Mod ideas

Discussion in 'Mod Discussions' started by trialq, January 28, 2014.

  1. daTomas

    daTomas Member

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    It worked great! :)

    Thank you a lot!
  2. commanderrage77

    commanderrage77 Member

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    what about a mod that adds units and towers from games like SC, SC2, halo wars and air mech arena
  3. igncom1

    igncom1 Post Master General

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    Hi there Id love a mod tat would help capture the iconic satellite the Russian Sputnik in it's full glory with a model to use in place of the orbital fighters.

    [​IMG]

    Can anybody help me achieve that?
  4. wondible

    wondible Post Master General

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    Save Played System

    Remy561 likes this.
  5. Remy561

    Remy561 Post Master General

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  6. Remy561

    Remy561 Post Master General

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    I'd say keep the portal the same but add different coloured lights to the sides of the teleporter.
  7. wondible

    wondible Post Master General

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    Replay Clock

  8. wondible

    wondible Post Master General

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    In-Game Version

  9. Brokenshakles

    Brokenshakles Active Member

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    I'm thinking about doing a Tiberium style resource mod for PA. Instead of Mass Extractors, you would have the self-replicating crystal. Refineries would replace mexes. Engineers would do the gathering. The implementation would be relatively simple, it would be a building that builds copies of itself nearby, with a number of growth stages. Each larger stage of growth would accelerate growth more, and yield more at the refinery.
  10. igncom1

    igncom1 Post Master General

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    So like big reclaiming buildings to adsorb nearby crystals?

    I can dig it.
  11. Brokenshakles

    Brokenshakles Active Member

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    What? Please restate the question.
  12. tatsujb

    tatsujb Post Master General

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    how did THIS idea get forgotten??
    Pendaelose, cola_colin and stuart98 like this.
  13. stuart98

    stuart98 Post Master General

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  14. Fr33Lancer

    Fr33Lancer Well-Known Member

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    1. Well, changing the glowing effect of a teleporter (pa\units\land\teleporter) with a static RGB value is quite easy.
    2. But having a variable defined value seems complicated (at least for me :p), as I noticed when trying to venture in making my colored mods configurable.
    3. And you have to integrate the logic on top of that.
    I know how to do 1 :p
    Who knows how to do 2 and 3 ? :oops:
    Pendaelose and tatsujb like this.
  15. stuart98

    stuart98 Post Master General

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  16. trialq

    trialq Post Master General

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    Mega-boxing
    100+ player comm-boxing, with various things disabled so normal servers don't cry. Possibilities:
    • No movable units allowed, pure comm-boxing. Maps would have to be reasonably close-quarters as commanders are so slow
    • A (very) small unit cap (players can build x units each), that grows as commanders get destroyed. The game ramps up from comm-boxing 'heats' to a normal epic game
    • A per army unit cap, that grows whenever you take out an enemy. Promotes speedy play to get a higher cap to steamroll, which is probably good with so many players
  17. stuart98

    stuart98 Post Master General

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  18. Fr33Lancer

    Fr33Lancer Well-Known Member

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    At current rate, that would be called "color mod" spamming :D
    I can have a look thought, should not be hard ;)
    tatsujb likes this.
  19. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Distinguish one time prioritized queue from standard one

    Also, if anyone knows how to remove the +1 that was added to reflect what the factory is currently building, that would be great. It is confusing as hell when you want to put patterns / ratio to your factories.
    Tried looking into live_game_build_bar.js, but this is cryptic for me
  20. Zaflis

    Zaflis New Member

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    Requesting performance mod for Galactic war's galactic map screen. Currently it uses 100% of 1 CPU core for some reason. I have already tried all menu/UI performance mods that exist.

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