Live Stream Index 2.0 Updated 03/21/2014

Discussion in 'Planetary Annihilation General Discussion' started by KNight, October 29, 2013.

  1. KNight

    KNight Post Master General

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    Alright, so I've gone through all the Live Streams(again) and updated everything, I'm doing a slightly different format this time around, I found that to be honest having a time code link for every user question just wasn't reliable enough to work consistently so I've changed it up, like with the regular features I have a time code link for the start of each Q&A period and just listed out the time codes so if there is a particular question you want to check out you just have to scrub it to the right time or you can just watch the entire section if you want.

    This Post is going to be a Table of Contents and each Live Stream will have it's own Post that I'll link to from here.

    Table of Contents

    November 30th 2012 Live Stream
    Feature: Planetary Generation User Interface and Planetary Generation
    Question and Answer Period - 13 Questions
    Feature: Introducing Elijah Emmerson, Flowfield Expert
    Question and Answer Period - Questions
    January 10th 2013 Live Stream
    Feature: New SMNC User Created Content
    Feature: Logitech Gaming Giveaway
    Feature: The new Backer Forum With John Mavor and Marc
    Feature: Desert Biome Art Concepts
    Feature: Introduing Mike 'Sorian' Roberts and talking about AI
    Question and Answer Period(AI Focus) - 37 Questions
    Feburary 1st 2013 Live Stream
    Feature: Introducing Howard
    Feature: Howard's Corner
    Feature: Sharing Music Samples/Mock-Ups - 4 Tracks
    Question and Answer Period - 15 Questions
    Feburary 8th 2013 Live Stream
    Feature: Unleashing the Delta Commander
    Question and Answer Period - 24 Questions
    Feature: Introducing Kevin Francis
    Feature: Introducing the Virtual Texture System
    Question and Answer Period - 18 Questions
    March 8th 2013 Live Stream
    Feature: Outland Games Trailer
    Feature: Outland Games Development process
    Question and Answer Period(Outland) - 11 Questions
    Feature: Outland Games Competition
    Feature: Name of the Engine
    Feature: Unit White box concepts
    Question and Answer Period - 16 Questions
    Feature: The Bacon Explosion
    March 22nd 2013 Live Stream
    Feature: Planet Rendering Tech Demo
    Feature: PA's Lighting Engine
    Question and Answer Period - 11 Questions
    Feature: Pathfinding and navigation
    Question and Answer Period - 19 Questions
    April 19th 2013 Live Stream
    Feature: In-game Demo
    Feature: Introduing the Replay system.
    Question and Answer Period - 10 Questions
    Feature: Alpha Timing
    May 3rd 2013 Live Stream
    Feature: Introdution, naming and shout outs
    Feature: In-game Combat demo
    Question and Answer Period - 44 Questions
    May 17th 2013 Live Stream
    Feature: Shout outs
    Feature: Reviewing the Development process so far
    Feature: Alpha, Beta and Release timeline Annoucement and more
    Feature: Reddit Q&A and Gameplay update
    Question and Answer Period - 7 Questions
    Feature: Showing off the Chrono Cam
    Question and Answer Period - 3 Questions
    June 28th 2013 Live Stream
    Feature: Planetary Annihilation Alpha Now Available, Uber Looking for staff, Google Hang Out.
    Feature: Preview of new upcoming features for Alpha and Gameplay
    Question and Answer Period - 26 Questions
    July 30th 2013 Live Stream
    Feature: Thanking the Backers
    Feature: Hiring update
    Feature: Talking about the Patch Schedule
    Feature: Alpha Price Drop
    Feature: Introducing Ryan Gaffney and showing off the System Editor and Orbital Programming
    Question and Answer Period - 26 Questions
    August 14th 2013 Live Stream
    Feature: Introducing Tim Cox and showcasing the Metal Planet
    Feature: PAX News
    Feature: Introducing Brandon Orden and showcasing the Lava Planet Biome
    Feature: Talking Decals
    Feature: New Forums
    Question and Answer Period - 9 Questions
    September 13th 2013 Live Stream
    Feature: Beta Release Date
    Feature: Introducing Brad Nicholson, our new Community Manager
    Feature: Talking about the features of the upcoming Beta
    Question and Answer Period - 5 Questions
    September 27th 2013 Live Stream
    Feature: Beta is out! Talking about and playing the Beta
    Question and Answer Period - 9 Questions
    Feature Beta Trailer
    October 11th 2013 Live Stream
    Feature: Talking about HDR
    Feature: 3v3 Uber Match
    Feature: Introducing the Raptor Commander
    Question and Answer Period - 35 Questions
    November 27th 2013 Live Stream
    Feature: Fall Promotional Video with Jon and Brad
    Feature: New Celestial Camera with Jon, Brad and Ryan Gaffney
    Question and Answer Period #1 - 7 Questions
    Feature: Live 10 Player Game with more Q&A - 32 Questions
    Feature: Fancy Camera Work
    January 17th 2014 Live Stream
    Feature: Introducing the New Planetary Annihilation Multi-Platform Launcher
    Feature:Showing off the Prototype Steam Controller and Gigabtye's Steam Machine.
    Feature: Playing a the game and Talking about it!
    Question and Answer Period - 21 Questions
    Feature: Wrap up and finishing the Game
    February 27th 2014 Live Stream
    Feature: Welcome to Gamma with Jon and Brad
    Feature: Planetary Annihilation Retrospective
    Feature: What's in store for Gamma
    Feature: Showing off the new Commanders with Brad and Steve
    Question and Answer Period - 19 Questions
    Feature: In-game UI Improvements with Jon and Brad
    Last edited: March 22, 2014
  2. KNight

