Ludem Dare

Discussion in 'Unrelated Discussion' started by maxpowerz, April 18, 2016.

  1. maxpowerz

    maxpowerz Post Master General

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    Max Said "Let there be BEAT-SYNC!" and then there was Beat-sync... and all was good.

    Walls flash, Enemys Pulse to the beat.

    Also added 4 weapon variations,
    The second weapon is a mortar styled bomb (still needs boom code) and has a projectile tracking reticle that predicts the projectile landing point realtime.

    The tank transforms into a wipeout styled hovercraft (The barrel disappears, animation is still WIP),
    It increases movement speed and handling at a sacrifice of firepower and shields. (shield turning on/off is also WIP at this point)
  2. maxpowerz

    maxpowerz Post Master General

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    kvalheim likes this.
  3. maxpowerz

    maxpowerz Post Master General

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    Holy Crap there's a map of the city i made.... it's .. HUGE!!! ... Aprox 30km square of city to explore
    (It still needs some texturing)
    [​IMG]

    [​IMG]

    Another awesomely LOW Resolution video..
    ( I really need a dev pc, using a low end laptop to develop unreal engine based games is a bit of a futile process)
    Last edited: May 23, 2016
    tunsel11, cdrkf and DeathByDenim like this.
  4. maxpowerz

    maxpowerz Post Master General

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    A texture here n there helps the situation a lot.. :)
    [​IMG]

    Also improved the layout, Much nicer to cruise around at full speed now.
    [​IMG]
    Last edited: May 26, 2016
    cola_colin, Nicb1 and DeathByDenim like this.

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