com/
    Github.com would probably to be preferred as it gives you more options, but also comes at a charge if you want to keep it private. (Unlike bitbucket who charge you if you try to publish...)

    Moving from one git repository to another is as easy as it gets, nothing gets lost. Just 'git clone' -> 'git add upstream' -> 'git push' -> Done.
    Last edited: August 19, 2015
  5. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Missed one: didn't realize orbital_structure was a new build bar tab.
  6. tristanlorius

    tristanlorius New Member

    Messages:
    28
    Likes Received:
    10
    Could you give us modellers the source files to mess around with? and maybe the texture workflow, I'm sure those "Imperial Legion" fellows would appreciate such things!
    killerkiwijuice likes this.
  7. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    I was busy with a crystal biome but got stuck indeed. Got the .fbx working in game but the material lacked its connection with the texture and I have no clue how to do that. When that works I can overide original CSG's. Next step would be to make it an addition to the brush list and not overide anything.
    aevs likes this.
  8. exterminans

    exterminans Post Master General

    Messages:
    1,881
    Likes Received:
    986
    Welcome to the club. So far, everyone got stuck on that step and none of the Uber folks ( @bgolus @jables ) was willing to provide any help yet.
    aevs likes this.
  9. bgolus

    bgolus Uber Alumni

    Messages:
    1,481
    Likes Received:
    2,299
    I actually don't know. I don't deal with terrain CSG so I don't really know the requirements.
  10. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    yes... that would be nice.
    tristanlorius likes this.
  11. exterminans

    exterminans Post Master General

    Messages:
    1,881
    Likes Received:
    986
    Could you kindly pass it on to the person responsible then? Someone in that company has to know how the .fbx files need to be structured - or could just provide a single file as a reference.
  12. Engineer1234

    Engineer1234 Well-Known Member

    Messages:
    325
    Likes Received:
    291
    @bgolus do you guys edit your textures in Photoshop ? if so what effects do you use ?
    I made a new unit but I wasn't able to replicate the texture "look" of Uber's textures.
    See it's a bit flat and dull.

    [​IMG]
  13. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    Well I know they use inner glow to get the edge glow effect, but I'm not sure if anything else is used.

    For the alpha layer you need to use effects, I forget which ones right now since I'm on mobile.
  14. bgolus

    bgolus Uber Alumni

    Messages:
    1,481
    Likes Received:
    2,299
    The textures we use have a faded edge, like KillerKiwiJuice mentioned, as well as we have a small amount of baked in AO in the diffuse texture. Ends up giving it some grime in the corners and a little noise across the surface.
    stuart98 and tristanlorius like this.
  15. Engineer1234

    Engineer1234 Well-Known Member

    Messages:
    325
    Likes Received:
    291
    Could you please share a screenshot of exactly how you've got those effects configured ?
    I really want to replicate the look but I can't seem to get it right.
    stuart98, tristanlorius and ace63 like this.

Share This Page