    KNight Post Master General

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    November 30th 2012 Live Stream

    Feature: Planetary Generation User Interface and Planetary Generation with William Johnson and Jon Mavor

    Question and Answer Period
    (12:36) Could I put that[Planet Generator] on my Computer Today?
    (12:52) Why do the planets seem to have a stripe?
    (14:05) What is the current size limit for the size of a System?
    (14:26) Will Planetary Orbits be able to collide?
    (14:44) Will Planets in-game orbit each other as well?
    (14:56) Will there be different weather effects for different Biomes?
    (15:11) Is Gravity a Factor that is used?
    (15:17) will Texture Blending be implemented to make the planets look more natural?
    (15:44) Should I pre-order the 90 Euro Package?
    (15:52) When are we planning to release the Game?
    (15:57) Can we have Cube Worlds?
    (16:14) Can planets be generated using a 'Random Button'?
    (16:20) Can there be Complex Orbitals?

    Feature: Introducing Elijah Emmerson, Flowfield Expert
    Last edited: October 29, 2013
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  3. KNight

    KNight Post Master General

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    January 10th 2013 Live Stream

    Feature: New SMNC User Created Content with Eka and Ben.

    Feature: Logitech Gaming Giveaway With John Mavor and Marc

    Feature: The new Backer Forum With John Mavor and Marc

    Feature: Desert Biome Art Concepts with Jon Mavor and Steve

    Feature: Introduing Mike 'Sorian' Roberts and talking about AI

    Question and Answer Period(AI Focus)
    (32:35) Do you need to train each individual unit or just unit types?
    (33:03) How do Bombers compare to Tanks in terms of the Neural Network?
    (33:36) What about Building AI for Overkill Control?
    (34:13) Will the AI not be retarded?
    (35:10) Will we be able to use crawling bombs?
    (35:34) I really hope the AI doesn't prematurely use actions to counteract the actions of a player without vision.
    (36:24) Will the AI learn during Alpha/Beta?
    (36:40) How do you limit the AI for different difficulties?
    (37:29) How do you Train tactically Complex units like the Commander?
    (37:52) Can you give Temporary sector control to AI?
    (38:41) Can you remove hills and build a base on Level Ground and can the AI do that?
    (39:48) Will you be able to Communicate with AI allies?
    (40:28) Will the AI become more Aggressive or more Relaxed after events that happen on a planet?
    (40:52) Will the Environment be destructible?
    (41:11) Will you be able to harvest gas clouds as a resource as a part of the Galactic War?
    (41:51) Will you delve into Esports aspects of many RTS games?
    (42:50) Will the AI be able to relearn after each patch?
    (43:09) What is the biggest weapon that you can use short of a planetoid?
    (43:21) Can an AI ambush a unit?
    (43:35) Can an AI have a Professional Difficulty?
    (43:58) Can you use the AI in a private match to practice against?
    (44:27) Can the AI learn to exploit your weaknesses over the course fo a few games?
    (45:06) Can you give options to concentrate fire as opposed to spreading it out?
    (45:46) Will the AI's learning be limited to every computer or uploaded to servers?
    (46:16) Will AI on it's own form alliances during a match?
    (46:48) Can you have a medic AI to heal on the battlefield?
    (46:58) How will the server work GUI-wise?
    (48:39) With present Build Orders it can get boring over time, how much variety of build orders will the AI have before scouting a player?
    (50:03) Can we have AFK AI?
    (51:02) Can you host multiple games from one Dedicated Server?
    (51:31) Can you rebuild a Planet or repair sections of it?
    (52:10) Will the AI be able to take full advantage of Community made units?
    (52:34) Will you be able to save/load multiplayer games?
    (52:46) Can the Lobby make clients depart a game and join another?
    (52:52) If there are Factions like in SupCom how will the AI react to different factions?
    (53:45) How will the AI react to a players?
    (54:57) How do you feel about having Orbital platforms that you can build on?
    Last edited: October 29, 2013
  4. KNight

