Modders Forum Guidelines and Expectations

Discussion in 'Mod Discussions' started by garat, June 9, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    This is fairly new ground for these forums, so basically:

    * Stay on topic. This is for modders and modding. If you want someone to make a mod for you, please PM them, don't post new threads about.
    * Have fun, stay nice, be welcoming.
    * If you're new, please read any intro guides or other things people have written. Nothing annoys hobbyists, myself included, like someone who comes in and can't be bothered to do a little learning on their own first. So don't be "that person".

    That's all! Have fun, and we look forward to this being a very active sub!
  2. infinitycanvas

    infinitycanvas Well-Known Member

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    Maybe create a sticky thread for mod suggestions to help cut out the spam of people ignoring the rules and making threads anyway but also from them spamming modders who don't really care about some random's idea.

    Edit: Perhaps I'll do so myself, actually, and curate it.
  3. garat

    garat Cat Herder Uber Alumni

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    That's an excellent idea. ;-)
  4. kvalheim

    kvalheim Post Master General

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    I have a couple vague ideas, but I can't really go into PA and see how the gameplay is like and how I'd edit it since I'm tightly controlling my funds and my laptop would need the game to be optimised.
  5. Raevn

    Raevn Moderator Alumni

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    I suggest tags on threads:

    [REL] - Released Mod
    [WIP] - Work in Progress Mod
    [REFERENCE] - Information
    [DEV] - Queries, mod help, etc.
  6. KNight

    KNight Post Master General

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    I suggest sub forums akin to what was available over on the GPG forums, even with active moderation this place will still get messy over time if everything just gets dumped here...

    I also second on the Tag system, it really helped on the GPG Forums.

    Mike
  7. garat

    garat Cat Herder Uber Alumni

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    Let's start with the tagging, and we can start the descent into forum fragmentation once we have a sense of how to break it up. ;)
  8. Raevn

    Raevn Moderator Alumni

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    There are a few bug reports coming in related to crashes etc. as a direct result of modding, it may be worth updating the "How to post a bug" thread in the Alpha forum to indicate it's too early for these (unless you want these to be recorded, but I imagine that would open a massive can of worms).

    I've been setting them as "Feature incomplete" for now.
  9. LegionDarrath

    LegionDarrath Member

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  10. KNight

    KNight Post Master General

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    I don't saee why we need to wait, the sections that would be needed are, in my mind at least, very clear and based upon the different disciplines of modding as well as by 'Modder' or 'player' use, you know where to find me if you want a detailed explanation! ;p

    Mike
  11. fellowplanet

    fellowplanet New Member

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    Please always write to each modding project the build version you have used, because lots of changes could be done in the future!
  12. Gorbles

    Gorbles Post Master General

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    I'm amazed at the activity already! Here's to a great game and modding potential!
  13. wondible

    wondible Post Master General

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    So far I've been making separate REL and WIP threads. It occurred to me I could simply rename the thread as well. Which is preferred?
    stormingkiwi likes this.
  14. Raevn

    Raevn Moderator Alumni

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    Rename is preferred; it keeps all the info about a mod together.
    stormingkiwi, lokiCML and Quitch like this.
  15. stormingkiwi

    stormingkiwi Post Master General

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    Rename. It is work In progress but playable. Then you officially release it and change the status.

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