Max Said "Let there be BEAT-SYNC!" and then there was Beat-sync... and all was good. Walls flash, Enemys Pulse to the beat. Also added 4 weapon variations, The second weapon is a mortar styled bomb (still needs boom code) and has a projectile tracking reticle that predicts the projectile landing point realtime. The tank transforms into a wipeout styled hovercraft (The barrel disappears, animation is still WIP), It increases movement speed and handling at a sacrifice of firepower and shields. (shield turning on/off is also WIP at this point)
Holy Crap there's a map of the city i made.... it's .. HUGE!!! ... Aprox 30km square of city to explore (It still needs some texturing) Another awesomely LOW Resolution video.. ( I really need a dev pc, using a low end laptop to develop unreal engine based games is a bit of a futile process)
A texture here n there helps the situation a lot.. Also improved the layout, Much nicer to cruise around at full speed now.