    KNight Post Master General

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    Feburary 1st 2013 Live Stream

    Feature: Introducing Howard

    Feature: Howard's Corner

    Feature: Sharing Music Samples/Mock-Ups
    - Track 1
    - Track 2
    - Track 3
    - Track 4

    Question and Answer Period
    (32:34) Will you put any of these tracks onto a service like sound cloud?
    (33:25) Will you Live Stream when doing the Orchestra Recording?
    (34:35) Will the sound change depending on what's happening in the game?
    (35:39) Would you add more Jazz-y style Music?
    (36:55) Is the soundtrack going to have a full 'proper' release?
    (37:45) Any sounds for zooming in or out?
    (39:11) How easy will it be add in custom sounds and/or Music?
    (40:12) Is there going to be opera style music?
    (41:00) Will you support 128 sound channels?
    (41:51) Is it going to be 5.1 Audio?
    (42:53) How many Dubstep will be in there?
    (43:02) Have you guys thought about specific music for specific characters?
    (43:28) What about unit sounds?
    (45:08) Are you going to have any alien-like synth music?
    (45:43) Will the music change when the Environment changes?
    Last edited: October 29, 2013
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  5. KNight

    KNight Post Master General

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    Feburary 8th 2013 Live Stream

    Feature: Unleashing the Delta Commander

    Question and Answer Period
    (17:45) Why only one head?
    (18:14) When is the Alpha?
    (18:27) Will you go to GamesCom?
    (18:54) What is the Purpose of the Shoulder flaps on the Delta Commander?
    (19:34) Why is this game so Sexy?
    (19:51) IS there enough time to admire his Commander or will it never be seen ingame?
    (20:03) Will you give us some prototypes?
    (20:12) Are the Weapons going to be Ballistic or lasers?
    (20:29) Is there going to be a Commander with Tank Treads?
    (21:00) What will the Minimum System Requirements be?
    (22:17) What is the difference between Commanders just visual or functional?
    (22:49) Can I build my own Commander?
    (23:29) Will you release a Map-Maker?
    (23:54) Will there be a built-in Mod Manager?
    (23:56) How many Game Modes are there?
    (24:01) Will there be Environmental effects that affect gameplay?
    (24:14) Will 1V1 Ranked be using Trueskill?
    (24:20) What is coolest commander ability the team has developed?
    (24:34) Will mods be easy to distribute?
    (24:37) What about snow and Ice?
    (24:42) Will there be a Sandbox mode?
    (24:46) Will there be Quadruped Commanders?
    (24:54) If the Commander is damaged will parts fall of?
    (25:02) Will Mods be LUA?

    Feature: Introducing Kevin Francis

    Feature: Introducing the Virtual Texture System with Jon Mavor and Kevin Francis

    Question and Answer Period
    (31:43) Permanent scorch marks? Awesome!
    (32:06) I love seeing how a game becomes a game.
    (33:53) Would a planet being blown up in one place rupture up lava?
    (34:06) I just read the John Ringo Book, are we going to be able to hollow out an asteroid and make it into a battlestation?
    (34:29) Will there be random disasters?
    (34:59) Will you turn a PA Commander into an SMNC Pro?
    (35:18) Will there be weather effects?
    (35:40) Will the destruction of actually units stay on the surface until destroyed or reclaimed?
    (36:08) Will there be sand trails that stay where they are?
    (36:27) Will Wreckage Block Movement?
    (36:36) Terrain chip and follow pass opened or destroyed?(Terraforming to overcome terrain)
    (37:02) Will planets blow up?
    (37:21) Will projectiles move Total Annihilation Style or will they always hit?
    (37:32) Will you be able to mass upgrade existing units?
    (37:57) Can the commander wear tanks as roller skates?
    (38:22) Is there going to be a Sun-powered Mirror Weapon?
    (39:05) Will Heat and Cold affect the performance of units?
    (40:04) How fragile will your economy be early game?
    Last edited: October 29, 2013
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  6. KNight

