mini PA engine for fans

Discussion in 'Backers Lounge (Read-only)' started by ozonexo3, January 23, 2013.

  1. terrormortis

    terrormortis Member

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    I love the way how you can switch planets by just hovering your mouse over it and zooming in! Hope they do it the same way in PA :)
  2. FlandersNed

    FlandersNed Member

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    This keeps getting better and better.
  3. acey195

    acey195 Member

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    Neat! :D

    a question: how do you check if the dots should be visible? (not hidden by the planet)
    I mean code literally :p.

    I have tried a thing like that in the past, but it was kind of unstable.

    Also, tried my shader yet :p? (DX9 version)
  4. ozonexo3

    ozonexo3 Active Member

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    its rly simple:
    Code:
    if(Vector3.Distance(Camera.main.transform.position,parent.position) >1.5f 
    && 
    Vector3.Angle(Camera.main.transform.forward, parent.up)<90){
  5. supremevoid

    supremevoid Member

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    I agree to this statemant.Pls do something about this ozonexo3 .
  6. felipec

    felipec Active Member

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    Wow!!! Very very nice.. congratulations my friend.. if you need any help on this I will be happy to (never used unity before, but still..). This will be good as proof of concept on how managing multiple planets could be done..

    What if, for the strategic zoom, when the unit/building is behind the planet you display them using grey color and a bit more transparent? With this we will be able to spot all units on the planet surface without problems.
  7. ozolus

    ozolus New Member

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    I LOVE THIS. It's fan-made productions like this, pre-game launch, that keep people excited. You are a gentleman and a scholar.

    /hat
  8. doud

    doud Well-Known Member

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    Definitly getting awesome again & again :shock:
    and it makes me more and more dying to watch all PA stuff running in real time :D
  9. syox

    syox Member

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    Can you try out the zoom in and out similar to SubCom. Just create a line based on the current museovered planets center point and the coordinates the mousepointer is pointing at the surface. Then the more you zoom in the more the view should be mith the point on planetsurface in the middle of screen and looking towards planet center.
  10. ozonexo3

    ozonexo3 Active Member

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    dont worry, i will do this for sure.

    But for now update with asteroids.

    - asteroids and physics for them
    - new shader on planets
    - camera is now always horizontal-oriented
    - idea of planet/camera control icons

    http://ozonex.pl/planetaryannihilation/
  11. doud

    doud Well-Known Member

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    holly **** you're a ******* skilled programmer/designer :eek:

    Could it be you have in mind to make the kickstarter video in real time ? :lol:

    Can't wait to watch the asteroid making the planet exploding when colliding.

    And hopefully one or 2 Air bombers flying around the planet in a circular way :)

    Thanks for this very good entertainement.
  12. supremevoid

    supremevoid Member

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    That would be cool yes :lol:
  13. ozonexo3

    ozonexo3 Active Member

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    I dont have more models for units, so if anybody have some, or want to do, you can send me and i will put it in "game" in the next update.

    Also im planing to make bigger planet with more textures and mesh detail. And correct camera, to rotate when zooming in. Now im want to test how work translation from strategic/planetary map to "surface" gameplay and units control.

    And im also waiting for answer from uber: Do you guys have already prototype off controls, zoom, minimaps, anything from that kind off stuf? This will help me in making this prototype. But its ok if you dont want to tell this, this is your work, and I'm just a nosy fan :)
  14. Hydrofoil

    Hydrofoil Member

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    Man i wish this didnt kill my laptop ha ha xD.

    But in a couple of days things seem to have gone from simple mini game thing to something altogether awesome one its own! Well doe and i look forward to checking out the new version when i get back on my computer lol.
  15. supremevoid

    supremevoid Member

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    So we can make models in .dds and send it to you with a PM?
  16. thedbp

    thedbp Member

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    SPRGHUHHHGGHRHRHHFFFFFF
    [​IMG]
  17. ozonexo3

    ozonexo3 Active Member

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    dds is a texture format, models are usualy in fbx. You dont need to make textures, i will make them.
  18. supremevoid

    supremevoid Member

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    Ok

    But i cant do this. I´m not a designer or anything like that. sry ;)


    Edit1:Maybe a bug or not but the (game) starts automaticly without pressing "space".

    Edit2: Maybe you can get some models from here ( http://thefree3dmodels.com/ )
    with the creators permission of course.
  19. ozonexo3

    ozonexo3 Active Member

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    [​IMG]

    This and more cool stuff soon... :twisted:
  20. thedbp

    thedbp Member

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    [​IMG]

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