A few other amazingly helpful things would be: Documentation on the data formatting of .pas files; it would be really good for people new to the editor to be able to quickly find information on what each component of each data array actually does/refers to. More complete implementation of CSG manipulation tools in the system editor: some CSG don't rotate, others don't stretch, the height controls don't seem to do anything, and so on. Although I can edit the .pas files to make these things happen, being able to set precise rotation, skew, and stretch values (about each axis) for CSG in the editor (perhaps in a helpful dialog box) would save me a ton of time. And grief. A clean-up of the metal placement interface, and making it a bit more reliable: currently hand-placed metal brushes will often appear at right angles to the ground, or upside down. Also, metal in deep water (placed by the terrain generator) can't be manually deleted - you have to drop CSG on top of it to get rid of it. Multiple planes of symmetry for planets, and a few bugfix passes on metal symmetry (not all symmetrical metal places correctly). Custom symmetry planes would be SUPER SWEET, but just 2-, 3-, 4-, and 8-fold symmetry settings would be a lovely addition. The option to turn 'symmetry mode' off when placing landing zones, metal, and CSG. Not least so that you can get stuff placed a bit more accurately at the equator. Being able to set flags on CSG in the editor, so that a flagged CSG will have the variable '"isflagged": true'. This would allow CSG to be earmarked in the editor for fine-tuning in the .pas file. I would find this super helpful. Map/system info data arrays in the .pas files (and in the game) so that the name(s) of the mapmaker(s), recommended player count, and some fluff/description could stay attached to the maps. I know some of this is repeating Emeraldis's post, but I wanted to emphasise that these problems are still here, and they don't just bother Emeraldis. Also, I know I've not made specific references to the database files PA uses to store its systems in 'native' format, so what I say for the .pas could just as well apply to them. I just find it much easier to tweak stuff via the .pas file, is all.