    KNight Post Master General

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    March 8th 2013 Live Stream

    Feature: Outland Games Trailer

    Feature: Outland Games Development process with Eka, Forrest, Ben, Azo, Greg and Howard

    Question and Answer Period
    (30:27) Is this running your own engine?
    (30:34) Will there be an Android version?
    (30:53) What did Apple change?
    (31:16) Will there be an Outland Minigame in PA?
    (31:27) Is there controller support?
    (32:01) Why don't you show any coding sessions in the video?
    (32:25) What nationality is Hugo9966?
    (32:35) Does the game run on PC?
    (33:18) How can an Engine used for an RTS be used to create a game like this?
    (34:11) Is making iOS games easier?
    (35:36) What is the name of the Engine?

    Feature: Outland Games Competition

    Feature: Name of the Engine with Jon Mavor

    Feature: Unit White box concepts with Jon Mavor and Steve

    Question and Answer Period
    (1:07:55) What is the large tower like structure?
    (1:08:17) What Orbital units will there be?
    (1:09:01) What is the smaller rocket next to the larger rocket?
    (1:09:33) Are there any attack Missiles Launchers?
    (1:09:53) Are the Commander files stored Locally or on the server?
    (1:10:19) When will we be able to upgrade out Kickstarter Payment?
    (1:10:30) Will battles be as big as Supreme Commander's?
    (1:10:41) Splash damage?
    (1:10:47) Is the little 4 engine thing a gunship or a Transport?
    (1:11:25) Can we Commander Snatch?
    (1:11:59) Can we subscribe for a monthly fee?
    (1:12:15) Are there going to be units for Space battles?
    (1:12:21) 'Stargate' units?
    (1:12:50) Will you be able to turn the unit cannon around?
    (1:13:15) Replicators?
    (1:13:28) Can you hide on the dark side of a planet?

    Feature: The Bacon Explosion
    Last edited: October 29, 2013
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  7. KNight

    KNight Post Master General

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    March 22nd 2013 Live Stream

    Feature: Planet Rendering Tech Demo with Jon Mavor and Kevin

    Feature: PA's Lighting Engine with Jon Mavor and Kevim

    Question and Answer Period
    (15:57) Are the Plants properly 3D objects?
    (16:27) Can terrain be deformed by weapons fire?
    (16:42) Will planet generation include reclaimable settings?
    (17:27) Is this going to melt my computer?
    (18:12) Differed lighting makes it difficult to do transparent stuff, are you going to do transparent stuff?
    (19:01) Will the grass look different on everyone's computer?
    (20:06) Will there be planets that are in complete darkness?
    (20:34) Will downloading map info demand tons of bandwidth?
    (21:20) How will you handle the Camera?
    (21:51) Is there any chance of GPGPU under the hood?
    (23:02) Will there be hand-made planets or just random planets?

    Feature: Pathfinding and navigation with Jon Mavor and Elijah

    Question and Answer Period
    (42:27) Can a player add cost to areas where there are enemy defenses?
    (42:48) Can units know about other units from a distance?
    (44:25) Will the flowfield be able to do things like ferries, unit cannons and teleports?
    (45:44) Will artillery craters add to cost?
    (46:43) Can you force units through the flowfield?
    (48:02) Is there groups and movement types like Legs vs Wheels?
    (52:12) Will units push each other out of the way?
    (54:56) Naval units?
    (55:12) Will the flowfield be hardware accelerated at all?
    (55:17) How will production work?
    (55:21) Can you Transport the Commander?
    (55:27) Can Big units walk over other units?
    (55:40) Is the Flowfield stuff mostly Server side?
    (55:50) Have you tested the Algorithms in giant/bigger planets?
    (56:01) Can you build structures in craters?
    (56:47) Will asteroids use a different path system?
    (57:01) Will these Algorithms in any way make units shooting other units smarter?
    (57:24) How are you storing the flowfield data?
    (1:00:15) How are bottlenecks going to be handled?
    Last edited: October 29, 2013
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  8. KNight

    KNight Post Master General

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    April 19th 2013 Live Stream

    Feature: First In-game Demo with Jon Mavor, Steve and Marc

    Feature: Introducing the Replay system.

    Question and Answer Period
    (12:02) Is there any Naval units implemented yet?
    (12:15) Any news for modders?
    (12:57) What size of planet is being shown? How much bigger/smaller can they get?
    (14:07) Will you think about some kind of orbital battles?
    (14:22) Regarding Economy?
    (14:43) Floating Structures?
    (14:47) Minimap?
    (16:09) You said the UI is made with webkit, where you talking about ingame or pregame UI?
    (16:51) Will it be possible to upgrade the commander?
    (17:20) Can the game be played without an internet connection?

    Feature: Alpha Timing with Jon Mavor
    Last edited: October 29, 2013
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  9. KNight

    KNight Post Master General

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    May 3rd 2013 Live Stream

    Feature: Introdution, naming and shout outs with Jon mavor and Bob Berry

    Feature: In-game Combat demo with Jon Mavor, Bob, Marc, Mike, Justice and William.

    Question and Answer Period(This was a separate Video)
    (0:00) Is Sorian making the skirmish AI?
    (0:23) Will we be able to stream Alpha Gameplay?
    (0:51) Will there be Multiple Monitor Support for PA?
    (1:03) When is the Beta expected?
    (1:31) Will Chrono Cam be available in the middle of a game?
    (2:35) Celestial Mechanics?
    (3:15) Can you load a game from any point in the replay?
    (4:01) Did Worms 3D inspire the animations?
    (4:13) How Deformable are you planning for the terrain to be?
    (4:46) Will there be fog of war?
    (4:54) Is there any leveling up?
    (5:20) Digital distribution outside of direct from Uber?
    (5:44) Do you like Cakes?
    (5:48) Can you re-write time?
    (6:00) Are the terrain features goign to be more detailed later on?
    (6:22) Can you re-write time? Part 2
    (6:44) Is there special abilities?
    (7:24) Will the UI feature click and drag GUI elements?
    (8:06) Will there be unit formations?
    (8:14) How does the scale compare to Supreme Commander?
    (8:31) So what about replays of older versions?
    (9:08) Can metal planets be rejuvinated and turned into giant stations capable of destroying other planets?
    (9:21) Will there be PhysX in the game?
    (9:46) What type of Resources will there be?
    (9:57) Is there going to be Naval?
    (10:04) Are there going to be different ranged units?
    (10:11) What is the anticipated size of each save game replay?
    (10:45) Will there be in-game VOIP communication systems?
    (11:20) Is heavy Metal Music fitting to listen to while blowing up planets?
    (11:44) Are there going to be lazers?
    (11:58) When is Feature X going to be ready?
    (12:35) In what way will this be a different take as a a sequel to Total Annihilation compared to Supreme Commander?
    (13:25) Are you using the waterfall model?
    (13:46) Will there be Planetary Annihilation Tournaments?
    (14:40) What is the plan for map size?
    (14:52) Age rating?
    (16:14) What hardware are you using for the game in the stream?
    (16:53) Will there be mass points?
    (16:58) Assignable Hotkeys?
    (17:05) Does the CSG allow for maps that are not spherical?
    (18:11) Can I push planets out of orbit?
    (18:48) When is the next stream?
    (19:30) Is there going to be weather?
    Last edited: October 29, 2013
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  10. KNight

    KNight Post Master General

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    May 17th 2013 Live Stream

    Feature: Shout outs with Jon Mavor, Steve, John 'Scathis' Comes and Marc

    Feature: Reviewing the Development process so far with Jon Mavor, Steve, John 'Scathis' Comes and Marc

    Feature: Alpha, Beta and Release time line announcement and more with Jon Mavor

    Feature: Reddit Q&A and Gameplay update with Jon Mavor, Steve, John 'Scathis' Comes and Marc

    Question and Answer Period
    (6:20) Do you have any new considerations on how players can get an overview of the game?
    (9:46) Will Quadrupeds be present in the game?
    (11:25) Will the Metal Points be randomly assign or based on player spawns?
    (12:23) Is there more information on the 'Egg' Concept?
    (15:25) Can you tell us more about the Moddability and what you intend to provide the players for creating their own content?
    (18:40) For Map awareness, will there by any satellites or orbital 'thingy' that would allow for large areas of sight into the Fog of War?
    (19:29) Will there be environmental Hazards like acid, lava and the like?

    Feature: Showing off the Chrono Cam with Jon Mavor and Marc

    Question and Answer Period
    (21:51) Will the lighting on planets be affected by planet rotation?
    (25:25) Has Uber further developed it's approach to aircraft and fuel?
    (30:40) Why is the second backer Commander named the Progenitor?
    Last edited: November 12, 2013
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  11. KNight

    KNight Post Master General

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    June 28th 2031 Live Stream

    Feature: Planetary Annihilation Alpha Now Available, Uber Looking for staff, Google Hang Out.

    Feature: Preview of new upcoming features for Alpha and Gameplay

    Question and Answer Period
    (7:16) When will Mass Extractors need to be placed on Mass Points?
    (8:10) Do you Anticipate the PA Server will be released during the Alpha and when will the Official PA Modders List be announced?
    (8:58) What are you most excited about?
    (12:20) Can you elaborate how the game will play out with multiple planets?
    (15:39) What new UI features do you have in store for us?
    (18:23) I'm sure you spend more time making games, than playing them but are there any games you've played recently that influenced PA?
    (20:37) What do you think you'll do with the tech you've built after PA is done and dusted?
    (25:12) In a game with say 10 planets is it possible to hop from planet to any other planet or will there be range restrictions?
    (26:38) Any plans to add a minimap to the game?
    (26:50) Are there any technical challenges to changing the overall scale of units and structures? Are you happy with the current scale?
    (27:42) Can we get a list of when you plan on implementing things?
    (28:11) Will players be capable of moving any celestial body like large planets and stars?
    (28:42) Will there be other ways to maneuver asteroids other than just smashing them into planets?
    (30:52) Regarding construction, is there going to be a 'snap to grid' type function?
    (31:28) How much will we be able to Mod the AI?
    (31:42) Can we get more detail about Galactic War, especially regarding Clans?
    (33:19) Is the Steam version the same as what's available directly from Uber?
    (34:40) Can you give us a rough idea of the percentages of units available in the Alpha compared to the planned units?
    (35:06) What is the most units you've managed to have running in the game engine?
    (35:47) What bottleneck(s) were you hitting with the OSx Version?
    (36:37) You've been pretty vocal about the upsides of developing the game in public, what would you consider to be some of the downsides?
    (41:42) How long is a typical match in a game?
    (41:52) How are you going to balance the Metal Spots vs the Spawn areas?
    (42:42) When can we travel to the moon and back?
    (43:19) When can we send units down into craters?
    (43:52) What are your thoughts on Direct X 11.2?
    Last edited: October 29, 2013
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  12. KNight

    KNight Post Master General

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    July 30th Live Stream

    Feature: Thanking the Backers With Jon and Marc

    Feature: Hiring update With Jon and Marc

    Feature: Talking about the Patch Schedule with Jon and Marc

    Feature: Alpha Price Drop

    Feature: Introducing Ryan Gaffney and showing off the System Editor and Orbital Programming

    Question and Answer Period
    (18:16) Why are the comment scores hidden in teh reddit thread?
    (18:44) Are Ants and Levelers supposed to fire at air units?
    (21:13) When are we getting interplanetary gameplay?
    (22:40) Many players find navigating around the planet disorientating, do you think this is a significant concern and how do you plan to address it?
    (23:13) Will there be space units?
    (24:29) Are there going to be Adjacency Bonuses? What about Building Templates?
    (24:59) Will Start locations be revealed to all players?
    (25:20) Modding system/Official Modders?
    (26:21) Are you going to be able to create symmetrical systems/planets?
    (26:31) We think the Wall Strength needs to be adjusted.
    (27:03) Will air units be able to fly on Gas Giants?
    (27:09) Will there be multiple Moons orbiting a single planet and how many could there be?
    (28:02) What plans do you have for Post-release Support?
    (28:38) Complicated Question about Micro vs Macro.
    (29:06) FPS sucks on my machine, any thoughts on making the game Icon only for performance?
    (30:05) Can an asteroid collision cause mass geographic changes to a planet? Any Dynamic Water physics?
    (30:40) What are your intentions behind hte Bot unit type?
    (31:13) will the idea of choosing a spawn stay in the game?
    (31:33) Will there be more opportunities for the Devs to communicate with more promient members of the community with the Aim of revealing more of the create methods behind your decisions?
    (32:37) Will tree be reclaimable and able to be set on fire?
    (32:48) Modding?
    (32:54) More info about the Galactic War?
    (33:16) Are you going to improve Mex/Metal placements?
    (34:03) The lighting looks bland and dark on the back side of planets.
    (34:13) Are there going to be ranked ladders?
    (34:24) Will there be something more like a traditional map editor?
    (35:12) Can you spin up at least one Singapore server?
    Last edited: October 29, 2013
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  13. KNight

    KNight Post Master General

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    August 14th Live Stream

    Feature: Introducing Tim Cox and showcasing the Metal Planet

    Feature: PAX News with Marc

    Feature: Introducing Brandon Orden and showcasing the Lava Planet Biome

    Feature: Talking Decals with Steve and Brandon

    Feature: New Forums With Steve and Marc

    Question and Answer Period
    (41:24) Will the catapult produce missiles? What about Tactical missile Defense?
    (42:47) What is the deal with the Orbital Fighter/Units?
    (43:11) Underwater units/buildings?
    (43:51) will Lava/Metal planets be playable in the next build?
    (44:18) Will Bombers use actual bombs?
    (44:45) Whats going on with Tech Level nomenclature?
    (45:34) What about reclaimable units/trees/rocks?
    (47:00) What is the plan for Gas Giants?
    (47:40) Why aren't the assets/brushes being procedurally generated?
    Last edited: October 29, 2013
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  14. KNight

    KNight Post Master General

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    September 13th Live Stream

    Feature: Beta Release Date with Jon

    Feature: Introducing Brad Nicholson, our new Community Manager

    Feature: Talking about the features of the upcoming Beta With Jon and Marc

    Question and Answer Period
    (4:10) Are you going to add a mushroom cloud effect to the Nuke?
    (4:55) will there be more specialized units?
    (6:25) Any chance of increasing the max slots and player/team limits?
    (8:14) Will additional UI elements be present?
    (9:20) what is the latest on a notification system?
    Last edited: October 29, 2013
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  15. KNight

    KNight Post Master General

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    September 27th Live Stream

    Feature: Beta is out! Talking about and playing beta with Jon, Brad and Mike

    Question and Answer Period
    (10:50) How do you feel about the performance in the current build?
    (11:16) Brad how do you stay so happy?
    (14:08) Will you be able to see units/buildings in the Fog of war if you've scouted it out?
    (17:19) Will modders have access to post processing effects for Machinima/mod tools?
    (32:31) Do you want planets to have any gameplay effects?
    (32:54) will you implement split screen?
    (33:02) What sort of Clan Mechanics do you want?
    (33:57) Have you guys been suffering from instability?
    (35:00) will you be able to distribute player Spawns across multiple planets?

    Feature: Beta Trailer
    Last edited: October 29, 2013
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  16. KNight

    KNight Post Master General

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    October 11th Live Stream

    Feature: Talking about HDR with Brad, Ben Golus and Steve Smith

    Feature: 3v3 Uber Match

    Feature: Introducing the Raptor Commander

    Question and Answer Period
    (27:11) will there be a bunch of different UI things?
    (27:31) Will destructible trees be coming soon?
    (27:58) Will there be a colorblind option?
    (28:10) will there be Orbital Construction?
    (28:32) Is Elijah still working on Pathfinding?
    (28:48) Brad why did you skip Leg day?
    (29:07) Will the new Graphic additions increase the Minimum system Requirements?
    (29:40) What is your guys' FPS?
    (29:57) When will the UI get new Features?
    (30:10) Will there be an upgrade to advanced Extractors/Factories?
    (30:53) Steve what is your Arm routine at the Gym?
    (31:00) Why does BowlerPuff not have a Monocle?
    (31:30) Any chance of Nvidia 3D Vision support?
    (31:45) What is the Max planet size you can make in the Editor?
    (36:42) When are you recording the soundtrack with the Orchestra?
    (38:57) Do you guys intent to add teraforming?
    (40:16) When are we expecting to see Gas Giants?
    (41:35) AI Difficulty levels?
    (42:01) When are we going to see unit formations?
    (42:12) When are you going to add banana planets?
    (42:51) When are we going to see a fix to target firing and units leading shots?
    (46:05) Are there more options for invading a distant planet?
    (46:13) Thoughts on platforms to create a firebase on occupied planet?
    (48:24) How will factions work?
    (49:04) Brad, what is your current at Uber in regards to PA?
    (49:20) Can you nuke your own stuff?
    (49:17) Will we get alert messages like "Commander under Attack!"?
    (50:35) will you release new content for PA after release?
    (51:11) Will PA have a Unicron?
    (52:11) Will this game have Esports potential?
    (54:30) Will PA support multi-GPUs?
    (55:07) Will planetary engines be closable?
    (56:55) Will it be possible to password protect lobbies?
    (58:43) Do more engines speed up the asteroid?
    (1:00:48) when the moon and planet collide will they make an Egg shape?
    Last edited: October 29, 2013
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  17. chronosoul

    chronosoul Well-Known Member

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    This Thread can be useful to the New players incase they want some developmental back story
  18. KNight

    KNight Post Master General

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    November 27th 2013 Live Stream

    Feature: Fall Promotional Video with Jon and Brad

    Feature: New Celestial Camera with Jon, Brad and Ryan Gaffney

    Question and Answer Period #1
    (17:48) What new units are in the works and what do they do?
    (21:09) How will the single player/Galactic War play out?
    (23:07) What is the basic plan for the Unit Cannon and Teleporter in terms of range/usability?
    (26:11) Will we have a minimap?
    (27:09) Has your view on Orbital changed at all?
    (28:38) Will twitch.tv streaming be integrated into PA?
    (29:24) Line Building/Area Commands?

    Feature: Live 10 Player Game with more Q&A
    (33:51) What are you greatest problems in development so far?
    (36:04) Will Multiple Monitor Support be coming soon?
    (36:32) Is there any work on the Naval AI?
    (38:41)Will unit Formations be implemented?
    (40:24) When will we be able to select different starting planets?
    (41:42) What are you looking forward to the most from the modding community?
    (43:15) Will there be height variations similar to the desert biome concept?
    (48:00) Can you sell PA to me as someone who knows nothing about it?
    (50:21) Will the Teleporter be floating in Orbit?
    (51:04) Is there a chance for A specific Hover Factory?
    (51:20) I wish I could play in this Beta Right now.
    (51:58) Why bother to separate Bots and Tanks?
    (53:35) Why are bots so small?
    (53:53) Do you think you could add Naval Transport units?
    (54:45) Tech 3? Experimentals?
    (56:09) Are you going to get bigger engines than the Halley?
    (56:57) How soon is 40 person Multiplayer?
    (57:53) Did they talk about team alliances yet?
    (58:30) This game seems a lot like Forged Alliance? Am I right About that?
    (59:35) How are you guys doing a random system generation that is not just 2 planets?
    (1:00:50) How soon is X happening?
    (1:01:09) When will Laval planets be available again?
    (1:01:25) Will Nuke Defense Range Increased?
    (1:02:50) Will there be Color Blind options?
    (1:03:24) How is the work on moving bodies into other/new orbits?
    (1:05:45) Will there be any way to counter Asteroid Smashing?
    (1:06:54) Are you going to implement click and drag for building?
    (1:07:07) What is the current status of the Metal Planets?
    (1:07:50) Repeat Build Queue for Factories?
    (1:08:32)Will you be able to hijack asteroids?
    (1:09:01) Will the Physical rewards before the New Year?
    (1:09:53)Multiple Rally Points for Factories?

    Feature: Fancy Camera Work
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  19. KNight

    KNight Post Master General

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    January 17th 2014 Live Stream

    Feature: Introducing the New Planetary Annihilation Multi-Platform Launcher with Brad, Jon and John.

    Feature: Showing off the Prototype Steam Controller and Gigabtye's Steam Machine.

    Feature: Playing a the game and Talking about it! with Jon, John and Brad!

    Feature: Q&A with Jon, John and Brad
    (26:37) I though the AA towers can only shoot at air units?
    (26:57) T2 Tanks feel a bit weak?
    (27:25) Do you plan on adding in new kinds of explosion FX?
    (27:53) When will you guys have single player stuff like the Galactic War?
    (28:15) You guys broke Orbital radar!
    (29:21) Is the Unit Cannon still in development?
    (29:30) Are the interface Graphics final?
    (29:45) Please speed up the orbital satellite
    (29:58) Colored Lights by Team color as an Option?
    (30:05) Will there be tools to create mods for PA?
    (31:18) Orbital Advance Fabbers changes?
    (33:11) Will we ever see planets really be annihilated?
    (33:29) What about the Orchestral soundtracks?
    (34:10) Will orbital flight paths be changed instead of having to fly to the sun then to the planet?
    (35:25) Who is the best player in the office?
    (36:04) Are you planning to make Commanders less of a liability late game?
    (36:40) Will you be able to intercept stuff in space?
    (37:01) How is the Orbital Cannon coming along?
    (37:28) How do you feel about the supposed Commander Rush Problem?
    (38:14) Megabot?
    (39:20) Where is Uber's Uber Coffee Machine?

    Feature: Wrap up and finishing the Game with Brad, Jon and John
  20. tatsujb

    tatsujb Post Master General

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    good stuff. me like.

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